Add Money Exchange. Fix Handmoney.ts Event param
This commit is contained in:
@@ -279,8 +279,9 @@ export default function playerInteraction(globalData: GlobalData) {
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} else if (tradeSelectHover === "decline") {
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} else if (tradeSelectHover === "decline") {
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tradeSelection = "decline";
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tradeSelection = "decline";
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}
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}
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mp.events.callRemote('tradeDecision', tradeSelection, JSON.stringify(receivedTradeItems), tradeRequester);
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mp.events.callRemote('tradeDecision', tradeSelection, JSON.stringify(receivedTradeItems), tradeRequester, receivedTradePrize);
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tradeRequest = false;
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tradeRequest = false;
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receivedTradePrize = null;
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mp.gui.cursor.show(false, false);
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mp.gui.cursor.show(false, false);
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}
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}
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}
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}
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@@ -25,26 +25,22 @@
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switch (site) {
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switch (site) {
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//GELD EINZAHLEN in1
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//GELD EINZAHLEN in1
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case 0:
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case 0:
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mp.events.call("SERVER:SET_HANDMONEY", inputField1 * -1); //GEHT NACH HANDMONEY.TS
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mp.events.callRemote("CLIENT:ATM_MANAGER:ATM_ACTION", site, inputField1, inputField2);
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mp.events.callRemote("CLIENT:ATM_MANAGER:ATM_ACTION", site, inputField1, inputField2);
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break;
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break;
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//GELD AUSZAHLEN in1
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//GELD AUSZAHLEN in1
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case 1:
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case 1:
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mp.events.callRemote("CLIENT:ATM_MAN:CHECK_BALANCE", inputField1);
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mp.events.callRemote("CLIENT:ATM_MAN:CHECK_BALANCE", inputField1);
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//mp.events.call("SERVER:SET_HANDMONEY", inputField1); //GEHT NACH HANDMONEY.TS
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//mp.events.callRemote("CLIENT:ATM_ACTION", site, inputField1, inputField2)
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break;
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break;
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//GELD ÜBERWEISEN in1 = Kontonr // in2 = Betrag
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case 2:
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case 2:
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break;
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break;
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}
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}
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});
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});
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mp.events.add("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", (inputField1) => {
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mp.events.add("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", (balance) => {
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mp.events.call("SERVER:SET_HANDMONEY", inputField1); //GEHT NACH HANDMONEY.TS
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mp.events.call("SERVER:SET_HANDMONEY", balance); //GEHT NACH HANDMONEY.TS
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});
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});
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mp.events.add("SERVER:WORLD_INTERACTION:ATM_ERROR", (errorId, p2) => {
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mp.events.add("SERVER:WORLD_INTERACTION:ATM_ERROR", (errorId, p2) => {
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@@ -100,8 +100,7 @@ namespace ReallifeGamemode.Server.Managers
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client.TriggerEvent("SERVER:WORLD_INTERACTION:ATM_ERROR", 0, checkATM.Balance);
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client.TriggerEvent("SERVER:WORLD_INTERACTION:ATM_ERROR", 0, checkATM.Balance);
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}
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}
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else
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else
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{
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{
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client.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", inputField1);
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AtmAction(client, 1, inputField1, 0);
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AtmAction(client, 1, inputField1, 0);
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}
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}
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}
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}
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@@ -125,6 +124,7 @@ namespace ReallifeGamemode.Server.Managers
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updateHandMoneyIn.Handmoney -= inputField1;
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updateHandMoneyIn.Handmoney -= inputField1;
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updateBankMoneyIn.Balance += inputField1;
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updateBankMoneyIn.Balance += inputField1;
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updateATMBalanceIn.Balance += inputField1;
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updateATMBalanceIn.Balance += inputField1;
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client.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", updateHandMoneyIn.Handmoney);
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break;
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break;
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//GELD AUSZAHLEN in1
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//GELD AUSZAHLEN in1
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@@ -135,6 +135,7 @@ namespace ReallifeGamemode.Server.Managers
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updateHandMoneyOut.Handmoney += inputField1;
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updateHandMoneyOut.Handmoney += inputField1;
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updateBankMoneyOut.Balance -= inputField1;
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updateBankMoneyOut.Balance -= inputField1;
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updateATMBalanceOut.Balance -= inputField1;
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updateATMBalanceOut.Balance -= inputField1;
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client.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", updateHandMoneyOut.Handmoney);
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break;
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break;
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//GELD ÜBERWEISEN in1 = Kontonr // in2 = Betrag
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//GELD ÜBERWEISEN in1 = Kontonr // in2 = Betrag
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@@ -1,10 +1,12 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Services;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using System.Linq;
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/**
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/**
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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@@ -39,16 +41,40 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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[RemoteEvent("tradeDecision")]
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[RemoteEvent("tradeDecision")]
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public void TradeDecision(Client player, string tradeSelection, string tradeItemArray, string tradeRequesterName)
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public void TradeDecision(Client player, string tradeSelection, string tradeItemArray, string tradeRequesterName, int tradePrize)
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{
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{
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var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
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var tradeItems = JsonConvert.DeserializeObject<string[][]>(tradeItemArray);
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Client tradeRequester = ClientService.GetClientByNameOrId(tradeRequesterName);
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Client tradeRequester = ClientService.GetClientByNameOrId(tradeRequesterName);
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if (tradeSelection == "accept")
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if (tradeSelection == "accept")
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{
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{
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InventoryManager.GetUserItems(player);
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if(player.GetUser().Handmoney < tradePrize)
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tradeRequester.TriggerEvent("clearTradeItems");
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{
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player.TriggerEvent("showTradeItems", tradeItemArray);
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tradeRequester.TriggerEvent("unlockTradeItems");
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//TODO: Geld abziehen
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tradeRequester.SendNotification("~y~" + player.Name + " ~r~hat nicht genügend Bargeld! ~s~Handel abgebrochen.");
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player.SendNotification("~r~Du hast nicht genügend Bargeld! ~s~Handel abgebrochen.");
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}
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else
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{
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InventoryManager.GetUserItems(player);
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tradeRequester.TriggerEvent("clearTradeItems");
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player.TriggerEvent("showTradeItems", tradeItemArray);
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using (var dbContext = new DatabaseContext())
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{
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var playerUserId = player.GetUser().Id;
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var tradeRUserId = tradeRequester.GetUser().Id;
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var playerUser = dbContext.Users.FirstOrDefault(u => u.Id == playerUserId);
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var tradeRequesterUser = dbContext.Users.FirstOrDefault(u => u.Id == tradeRUserId);
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playerUser.Handmoney -= tradePrize;
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player.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", tradePrize * -1);
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tradeRequesterUser.Handmoney += tradePrize;
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tradeRequester.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", tradePrize);
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dbContext.SaveChanges();
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}
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}
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}
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}
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else
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else
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{
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{
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