Add Reload Animation
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@@ -20,6 +20,9 @@ var MODEL : Node3D
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var FIREMODE : int
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var HITSCAN : bool
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var RAY_LEN : float = 1000
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var RELOAD_TIME : float
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var RELOAD_MOMENTUM : Vector3
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var RELOAD_ANGULAR_MOMENTUM : Vector3
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var SHOOTING_SPEED: float
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var can_shoot : bool
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@@ -32,8 +35,6 @@ func init():
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var tween = create_tween()
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MODEL.position = DRAW_POS
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MODEL.rotation = DRAW_ROT
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tween.set_trans(Tween.TRANS_CIRC)
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tween.set_ease(Tween.EASE_IN_OUT)
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can_shoot = true
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tween.tween_callback(InitialPos).set_delay(DRAW_TIME)
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@@ -78,7 +79,14 @@ func Release():
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func Reload():
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if(clip < MAX_CLIP && state == INITIAL):
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#state = RELOAD
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state = RELOAD
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var tween = create_tween()
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tween.set_trans(Tween.TRANS_CIRC)
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tween.set_ease(Tween.EASE_IN)
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tween.set_parallel(true)
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tween.tween_property(MODEL, "position", ANGULAR_MOMENTUM, RELOAD_TIME)
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tween.tween_property(MODEL, "rotation", RELOAD_ANGULAR_MOMENTUM, RELOAD_TIME)
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tween.tween_callback(init).set_delay(RELOAD_TIME)
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clip = MAX_CLIP
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return true
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return false
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@@ -29,6 +29,9 @@ var file_data = {
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"RPM": 120,
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"DRAW_POS": Vector3(0,-0.5,-0.3),
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"DRAW_ROT": Vector3(1.3, 0, 0),
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"RELOAD_MOMENTUM": Vector3(-5, -9, 7),
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"RELOAD_ANGULAR_MOMENTUM": Vector3(deg_to_rad(600), deg_to_rad(-800), deg_to_rad(-1000)),
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"RELOAD_TIME": 0.35,
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"HITSCAN": true
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}
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}
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@@ -61,6 +64,9 @@ func _ready():
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root.MOMENTUM = file_data[i].MOMENTUM
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root.ANGULAR_MOMENTUM = file_data[i].ANGULAR_MOMENTUM
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root.RECOIL_COOLDOWN = file_data[i].RECOIL_COOLDOWN
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root.RELOAD_MOMENTUM = file_data[i].RELOAD_MOMENTUM
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root.RELOAD_ANGULAR_MOMENTUM = file_data[i].RELOAD_ANGULAR_MOMENTUM
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root.RELOAD_TIME = file_data[i].RELOAD_TIME
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root.RPM = file_data[i].RPM
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root.MODEL = root.get_node(file_data[i].MODEL)
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root.DRAW_POS = file_data[i].DRAW_POS
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