• Scoom 2023.01.1-pre Pre-Release

    kookroach released this 2023-01-20 16:32:26 +01:00 | 1 commits to main since this release

    Features

    • Custom Player loadout via /scoom/init.cfg
    • Loading models in gltf/glb or pck format at runtime
      • Custom weapons support via /scoom/weapons.cfg config file
    • Load maps as pck formats at runtime allowing fully custom gamemodes
      • Custom map support via /scoom/init.cfg
    • Fully procedural animated weapons
    • F for Fullscreen, ESC to Exit, T to give player a Chainsaw synced over network.
    • Fully Synced Multiplayer Players and Weapons.

    Known Issues

    • Player does not gracefully disconnect from server.
    Downloads
  • 2023.01-pre Pre-Release

    kookroach released this 2023-01-01 19:33:36 +01:00 | 15 commits to main since this release

    Scoom 2023.01.00-pre

    This is a pre-release for testing purposes on different platforms.

    Features

    • Loading models in gltf/glb format at runtime
      • Custom weapons support via /scoom/weapons.cfg config file
      • Custom map support (currently by replacing /scoom/maps/Map.glb file)
      • "Containers" with entity_ prefix inside of Models will be replaced with models as set in /scoom/entity.cfg config file
    • Weapons can deal damage to dummies using Hitscan only
    • Fully procedural animated weapons
    • F for Fullscreen, ESC to Exit, T to spawn test object with 1 entity

    Known Issues

    • Texture Filtering issue for wall textures
    • Weapons clipping through walls
    • Player can get stuck on some ledges
    Downloads