Fix Gangwar #2
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@@ -28,7 +28,8 @@
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GET_FIRST_BLIP_INFO_ID: "0x1BEDE233E6CD2A1F",
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GET_FIRST_BLIP_INFO_ID: "0x1BEDE233E6CD2A1F",
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GET_NEXT_BLIP_INFO_ID: "0x14F96AA50D6FBEA7",
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GET_NEXT_BLIP_INFO_ID: "0x14F96AA50D6FBEA7",
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DOES_BLIP_EXIST: "0xA6DB27D19ECBB7DA",
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DOES_BLIP_EXIST: "0xA6DB27D19ECBB7DA",
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SET_BLIP_COORDS: "0xAE2AF67E9D9AF65D"
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SET_BLIP_COORDS: "0xAE2AF67E9D9AF65D",
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SET_BLIP_FLASH_INTERVAL: "0xAA51DB313C010A7E"
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};
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};
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var Gangturf = class {
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var Gangturf = class {
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@@ -240,14 +241,15 @@
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}
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}
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self._status = "attack";
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self._status = "attack";
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self.attacker = args[1];
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self.attacker = args[1];
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self.blip.setFlashes(true);
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//self.blip.setFlashes(true);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true);
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mp.game.invoke(Natives.SET_BLIP_FLASH_INTERVAL, self.blip, 1000)
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return;
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return;
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}
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}
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if (status == "normal") {
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if (status == "normal") {
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self._status = "normal";
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self._status = "normal";
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self.blip.setFlashes(false);
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//self.blip.setFlashes(false);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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return;
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return;
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}
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}
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if (status == "conquered") {
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if (status == "conquered") {
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@@ -255,7 +257,7 @@
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self._status = "normal";
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self._status = "normal";
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self.owner = args[0];
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self.owner = args[0];
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self.attacker = null;
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self.attacker = null;
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self.blip.setFlashes(false);
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//self.blip.setFlashes(false);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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self.setColor(self.owner)
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self.setColor(self.owner)
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@@ -590,7 +592,7 @@
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for (var i = 0; i < gangturfs.length; i++) {
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for (var i = 0; i < gangturfs.length; i++) {
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let turf = gangturfs[i];
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let turf = gangturfs[i];
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turf.setValue(values[i]);
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turf.setValue(values[i]);
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turf.render();
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//turf.render();
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}
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}
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});
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});
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}
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}
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