haus löschen mahlzeit moin
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@@ -192,6 +192,7 @@ namespace ReallifeGamemode.Server.Core.Managers
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.Include(h => h.Owner)
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.Include(h => h.Owner)
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.Include(h => h.BankAccount)
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.Include(h => h.BankAccount)
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.Include(h => h.Rentals)
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.Include(h => h.Rentals)
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.ToList()
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.OrderBy(h => h.Position.DistanceTo(position))
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.OrderBy(h => h.Position.DistanceTo(position))
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.FirstOrDefault();
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.FirstOrDefault();
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}
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}
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@@ -37,7 +37,7 @@ namespace ReallifeGamemode.Server.Managers
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if (c.IsInVehicle && c.VehicleSeat == 0)
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if (c.IsInVehicle && c.VehicleSeat == 0)
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{
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{
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Vehicle v = c.Vehicle;
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Vehicle v = c.Vehicle;
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if (v.GetServerVehicle() is FactionVehicle fV && fV.GetOwners().TrueForAll(fV => dbContext.Factions.Where(f => f.Id == fV).First().StateOwned))
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if (v.GetServerVehicle() is FactionVehicle fV && fV.GetOwners().Any(fV => dbContext.Factions.Where(f => f.Id == fV && f.StateOwned).Any()))
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{
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{
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return;
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return;
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}
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}
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