fix vehicleinventory open
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@@ -122,7 +122,22 @@ namespace ReallifeGamemode.Server.Events
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string msg = "Fahrzeug ";
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msg += state ? "~r~abgeschlossen" : "~g~aufgeschlossen";
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player.TriggerEvent("vehsync:OpenCar", state);
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player.SendNotification(msg);
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using (var dbContext = new DatabaseContext())
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{
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ServerVehicle carlocked = v.GetServerVehicle(dbContext);
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if(state == true)
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{
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carlocked.Locked = true;
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dbContext.SaveChanges();
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}
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else
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{
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carlocked.Locked = false;
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dbContext.SaveChanges();
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}
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}
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player.SendNotification(msg);
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}
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else if (!player.IsInVehicle)
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{
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@@ -175,6 +190,21 @@ namespace ReallifeGamemode.Server.Events
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string msg = "Fahrzeug ";
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msg += state ? "~r~abgeschlossen" : "~g~aufgeschlossen";
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player.TriggerEvent("vehsync:OpenCar", state);
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using (var dbContext = new DatabaseContext())
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{
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ServerVehicle carlocked = vehicle.GetServerVehicle(dbContext);
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if (state == true)
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{
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carlocked.Locked = true;
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dbContext.SaveChanges();
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}
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else
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{
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carlocked.Locked = false;
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dbContext.SaveChanges();
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}
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}
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player.SendNotification(msg);
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}
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}
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@@ -79,9 +79,22 @@ namespace ReallifeGamemode.Server.Managers
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Vehicle veh = NAPI.Pools.GetAllVehicles().ToList().Where(v => v.Position.DistanceTo(player.Position) <= 2).FirstOrDefault();
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if (veh == null)
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{
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player.TriggerEvent("Error", "Kein Fahrzeug in der Nähe !");
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player.TriggerEvent("Error", "Kein Fahrzeug in der Nähe!");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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ServerVehicle carlocked = veh.GetServerVehicle(dbContext);
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if (carlocked.Locked == true)
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{
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player.TriggerEvent("Error", "Das Fahrzeug ist abgeschlossen!");
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return;
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}
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}
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List<VehicleItem> itemList = GetVehicleItems(veh);
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if (itemList == null)
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