Gangwar Fix #1

This commit is contained in:
VegaZ
2021-03-29 20:51:47 +02:00
parent 32e9e89f96
commit af88a52e0d

View File

@@ -240,14 +240,14 @@
}
self._status = "attack";
self.attacker = args[1];
//self.blip.setFlashes(true);
//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true);
self.blip.setFlashes(true);
mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true);
return;
}
if (status == "normal") {
self._status = "normal";
//self.blip.setFlashes(false);
//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
self.blip.setFlashes(false);
mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
return;
}
if (status == "conquered") {
@@ -255,8 +255,8 @@
self._status = "normal";
self.owner = args[0];
self.attacker = null;
//self.blip.setFlashes(false);
//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
self.blip.setFlashes(false);
mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
self.setColor(self.owner)
self.blip.setColour(self.color)