Add Sway and Bob
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35
scenes/map/entity_0_worldspawn.tscn
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35
scenes/map/entity_0_worldspawn.tscn
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26
scenes/player/PlayerQ3.tscn
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26
scenes/player/PlayerQ3.tscn
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[gd_scene load_steps=4 format=3 uid="uid://bl7jynld7s25o"]
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[ext_resource type="Script" path="res://scripts/player/PlayerQ3.gd" id="1"]
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[ext_resource type="Script" path="res://scripts/player/Weapons.gd" id="2_dl1i1"]
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[sub_resource type="CylinderShape3D" id="1"]
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[node name="PlayerQ3" type="CharacterBody3D"]
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script = ExtResource("1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("1")
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[node name="Body" type="Node3D" parent="."]
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[node name="Head" type="Node3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.75, 0)
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[node name="Hand" type="Node3D" parent="Body/Head"]
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script = ExtResource("2_dl1i1")
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sway_left = Vector3(0, 0.1, 0)
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sway_right = Vector3(0, -0.1, 0)
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[node name="Camera3D" type="Camera3D" parent="Body/Head"]
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current = true
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11
scenes/player/Sway.gd
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11
scenes/player/Sway.gd
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extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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13
scenes/weapons/Revolver.tscn
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13
scenes/weapons/Revolver.tscn
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[gd_scene load_steps=2 format=3 uid="uid://p3r1q0d3ibmj"]
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[ext_resource type="PackedScene" uid="uid://beiad4ywiojba" path="res://assets/Weapons/Gun/Revolver.gltf" id="1_j6rkf"]
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[node name="Revolver" instance=ExtResource("1_j6rkf")]
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transform = Transform3D(0.05, 0, 0, 0, 0.017101, -0.0469845, 0, 0.0469845, 0.017101, 0, -0.5, -0.3)
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[node name="RootNode" parent="." index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.30501, 7.01204)
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[node name="Cube011" parent="RootNode" index="0"]
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cast_shadow = 0
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gi_lightmap_scale = 2
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