Gangwar Fix #4
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@@ -260,7 +260,7 @@
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//self.blip.setFlashes(false);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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self.setColor(self.owner)
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//self.setColor(self.owner)
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self.blip.setColour(self.color)
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mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
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self.setLeaderColShape();
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@@ -163,7 +163,7 @@ namespace ReallifeGamemode.Server.Gangwar
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this.takeOver(this.Owner);
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}
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timerCount += 1;
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if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
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if (timerCount >= 100) //change to 900 (seconds) before release for testing reasons change to whatever you like
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{
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if (this.Att_Score > this.Def_Score)
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{
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