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2 Commits
9eb5099b0e
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d2ed1afdc7
| Author | SHA1 | Date | |
|---|---|---|---|
| d2ed1afdc7 | |||
| 307eec1f4e |
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"output": 3
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"name": "RootNode",
|
||||
"translation": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"rotation": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0
|
||||
],
|
||||
"scale": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"children": [
|
||||
1
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Cube.003",
|
||||
"translation": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"rotation": [
|
||||
0.289807051420212,
|
||||
0.644989848136902,
|
||||
0.644989788532257,
|
||||
-0.289807081222534
|
||||
],
|
||||
"scale": [
|
||||
93.5872116088867,
|
||||
93.5872116088867,
|
||||
93.5872116088867
|
||||
],
|
||||
"mesh": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
29
assets/Weapons/UZI_MAGAZINE/Magazine.gltf.import
Normal file
29
assets/Weapons/UZI_MAGAZINE/Magazine.gltf.import
Normal file
@@ -0,0 +1,29 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://0nt2837hvq0i"
|
||||
path="res://.godot/imported/Magazine.gltf-e920a32b66e939dfd1525af61d83f29d.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/Weapons/UZI_MAGAZINE/Magazine.gltf"
|
||||
dest_files=["res://.godot/imported/Magazine.gltf-e920a32b66e939dfd1525af61d83f29d.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
BIN
assets/Weapons/UZI_MAGAZINE/buffer.bin
Normal file
BIN
assets/Weapons/UZI_MAGAZINE/buffer.bin
Normal file
Binary file not shown.
BIN
assets/Weapons/Uzi/Uzi.glb
Normal file
BIN
assets/Weapons/Uzi/Uzi.glb
Normal file
Binary file not shown.
29
assets/Weapons/Uzi/Uzi.glb.import
Normal file
29
assets/Weapons/Uzi/Uzi.glb.import
Normal file
@@ -0,0 +1,29 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://qc35m1a5gq81"
|
||||
path="res://.godot/imported/Uzi.glb-866af1e12117b5342702c3f3313b68b1.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/Weapons/Uzi/Uzi.glb"
|
||||
dest_files=["res://.godot/imported/Uzi.glb-866af1e12117b5342702c3f3313b68b1.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
BIN
assets/Weapons/Uzi/buffer.bin
Normal file
BIN
assets/Weapons/Uzi/buffer.bin
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 35 KiB |
@@ -9,6 +9,11 @@
|
||||
config_version=5
|
||||
|
||||
_global_script_classes=[{
|
||||
"base": "Node",
|
||||
"class": &"Hitable",
|
||||
"language": &"GDScript",
|
||||
"path": "res://scripts/player/Hitable.gd"
|
||||
}, {
|
||||
"base": "RefCounted",
|
||||
"class": &"SfxrGenerator",
|
||||
"language": &"GDScript",
|
||||
@@ -30,6 +35,7 @@ _global_script_classes=[{
|
||||
"path": "res://scripts/player/Weapon.gd"
|
||||
}]
|
||||
_global_script_class_icons={
|
||||
"Hitable": "",
|
||||
"SfxrGenerator": "",
|
||||
"SfxrGlobals": "",
|
||||
"SfxrStreamPlayerInterface": "",
|
||||
|
||||
@@ -49,3 +49,4 @@ current = true
|
||||
|
||||
[node name="AimCast" type="RayCast3D" parent="Body/Head/Camera3D"]
|
||||
