add modding support
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@@ -1,52 +0,0 @@
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[gd_scene load_steps=6 format=3 uid="uid://bl7jynld7s25o"]
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[ext_resource type="Script" path="res://scripts/player/PlayerQ3.gd" id="1"]
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[ext_resource type="Script" path="res://scripts/player/Weapons.gd" id="2_dl1i1"]
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[ext_resource type="Shader" path="res://assets/shader/crosshair.gdshader" id="3_3vnqi"]
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[sub_resource type="CylinderShape3D" id="1"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mqdp4"]
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shader = ExtResource("3_3vnqi")
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shader_parameter/center_enabled = null
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shader_parameter/center_radius = null
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shader_parameter/color_0 = null
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shader_parameter/color_1 = null
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shader_parameter/color_2 = null
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shader_parameter/color_id = null
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shader_parameter/inverted = null
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shader_parameter/legs_enabled = null
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shader_parameter/len = null
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shader_parameter/spacing = null
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shader_parameter/spread = null
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shader_parameter/width = null
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[node name="PlayerQ3" type="CharacterBody3D"]
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script = ExtResource("1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("1")
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[node name="Body" type="Node3D" parent="."]
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[node name="Head" type="Node3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.75, 0)
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[node name="Hand" type="Node3D" parent="Body/Head"]
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script = ExtResource("2_dl1i1")
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[node name="ColorRect" type="ColorRect" parent="Body/Head/Hand"]
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material = SubResource("ShaderMaterial_mqdp4")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Camera3D" type="Camera3D" parent="Body/Head"]
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current = true
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[node name="AimCast" type="RayCast3D" parent="Body/Head/Camera3D"]
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target_position = Vector3(0, 0, -1)
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collision_mask = 512
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@@ -3,3 +3,7 @@
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[ext_resource type="PackedScene" uid="uid://d3sl3ypfxbfmw" path="res://assets/Weapons/Revolver/Revolver.glb" id="1_8hkoy"]
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[node name="Revolver" instance=ExtResource("1_8hkoy")]
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[node name="Cube011" parent="." index="0"]
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layers = 2
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cast_shadow = 0
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=2 format=3]
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[gd_scene load_steps=2 format=3 uid="uid://c46p1mte8280d"]
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[ext_resource type="PackedScene" uid="uid://qc35m1a5gq81" path="res://assets/Weapons/Uzi/Uzi.glb" id="1_np5ff"]
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@@ -6,3 +6,5 @@
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[node name="Cube024" parent="." index="0"]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
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layers = 2
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cast_shadow = 0
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