Engine basic added

This commit is contained in:
PfandBoss
2022-12-10 02:03:09 +01:00
parent 86f9f1d2eb
commit 042576acff
3 changed files with 45 additions and 5 deletions

View File

@@ -3,6 +3,7 @@ extends Module
class_name Cannon
enum STATE {INACTIVE, RELOADING, SHOOTING}
#------------Methods-------------#
func _ready():
var root = get_tree().root.get_child(0)
@@ -22,8 +23,9 @@ func interact():
return
func _on_signal_shooting():
if currentStashValue == 1:
if currentStashValue == 1 and currentState == STATE.INACTIVE:
currentState = STATE.SHOOTING
#TODO: SHOOTING
currentState = STATE.INACTIVE
pass
#TODO: SHOOTING
currentState = STATE.INACTIVE
return

32
Engine.gd Normal file
View File

@@ -0,0 +1,32 @@
extends Module
class_name TrainEngine
enum STATE {RUNNING, DEAD}
#------------Methods-------------#
func _ready():
var root = get_tree().root.get_child(0)
maxStashValue = 100
currentStashValue = 100
currentState = STATE.RUNNING
#TODO: FINISH
func interact():
if currentState == STATE.RUNNING:
if currentStashValue < maxStashValue:
currentStashValue += 10
if currentStashValue > maxStashValue:
currentStashValue = maxStashValue
return
#TODO: Repair Train
currentState = STATE.RUNNING
if currentStashValue == 1 and currentState == STATE.INACTIVE:
currentState = STATE.SHOOTING
#TODO: SHOOTING
currentState = STATE.INACTIVE
return

View File

@@ -18,10 +18,16 @@ _global_script_classes=[{
"class": &"Module",
"language": &"GDScript",
"path": "res://Module.gd"
}, {
"base": "Module",
"class": &"TrainEngine",
"language": &"GDScript",
"path": "res://Engine.gd"
}]
_global_script_class_icons={
"Cannon": "",
"Module": ""
"Module": "",
"TrainEngine": ""
}
[application]