target_position = Vector3(0, 0, -1)
|
||||
collision_mask = 512
|
||||
|
||||
@@ -1,13 +1,5 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://p3r1q0d3ibmj"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://beiad4ywiojba" path="res://assets/Weapons/Gun/Revolver.gltf" id="1_j6rkf"]
|
||||
[ext_resource type="PackedScene" uid="uid://d3sl3ypfxbfmw" path="res://assets/Weapons/Revolver/Revolver.glb" id="1_8hkoy"]
|
||||
|
||||
[node name="Revolver" instance=ExtResource("1_j6rkf")]
|
||||
transform = Transform3D(0.05, 0, 0, 0, 0.017101, -0.0469845, 0, 0.0469845, 0.017101, 0, -0.5, -0.3)
|
||||
|
||||
[node name="RootNode" parent="." index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.30501, 7.01204)
|
||||
|
||||
[node name="Cube011" parent="RootNode" index="0"]
|
||||
cast_shadow = 0
|
||||
gi_lightmap_scale = 2
|
||||
[node name="Revolver" instance=ExtResource("1_8hkoy")]
|
||||
|
||||
8
scenes/weapons/Uzi.tscn
Normal file
8
scenes/weapons/Uzi.tscn
Normal file
@@ -0,0 +1,8 @@
|
||||
[gd_scene load_steps=2 format=3]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://qc35m1a5gq81" path="res://assets/Weapons/Uzi/Uzi.glb" id="1_np5ff"]
|
||||
|
||||
[node name="Uzi" instance=ExtResource("1_np5ff")]
|
||||
|
||||
[node name="Cube024" parent="." index="0"]
|
||||
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
|
||||
5
scripts/player/Hitable.gd
Normal file
5
scripts/player/Hitable.gd
Normal file
@@ -0,0 +1,5 @@
|
||||
extends Node
|
||||
class_name Hitable
|
||||
|
||||
func Hit():
|
||||
print("Got hit")
|
||||
@@ -20,6 +20,9 @@ var MODEL : Node3D
|
||||
var FIREMODE : int
|
||||
var HITSCAN : bool
|
||||
var RAY_LEN : float = 1000
|
||||
var RELOAD_TIME : float
|
||||
var RELOAD_MOMENTUM : Vector3
|
||||
var RELOAD_ANGULAR_MOMENTUM : Vector3
|
||||
|
||||
var SHOOTING_SPEED: float
|
||||
var can_shoot : bool
|
||||
@@ -32,8 +35,8 @@ func init():
|
||||
var tween = create_tween()
|
||||
MODEL.position = DRAW_POS
|
||||
MODEL.rotation = DRAW_ROT
|
||||
tween.set_trans(Tween.TRANS_CIRC)
|
||||
tween.set_ease(Tween.EASE_IN_OUT)
|
||||
|
||||
|
||||
can_shoot = true
|
||||
tween.tween_callback(InitialPos).set_delay(DRAW_TIME)
|
||||
|
||||
@@ -41,8 +44,8 @@ func init():
|
||||
|
||||
func InitialPos():
|
||||
var tween = create_tween()
|
||||
tween.set_trans(Tween.TRANS_CIRC)
|
||||
tween.set_ease(Tween.EASE_IN_OUT)
|
||||
tween.set_trans(Tween.TRANS_QUAD)
|
||||
|
||||
tween.set_parallel(true)
|
||||
tween.tween_property(MODEL, "position", Vector3.ZERO, RECOIL_COOLDOWN / 2)
|
||||
tween.tween_property(MODEL, "rotation", Vector3.ZERO, RECOIL_COOLDOWN / 2)
|
||||
@@ -78,7 +81,14 @@ func Release():
|
||||
|
||||
func Reload():
|
||||
if(clip < MAX_CLIP && state == INITIAL):
|
||||
#state = RELOAD
|
||||
state = RELOAD
|
||||
var tween = create_tween()
|
||||
tween.set_trans(Tween.TRANS_CIRC)
|
||||
tween.set_ease(Tween.EASE_IN)
|
||||
tween.set_parallel(true)
|
||||
tween.tween_property(MODEL, "position", RELOAD_MOMENTUM, RELOAD_TIME)
|
||||
tween.tween_property(MODEL, "rotation", RELOAD_ANGULAR_MOMENTUM, RELOAD_TIME)
|
||||
tween.tween_callback(init).set_delay(RELOAD_TIME)
