PCK File loader
This commit is contained in:
12
Game.gd
12
Game.gd
@@ -7,7 +7,17 @@ extends Node3D
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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Runtimeloader.load_gltf("maps/Map.glb", true, true)
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#var packer = PCKPacker.new()
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#packer.pck_start("test_map.pck")
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#packer.add_file("res://test_map.scn", "res://scoom/maps/test_maps.scn")
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#packer.flush(true)
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Runtimeloader.loadPCK("maps/test_map.pck", self)
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var res = load("res://test_maps.scn") as PackedScene
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var node = res.instantiate()
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add_child(node)
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Runtimeloader.get_all_entities(node)
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func _process(_delta):
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1
godot.gdkey
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1
godot.gdkey
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@@ -0,0 +1 @@
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3a339a5360498c573a53f3342f5bc7adb6d9678117be64de6d8cff4d2c754c91
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59
scenes/GUI/Main Menu.tscn
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59
scenes/GUI/Main Menu.tscn
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@@ -0,0 +1,59 @@
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[gd_scene format=3 uid="uid://dsnlwjofq6psf"]
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[node name="Main Menu" type="Control"]
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layout_mode = 3
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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grow_horizontal = 2
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grow_vertical = 2
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metadata/_edit_use_anchors_ = true
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -198.0
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offset_top = -104.0
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offset_right = 199.0
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offset_bottom = 64.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 2
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[node name="Start" type="Button" parent="VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "Start Game"
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[node name="ModsMenu" type="MenuButton" parent="VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "Select Mod"
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flat = false
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item_count = 2
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popup/item_0/text = "test1"
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popup/item_0/id = 0
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popup/item_1/text = "test2"
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popup/item_1/id = 1
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[node name="VBoxContainer2" type="VBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 10
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[node name="SettingsButton" type="Button" parent="VBoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Game Settings"
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icon_alignment = 1
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[node name="ExitButton" type="Button" parent="VBoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Exit"
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@@ -1,5 +1,5 @@
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[entity_test]
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model="models/Chainsaw.glb"
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type="pickup"
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scale=1.5
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scale=Vector3(1.5, 1.5, 1.5)
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Binary file not shown.
@@ -1,30 +0,0 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dll7swpo3b8o3"
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path="res://.godot/imported/Map.glb-2d6fdb0ff78945164666e9514502f2ad.scn"
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[deps]
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source_file="res://scoom/maps/Map.glb"
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dest_files=["res://.godot/imported/Map.glb-2d6fdb0ff78945164666e9514502f2ad.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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import_script/path=""
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_subresources={}
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BIN
scoom/maps/test_map.pck
Normal file
BIN
scoom/maps/test_map.pck
Normal file
Binary file not shown.
@@ -90,7 +90,7 @@ func accelerate(delta : float, p_target_dir : Vector3, p_target_speed : float, p
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func apply_friction(delta : float):
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var vec : Vector3 = velocity
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#var vec : Vector3 = velocity
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var speed : float = velocity.length()
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if is_zero_approx(speed):
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velocity = Vector3.ZERO
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@@ -39,12 +39,8 @@ func Init_Config(config):
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for weapon in config.get_sections():
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var root = Weapon.new()
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root.name = weapon
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var weapon_model = Runtimeloader.load_gltf(config.get_value(weapon, "MODEL")) as Node3D
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var old_parent = weapon_model.get_parent()
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old_parent.remove_child(weapon_model)
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var weapon_model = Runtimeloader.load_gltf(config.get_value(weapon, "MODEL"), root) as Node3D
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#Set Weapon nodes
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root.add_child(weapon_model)
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root.position = config.get_value(weapon, "HAND_POS")
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root.rotation = config.get_value(weapon, "HAND_ROT")
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root.hide()
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@@ -1,12 +1,12 @@
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extends Node
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var PATH = "res://scoom/"
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var EXTERNAL_PATH = "res://scoom/"
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const ENTITY_CONFIG = "entity.cfg"
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func _ready():
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if(not OS.has_feature("editor")):
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PATH = OS.get_executable_path().get_base_dir() + "/scoom/"
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EXTERNAL_PATH = OS.get_executable_path().get_base_dir() + "/scoom/"
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print(PATH)
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func _input(event):
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if event is InputEventKey and event.is_pressed():
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@@ -19,7 +19,7 @@ func get_all_children(in_node, arr = []):
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arr = get_all_children(child,arr)
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return arr
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func load_gltf(file, hasCollision = false, trimesh = false):
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func load_gltf(file, parent = self, hasCollision = false, trimesh = false):
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var gltf := GLTFDocument.new()
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var gltf_state := GLTFState.new()
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@@ -44,29 +44,44 @@ func load_gltf(file, hasCollision = false, trimesh = false):
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o.create_trimesh_collision()
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else:
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o.create_convex_collision()
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add_child(node)
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parent.add_child(node)
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if(entity_count > 0):
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print("Loaded ", entity_count, " entities.")
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return node
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func get_all_entities(at_node):
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var entity_count = 0
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for o in get_all_children(at_node):
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if o.name.begins_with("entity_") && not o.name.ends_with("_geometry"):
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print("Loading entity ", o.name)
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if loadEntity(o):
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entity_count += 1;
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if(entity_count > 0):
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print("Loaded ", entity_count, " entities.")
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func loadEntity(node):
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var config = ConfigFile.new()
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var err = config.load(PATH + ENTITY_CONFIG)
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if err != OK:
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printerr("COULD NOT LOAD ENTITY : ", node.name)
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node.queue_free()
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return false
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var x = config.get_section_keys(node.name)
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if(x.size() < 1):
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node.queue_free()
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printerr("NO CONFIG FOUND FOR ENTITY : ", node.name)
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return false
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var entity = load_gltf(config.get_value(node.name, "model")) as Node3D
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var entity = load_gltf(config.get_value(node.name, "model"), node.get_parent()) as Node3D
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entity.transform.origin = node.transform.origin
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entity.scale = (Vector3(1.5,1.5,1.5))
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entity.scale = config.get_value(node.name, "scale")
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node.queue_free()
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return true
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func loadPCK(file, parent = self):
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var success = ProjectSettings.load_resource_pack(EXTERNAL_PATH + file)
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if success:
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print("Resource pack loaded ", EXTERNAL_PATH + file)
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BIN
test_map.pck
Normal file
BIN
test_map.pck
Normal file
Binary file not shown.
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