Add modified weapon models
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@@ -49,3 +49,4 @@ current = true
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[node name="AimCast" type="RayCast3D" parent="Body/Head/Camera3D"]
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target_position = Vector3(0, 0, -1)
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collision_mask = 512
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@@ -1,13 +1,5 @@
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[gd_scene load_steps=2 format=3 uid="uid://p3r1q0d3ibmj"]
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[ext_resource type="PackedScene" uid="uid://beiad4ywiojba" path="res://assets/Weapons/Gun/Revolver.gltf" id="1_j6rkf"]
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[ext_resource type="PackedScene" uid="uid://d3sl3ypfxbfmw" path="res://assets/Weapons/Revolver/Revolver.glb" id="1_8hkoy"]
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[node name="Revolver" instance=ExtResource("1_j6rkf")]
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transform = Transform3D(0.05, 0, 0, 0, 0.017101, -0.0469845, 0, 0.0469845, 0.017101, 0, -0.5, -0.3)
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[node name="RootNode" parent="." index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.30501, 7.01204)
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[node name="Cube011" parent="RootNode" index="0"]
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cast_shadow = 0
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gi_lightmap_scale = 2
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[node name="Revolver" instance=ExtResource("1_8hkoy")]
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8
scenes/weapons/Uzi.tscn
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8
scenes/weapons/Uzi.tscn
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@@ -0,0 +1,8 @@
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[gd_scene load_steps=2 format=3]
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[ext_resource type="PackedScene" uid="uid://qc35m1a5gq81" path="res://assets/Weapons/Uzi/Uzi.glb" id="1_np5ff"]
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[node name="Uzi" instance=ExtResource("1_np5ff")]
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[node name="Cube024" parent="." index="0"]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
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