Add Reload Animation
This commit is contained in:
@@ -20,6 +20,9 @@ var MODEL : Node3D
|
|||||||
var FIREMODE : int
|
var FIREMODE : int
|
||||||
var HITSCAN : bool
|
var HITSCAN : bool
|
||||||
var RAY_LEN : float = 1000
|
var RAY_LEN : float = 1000
|
||||||
|
var RELOAD_TIME : float
|
||||||
|
var RELOAD_MOMENTUM : Vector3
|
||||||
|
var RELOAD_ANGULAR_MOMENTUM : Vector3
|
||||||
|
|
||||||
var SHOOTING_SPEED: float
|
var SHOOTING_SPEED: float
|
||||||
var can_shoot : bool
|
var can_shoot : bool
|
||||||
@@ -32,8 +35,6 @@ func init():
|
|||||||
var tween = create_tween()
|
var tween = create_tween()
|
||||||
MODEL.position = DRAW_POS
|
MODEL.position = DRAW_POS
|
||||||
MODEL.rotation = DRAW_ROT
|
MODEL.rotation = DRAW_ROT
|
||||||
tween.set_trans(Tween.TRANS_CIRC)
|
|
||||||
tween.set_ease(Tween.EASE_IN_OUT)
|
|
||||||
can_shoot = true
|
can_shoot = true
|
||||||
tween.tween_callback(InitialPos).set_delay(DRAW_TIME)
|
tween.tween_callback(InitialPos).set_delay(DRAW_TIME)
|
||||||
|
|
||||||
@@ -78,7 +79,14 @@ func Release():
|
|||||||
|
|
||||||
func Reload():
|
func Reload():
|
||||||
if(clip < MAX_CLIP && state == INITIAL):
|
if(clip < MAX_CLIP && state == INITIAL):
|
||||||
#state = RELOAD
|
state = RELOAD
|
||||||
|
var tween = create_tween()
|
||||||
|
tween.set_trans(Tween.TRANS_CIRC)
|
||||||
|
tween.set_ease(Tween.EASE_IN)
|
||||||
|
tween.set_parallel(true)
|
||||||
|
tween.tween_property(MODEL, "position", ANGULAR_MOMENTUM, RELOAD_TIME)
|
||||||
|
tween.tween_property(MODEL, "rotation", RELOAD_ANGULAR_MOMENTUM, RELOAD_TIME)
|
||||||
|
tween.tween_callback(init).set_delay(RELOAD_TIME)
|
||||||
clip = MAX_CLIP
|
clip = MAX_CLIP
|
||||||
return true
|
return true
|
||||||
return false
|
return false
|
||||||
|
|||||||
@@ -29,6 +29,9 @@ var file_data = {
|
|||||||
"RPM": 120,
|
"RPM": 120,
|
||||||
"DRAW_POS": Vector3(0,-0.5,-0.3),
|
"DRAW_POS": Vector3(0,-0.5,-0.3),
|
||||||
"DRAW_ROT": Vector3(1.3, 0, 0),
|
"DRAW_ROT": Vector3(1.3, 0, 0),
|
||||||
|
"RELOAD_MOMENTUM": Vector3(-5, -9, 7),
|
||||||
|
"RELOAD_ANGULAR_MOMENTUM": Vector3(deg_to_rad(600), deg_to_rad(-800), deg_to_rad(-1000)),
|
||||||
|
"RELOAD_TIME": 0.35,
|
||||||
"HITSCAN": true
|
"HITSCAN": true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -61,6 +64,9 @@ func _ready():
|
|||||||
root.MOMENTUM = file_data[i].MOMENTUM
|
root.MOMENTUM = file_data[i].MOMENTUM
|
||||||
root.ANGULAR_MOMENTUM = file_data[i].ANGULAR_MOMENTUM
|
root.ANGULAR_MOMENTUM = file_data[i].ANGULAR_MOMENTUM
|
||||||
root.RECOIL_COOLDOWN = file_data[i].RECOIL_COOLDOWN
|
root.RECOIL_COOLDOWN = file_data[i].RECOIL_COOLDOWN
|
||||||
|
root.RELOAD_MOMENTUM = file_data[i].RELOAD_MOMENTUM
|
||||||
|
root.RELOAD_ANGULAR_MOMENTUM = file_data[i].RELOAD_ANGULAR_MOMENTUM
|
||||||
|
root.RELOAD_TIME = file_data[i].RELOAD_TIME
|
||||||
root.RPM = file_data[i].RPM
|
root.RPM = file_data[i].RPM
|
||||||
root.MODEL = root.get_node(file_data[i].MODEL)
|
root.MODEL = root.get_node(file_data[i].MODEL)
|
||||||
root.DRAW_POS = file_data[i].DRAW_POS
|
root.DRAW_POS = file_data[i].DRAW_POS
|
||||||
|
|||||||
Reference in New Issue
Block a user