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Engine basic added
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32
Engine.gd
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32
Engine.gd
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extends Module
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class_name TrainEngine
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enum STATE {RUNNING, DEAD}
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#------------Methods-------------#
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func _ready():
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var root = get_tree().root.get_child(0)
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maxStashValue = 100
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currentStashValue = 100
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currentState = STATE.RUNNING
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#TODO: FINISH
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func interact():
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if currentState == STATE.RUNNING:
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if currentStashValue < maxStashValue:
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currentStashValue += 10
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if currentStashValue > maxStashValue:
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currentStashValue = maxStashValue
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return
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#TODO: Repair Train
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currentState = STATE.RUNNING
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if currentStashValue == 1 and currentState == STATE.INACTIVE:
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currentState = STATE.SHOOTING
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#TODO: SHOOTING
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currentState = STATE.INACTIVE
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return
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