add trenchbroom map
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53
entities/Player.tscn
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53
entities/Player.tscn
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[gd_scene load_steps=6 format=3 uid="uid://bl7jynld7s25o"]
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[ext_resource type="Script" path="res://scripts/player/PlayerQ3.gd" id="1"]
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[ext_resource type="Script" path="res://scripts/player/Weapons.gd" id="2_dl1i1"]
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[ext_resource type="Shader" path="res://assets/shader/crosshair.gdshader" id="3_3vnqi"]
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[sub_resource type="CylinderShape3D" id="1"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mqdp4"]
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shader = ExtResource("3_3vnqi")
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shader_parameter/center_enabled = null
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shader_parameter/legs_enabled = null
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shader_parameter/inverted = null
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shader_parameter/color_id = null
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shader_parameter/color_0 = null
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shader_parameter/color_1 = null
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shader_parameter/color_2 = null
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shader_parameter/center_radius = null
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shader_parameter/width = null
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shader_parameter/len = null
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shader_parameter/spacing = null
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shader_parameter/spread = null
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[node name="PlayerQ3" type="CharacterBody3D"]
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script = ExtResource("1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("1")
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[node name="Body" type="Node3D" parent="."]
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[node name="Head" type="Node3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.75, 0)
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[node name="Hand" type="Node3D" parent="Body/Head"]
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script = ExtResource("2_dl1i1")
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[node name="Crosshair" type="ColorRect" parent="Body/Head/Hand"]
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material = SubResource("ShaderMaterial_mqdp4")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Camera3D" type="Camera3D" parent="Body/Head"]
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cull_mask = 1048573
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current = true
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[node name="AimCast" type="RayCast3D" parent="Body/Head/Camera3D"]
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target_position = Vector3(0, 0, -1)
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collision_mask = 512
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24
entities/enemy/dummy.tscn
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24
entities/enemy/dummy.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bp5ekvan8qsmc"]
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[ext_resource type="Script" path="res://scripts/player/Hitable.gd" id="1_f1sho"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uw38t"]
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albedo_color = Color(0.85098, 0, 0.172549, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_3ufk0"]
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material = SubResource("StandardMaterial3D_uw38t")
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mfgnk"]
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[node name="Enemy" type="CharacterBody3D"]
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collision_layer = 512
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collision_mask = 512
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script = ExtResource("1_f1sho")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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mesh = SubResource("CapsuleMesh_3ufk0")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_mfgnk")
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