GangwarFix zweiter Tag 2
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@@ -245,6 +245,7 @@
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self._status = "attack";
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self.attacker = args[1];
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//self.blip.setFlashes(true);
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//self.blip.setFlashInterval(1000);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true);
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mp.game.invoke(Natives.SET_BLIP_FLASH_INTERVAL, self.blip, 1000)
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return;
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@@ -464,6 +465,7 @@
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while (mp.game.invoke(Natives.DOES_BLIP_EXIST, last_blip)) {
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mp.game.invoke(Natives.SET_BLIP_SPRITE, last_blip, -1);
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mp.game.invoke(Natives.REMOVE_BLIP, last_blip, -1);
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mp.game.invoke(Natives.SET_BLIP_ALPHA, last_blip, 0);
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mp.game.ui.removeBlip(last_blip);
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last_blip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 5);
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x++;
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