Show network Ping & start AI behaviour tree

This commit is contained in:
2023-01-22 23:44:41 +01:00
parent ce7b74c832
commit 26f17fbd03
89 changed files with 2839 additions and 53 deletions

View File

@@ -2,9 +2,20 @@ extends Node
class_name Hitable
var health = 200
var enemies_in_range = []
func Hit(dmg):
#var tween = create_tween()
health -= dmg
if(health <= 0):
queue_free()
func _on_area_3d_body_entered(body):
if body.get_collision_layer() == 10:
enemies_in_range.append(body)
func _on_area_3d_body_exited(body):
if body.get_collision_layer() == 10:
enemies_in_range.erase(body)

View File

@@ -47,7 +47,11 @@ func _process(_delta):
label.text = "H Velocity: %3.2f" % [Vector2(velocity.x, velocity.z).length()]
label.text += "\nV Velocity: %3.2f" % [velocity.y]
label.text += "\nOn floor: %s" % is_on_floor()
label.text += "\nNetwork ID: %d" % multiplayer.get_unique_id()
if(multiplayer.get_unique_id() == 1):
label.text += "\nNetwork ID: HOST"
else:
label.text += "\nNetwork ID: %d " % multiplayer.get_unique_id()
label.text += "(%dms)" % Network.delta_latency
func get_move_direction() -> Vector3:
var input_dir := Vector2(