fix user -> house relation
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@@ -69,8 +69,9 @@ namespace ReallifeGamemode.Server.Entities
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public GroupRank GroupRank { get; set; }
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public House House { get; set; }
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[ForeignKey("House")]
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public int? HouseId { get; set; }
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public House House { get; set; }
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public int? JobId { get; set; }
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1159
ReallifeGamemode.Server/Migrations/20190627162731_UserHouseReference.Designer.cs
generated
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1159
ReallifeGamemode.Server/Migrations/20190627162731_UserHouseReference.Designer.cs
generated
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,53 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Migrations
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{
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public partial class UserHouseReference : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropIndex(
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name: "IX_Houses_UserId",
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table: "Houses");
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migrationBuilder.CreateIndex(
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name: "IX_Users_HouseId",
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table: "Users",
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column: "HouseId");
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migrationBuilder.CreateIndex(
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name: "IX_Houses_UserId",
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table: "Houses",
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column: "UserId");
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migrationBuilder.AddForeignKey(
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name: "FK_Users_Houses_HouseId",
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table: "Users",
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column: "HouseId",
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principalTable: "Houses",
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principalColumn: "Id",
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onDelete: ReferentialAction.Restrict);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropForeignKey(
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name: "FK_Users_Houses_HouseId",
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table: "Users");
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migrationBuilder.DropIndex(
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name: "IX_Users_HouseId",
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table: "Users");
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migrationBuilder.DropIndex(
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name: "IX_Houses_UserId",
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table: "Houses");
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migrationBuilder.CreateIndex(
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name: "IX_Houses_UserId",
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table: "Houses",
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column: "UserId",
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unique: true);
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}
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}
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}
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@@ -423,8 +423,7 @@ namespace ReallifeGamemode.Migrations
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b.HasKey("Id");
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b.HasIndex("UserId")
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.IsUnique();
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b.HasIndex("UserId");
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b.ToTable("Houses");
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});
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@@ -846,6 +845,8 @@ namespace ReallifeGamemode.Migrations
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b.HasIndex("GroupId");
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b.HasIndex("HouseId");
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b.ToTable("Users");
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});
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@@ -1055,8 +1056,8 @@ namespace ReallifeGamemode.Migrations
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.House", b =>
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{
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b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
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.WithOne("House")
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.HasForeignKey("ReallifeGamemode.Server.Entities.House", "UserId");
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.WithMany()
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.HasForeignKey("UserId");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
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@@ -1099,6 +1100,10 @@ namespace ReallifeGamemode.Migrations
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b.HasOne("ReallifeGamemode.Server.Entities.Group", "Group")
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.WithMany()
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.HasForeignKey("GroupId");
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b.HasOne("ReallifeGamemode.Server.Entities.House", "House")
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.WithMany()
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.HasForeignKey("HouseId");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserBankAccount", b =>
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