|
||||
clip = MAX_CLIP
|
||||
return true
|
||||
return false
|
||||
|
||||
@@ -2,6 +2,7 @@ extends Node3D
|
||||
|
||||
const CONFIG_PATH = "user://weapons.scoom"
|
||||
const REVOLVER = 0
|
||||
const UZI = 1
|
||||
|
||||
|
||||
const REST = 0
|
||||
@@ -29,6 +30,29 @@ var file_data = {
|
||||
"RPM": 120,
|
||||
"DRAW_POS": Vector3(0,-0.5,-0.3),
|
||||
"DRAW_ROT": Vector3(1.3, 0, 0),
|
||||
"RELOAD_MOMENTUM": Vector3(-5, -9, 7),
|
||||
"RELOAD_ANGULAR_MOMENTUM": Vector3(deg_to_rad(600), deg_to_rad(-800), deg_to_rad(-1000)),
|
||||
"RELOAD_TIME": 0.35,
|
||||
"FIREMODE": 0,
|
||||
"HITSCAN": true
|
||||
},
|
||||
UZI:
|
||||
{
|
||||
"HAND_POS": Vector3(0.4,-0.45,-1),
|
||||
"HAND_ROT": Vector3(0,PI,0),
|
||||
"MODEL": "Uzi",
|
||||
"MAX_CLIP": 30,
|
||||
"DAMAGE": 25,
|
||||
"MOMENTUM": Vector2(0.05, -0.15),
|
||||
"ANGULAR_MOMENTUM": Vector3(-4, 1, 2),
|
||||
"RECOIL_COOLDOWN": 0.35,
|
||||
"RPM": 600,
|
||||
"DRAW_POS": Vector3(0,-0.5,-0.3),
|
||||
"DRAW_ROT": Vector3(1.3, 0, 0),
|
||||
"RELOAD_MOMENTUM": Vector3(-7, -9, 7),
|
||||
"RELOAD_ANGULAR_MOMENTUM": Vector3(deg_to_rad(600), deg_to_rad(-800), deg_to_rad(-1000)),
|
||||
"RELOAD_TIME": 0.35,
|
||||
"FIREMODE": 1,
|
||||
"HITSCAN": true
|
||||
}
|
||||
}
|
||||
@@ -61,11 +85,15 @@ func _ready():
|
||||
root.MOMENTUM = file_data[i].MOMENTUM
|
||||
root.ANGULAR_MOMENTUM = file_data[i].ANGULAR_MOMENTUM
|
||||
root.RECOIL_COOLDOWN = file_data[i].RECOIL_COOLDOWN
|
||||
root.RELOAD_MOMENTUM = file_data[i].RELOAD_MOMENTUM
|
||||
root.RELOAD_ANGULAR_MOMENTUM = file_data[i].RELOAD_ANGULAR_MOMENTUM
|
||||
root.RELOAD_TIME = file_data[i].RELOAD_TIME
|
||||
root.RPM = file_data[i].RPM
|
||||
root.MODEL = root.get_node(file_data[i].MODEL)
|
||||
root.DRAW_POS = file_data[i].DRAW_POS
|
||||
root.DRAW_ROT = file_data[i].DRAW_ROT
|
||||
root.HITSCAN = file_data[i].HITSCAN
|
||||
root.FIREMODE = file_data[i].FIREMODE
|
||||
if(not root.HITSCAN):
|
||||
print("Projectile stats")
|
||||
|
||||
@@ -91,7 +119,7 @@ func _unhandled_input(_event):
|
||||
|
||||
func ChangeWeapon(i):
|
||||
weapons[current_weapon].hide()
|
||||
current_weapon = (i)
|
||||
current_weapon = i
|
||||
weapons[current_weapon].init()
|
||||
raycast.target_position.z = -weapons[current_weapon].RAY_LEN
|
||||
|
||||
@@ -113,7 +141,7 @@ func _process(delta):
|
||||
mouse_mov = Vector3.ZERO
|
||||
else:
|
||||
weapons[current_weapon].MODEL.rotation = weapons[current_weapon].MODEL.rotation.lerp(Vector3.ZERO, sway_lerp * delta)
|
||||
|
||||
|
||||
#BOB
|
||||
if player_root.velocity.length() > 0:
|
||||
time += delta
|
||||
@@ -126,7 +154,11 @@ func _process(delta):
|
||||
func HitScan():
|
||||
if(raycast.is_colliding()):
|
||||
var target = raycast.get_collider()
|
||||
print("Hit target ", target.name)
|
||||
print_debug("Hit target ", target.name, " with ", weapons[current_weapon].MODEL.name, " ",current_weapon, ". Dealt damage ", weapons[current_weapon].DAMAGE)
|
||||
if(raycast.get_collision_mask_value(10)):
|
||||
if(target is Hitable):
|
||||
target.Hit()
|
||||
|
||||
|
||||
func Projectile():
|
||||
pass
|
||||
|
||||
Reference in New Issue
Block a user