Start Hitscan & add Crosshair shader
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@@ -1,10 +1,26 @@
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[gd_scene load_steps=4 format=3 uid="uid://bl7jynld7s25o"]
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[gd_scene load_steps=6 format=3 uid="uid://bl7jynld7s25o"]
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[ext_resource type="Script" path="res://scripts/player/PlayerQ3.gd" id="1"]
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[ext_resource type="Script" path="res://scripts/player/Weapons.gd" id="2_dl1i1"]
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[ext_resource type="Shader" path="res://assets/shader/crosshair.gdshader" id="3_3vnqi"]
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[sub_resource type="CylinderShape3D" id="1"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mqdp4"]
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shader = ExtResource("3_3vnqi")
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shader_parameter/center_enabled = null
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shader_parameter/center_radius = null
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shader_parameter/color_0 = null
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shader_parameter/color_1 = null
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shader_parameter/color_2 = null
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shader_parameter/color_id = null
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shader_parameter/inverted = null
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shader_parameter/legs_enabled = null
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shader_parameter/len = null
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shader_parameter/spacing = null
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shader_parameter/spread = null
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shader_parameter/width = null
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[node name="PlayerQ3" type="CharacterBody3D"]
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script = ExtResource("1")
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@@ -19,8 +35,17 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.75, 0)
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[node name="Hand" type="Node3D" parent="Body/Head"]
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script = ExtResource("2_dl1i1")
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sway_left = Vector3(0, 0.1, 0)
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sway_right = Vector3(0, -0.1, 0)
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[node name="ColorRect" type="ColorRect" parent="Body/Head/Hand"]
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material = SubResource("ShaderMaterial_mqdp4")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Camera3D" type="Camera3D" parent="Body/Head"]
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current = true
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[node name="AimCast" type="RayCast3D" parent="Body/Head/Camera3D"]
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target_position = Vector3(0, 0, -1)
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