PCK File loader

This commit is contained in:
2023-01-02 17:55:28 +01:00
parent 4de8162f48
commit 701bcfd39c
11 changed files with 100 additions and 49 deletions

12
Game.gd
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@@ -7,7 +7,17 @@ extends Node3D
func _ready(): func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
Runtimeloader.load_gltf("maps/Map.glb", true, true) #var packer = PCKPacker.new()
#packer.pck_start("test_map.pck")
#packer.add_file("res://test_map.scn", "res://scoom/maps/test_maps.scn")
#packer.flush(true)
Runtimeloader.loadPCK("maps/test_map.pck", self)
var res = load("res://test_maps.scn") as PackedScene
var node = res.instantiate()
add_child(node)
Runtimeloader.get_all_entities(node)
func _process(_delta): func _process(_delta):

1
godot.gdkey Normal file
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@@ -0,0 +1 @@
3a339a5360498c573a53f3342f5bc7adb6d9678117be64de6d8cff4d2c754c91

59
scenes/GUI/Main Menu.tscn Normal file
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@@ -0,0 +1,59 @@
[gd_scene format=3 uid="uid://dsnlwjofq6psf"]
[node name="Main Menu" type="Control"]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_use_anchors_ = true
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -198.0
offset_top = -104.0
offset_right = 199.0
offset_bottom = 64.0
grow_horizontal = 2
grow_vertical = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 2
[node name="Start" type="Button" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Start Game"
[node name="ModsMenu" type="MenuButton" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "Select Mod"
flat = false
item_count = 2
popup/item_0/text = "test1"
popup/item_0/id = 0
popup/item_1/text = "test2"
popup/item_1/id = 1
[node name="VBoxContainer2" type="VBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 10
[node name="SettingsButton" type="Button" parent="VBoxContainer/VBoxContainer2"]
layout_mode = 2
text = "Game Settings"
icon_alignment = 1
[node name="ExitButton" type="Button" parent="VBoxContainer/VBoxContainer2"]
layout_mode = 2
text = "Exit"

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@@ -1,5 +1,5 @@
[entity_test] [entity_test]
model="models/Chainsaw.glb" model="models/Chainsaw.glb"
type="pickup" type="pickup"
scale=1.5 scale=Vector3(1.5, 1.5, 1.5)

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@@ -1,30 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dll7swpo3b8o3"
path="res://.godot/imported/Map.glb-2d6fdb0ff78945164666e9514502f2ad.scn"
[deps]
source_file="res://scoom/maps/Map.glb"
dest_files=["res://.godot/imported/Map.glb-2d6fdb0ff78945164666e9514502f2ad.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
import_script/path=""
_subresources={}

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scoom/maps/test_map.pck Normal file

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@@ -90,7 +90,7 @@ func accelerate(delta : float, p_target_dir : Vector3, p_target_speed : float, p
func apply_friction(delta : float): func apply_friction(delta : float):
var vec : Vector3 = velocity #var vec : Vector3 = velocity
var speed : float = velocity.length() var speed : float = velocity.length()
if is_zero_approx(speed): if is_zero_approx(speed):
velocity = Vector3.ZERO velocity = Vector3.ZERO

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@@ -39,12 +39,8 @@ func Init_Config(config):
for weapon in config.get_sections(): for weapon in config.get_sections():
var root = Weapon.new() var root = Weapon.new()
root.name = weapon root.name = weapon
var weapon_model = Runtimeloader.load_gltf(config.get_value(weapon, "MODEL")) as Node3D var weapon_model = Runtimeloader.load_gltf(config.get_value(weapon, "MODEL"), root) as Node3D
var old_parent = weapon_model.get_parent()
old_parent.remove_child(weapon_model)
#Set Weapon nodes
root.add_child(weapon_model)
root.position = config.get_value(weapon, "HAND_POS") root.position = config.get_value(weapon, "HAND_POS")
root.rotation = config.get_value(weapon, "HAND_ROT") root.rotation = config.get_value(weapon, "HAND_ROT")
root.hide() root.hide()

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@@ -1,12 +1,12 @@
extends Node extends Node
var PATH = "res://scoom/" var PATH = "res://scoom/"
var EXTERNAL_PATH = "res://scoom/"
const ENTITY_CONFIG = "entity.cfg" const ENTITY_CONFIG = "entity.cfg"
func _ready(): func _ready():
if(not OS.has_feature("editor")): if(not OS.has_feature("editor")):
PATH = OS.get_executable_path().get_base_dir() + "/scoom/" EXTERNAL_PATH = OS.get_executable_path().get_base_dir() + "/scoom/"
print(PATH)
func _input(event): func _input(event):
if event is InputEventKey and event.is_pressed(): if event is InputEventKey and event.is_pressed():
@@ -19,7 +19,7 @@ func get_all_children(in_node, arr = []):
arr = get_all_children(child,arr) arr = get_all_children(child,arr)
return arr return arr
func load_gltf(file, hasCollision = false, trimesh = false): func load_gltf(file, parent = self, hasCollision = false, trimesh = false):
var gltf := GLTFDocument.new() var gltf := GLTFDocument.new()
var gltf_state := GLTFState.new() var gltf_state := GLTFState.new()
@@ -44,11 +44,20 @@ func load_gltf(file, hasCollision = false, trimesh = false):
o.create_trimesh_collision() o.create_trimesh_collision()
else: else:
o.create_convex_collision() o.create_convex_collision()
add_child(node) parent.add_child(node)
if(entity_count > 0): if(entity_count > 0):
print("Loaded ", entity_count, " entities.") print("Loaded ", entity_count, " entities.")
return node return node
func get_all_entities(at_node):
var entity_count = 0
for o in get_all_children(at_node):
if o.name.begins_with("entity_") && not o.name.ends_with("_geometry"):
print("Loading entity ", o.name)
if loadEntity(o):
entity_count += 1;
if(entity_count > 0):
print("Loaded ", entity_count, " entities.")
func loadEntity(node): func loadEntity(node):
var config = ConfigFile.new() var config = ConfigFile.new()
@@ -56,17 +65,23 @@ func loadEntity(node):
if err != OK: if err != OK:
printerr("COULD NOT LOAD ENTITY : ", node.name) printerr("COULD NOT LOAD ENTITY : ", node.name)
node.queue_free()
return false return false
var x = config.get_section_keys(node.name) var x = config.get_section_keys(node.name)
if(x.size() < 1): if(x.size() < 1):
node.queue_free()
printerr("NO CONFIG FOUND FOR ENTITY : ", node.name) printerr("NO CONFIG FOUND FOR ENTITY : ", node.name)
return false return false
var entity = load_gltf(config.get_value(node.name, "model")) as Node3D var entity = load_gltf(config.get_value(node.name, "model"), node.get_parent()) as Node3D
entity.transform.origin = node.transform.origin entity.transform.origin = node.transform.origin
entity.scale = (Vector3(1.5,1.5,1.5)) entity.scale = config.get_value(node.name, "scale")
node.queue_free() node.queue_free()
return true return true
func loadPCK(file, parent = self):
var success = ProjectSettings.load_resource_pack(EXTERNAL_PATH + file)
if success:
print("Resource pack loaded ", EXTERNAL_PATH + file)

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test_map.pck Normal file

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