Gangwar Fix #4

This commit is contained in:
VegaZ
2021-03-29 22:18:16 +02:00
parent 5c3e45d79e
commit f3c756ee3c
2 changed files with 2 additions and 2 deletions

View File

@@ -260,7 +260,7 @@
//self.blip.setFlashes(false); //self.blip.setFlashes(false);
mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false); mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
self.setColor(self.owner) //self.setColor(self.owner)
self.blip.setColour(self.color) self.blip.setColour(self.color)
mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color); mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
self.setLeaderColShape(); self.setLeaderColShape();

View File

@@ -163,7 +163,7 @@ namespace ReallifeGamemode.Server.Gangwar
this.takeOver(this.Owner); this.takeOver(this.Owner);
} }
timerCount += 1; timerCount += 1;
if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like if (timerCount >= 100) //change to 900 (seconds) before release for testing reasons change to whatever you like
{ {
if (this.Att_Score > this.Def_Score) if (this.Att_Score > this.Def_Score)
{ {