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Scoom 2023.01.1-pre Pre-Release
released this
2023-01-20 16:32:26 +01:00 | 1 commits to main since this releaseFeatures
- Custom Player loadout via
/scoom/init.cfg - Loading models in gltf/glb or pck format at runtime
- Custom weapons support via
/scoom/weapons.cfgconfig file
- Custom weapons support via
- Load maps as pck formats at runtime allowing fully custom gamemodes
- Custom map support via
/scoom/init.cfg
- Custom map support via
- Fully procedural animated weapons
Ffor Fullscreen,ESCto Exit,Tto give player a Chainsaw synced over network.- Fully Synced Multiplayer Players and Weapons.
Known Issues
- Player does not gracefully disconnect from server.
Downloads
- Custom Player loadout via
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2023.01-pre Pre-Release
released this
2023-01-01 19:33:36 +01:00 | 15 commits to main since this releaseScoom 2023.01.00-pre
This is a pre-release for testing purposes on different platforms.
Features
- Loading models in gltf/glb format at runtime
- Custom weapons support via
/scoom/weapons.cfgconfig file - Custom map support (currently by replacing
/scoom/maps/Map.glbfile) - "Containers" with
entity_prefix inside of Models will be replaced with models as set in/scoom/entity.cfgconfig file
- Custom weapons support via
- Weapons can deal damage to dummies using Hitscan only
- Fully procedural animated weapons
Ffor Fullscreen,ESCto Exit,Tto spawn test object with 1 entity
Known Issues
- Texture Filtering issue for wall textures
- Weapons clipping through walls
- Player can get stuck on some ledges
Downloads
- Loading models in gltf/glb format at runtime