mirror of
https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-12 04:16:12 +01:00
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This commit is contained in:
81
Nodes/P1MiniGame.gd
Normal file
81
Nodes/P1MiniGame.gd
Normal file
@@ -0,0 +1,81 @@
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extends Node
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#-----------Parameters--------------#
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var P1inMiniGame = 0
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var MiniGame = [0, 0, 0]
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var MiniGamePos = 0
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var rng = RandomNumberGenerator.new()
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#---------------Methods--------------#
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func _ready():
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide()
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide()
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide()
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func miniGameColor(input: int, red: int):
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if(input == 0):
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").modulate = Color(1,1,red)
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if(input == 1):
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").modulate = Color(1,1,red)
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if(input == 2):
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").modulate = Color(1,1,red)
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func miniGameReset():
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MiniGamePos = 0
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miniGameColor(0,1)
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miniGameColor(1,1)
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miniGameColor(2,1)
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MiniGame[0] = rng.randi_range(0, 3)
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miniGameSetArrow(0)
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MiniGame[1] = rng.randi_range(0, 3)
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miniGameSetArrow(1)
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MiniGame[2] = rng.randi_range(0, 3)
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miniGameSetArrow(2)
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func miniGameSetArrow(buttonNr: int):
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if(buttonNr == 0):
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").frame = 26 + MiniGame[0]
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#$MiniGameButton0.frame = 26 + MiniGame[0]
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if(buttonNr == 1):
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").frame = 26 + MiniGame[1]
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#$MiniGameButton1.frame = 26 + MiniGame[1]
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if(buttonNr == 2):
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").frame = 26 + MiniGame[2]
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#$MiniGameButton2.frame = 26 + MiniGame[2]
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func miniGameCheck(input : int):
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if(input == MiniGame[MiniGamePos]):
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miniGameColor(MiniGamePos, 0)
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MiniGamePos = MiniGamePos +1
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else:
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miniGameReset()
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if(MiniGamePos >= 3):
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide()
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide()
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide()
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P1inMiniGame = 0
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get_parent().P1inMiniGame = 0
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miniGameReset()
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func _process(delta):
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if Input.is_action_just_pressed("p1_extra"):
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if(P1inMiniGame == 0):
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P1inMiniGame = 1
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get_parent().P1inMiniGame = 1
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").show()
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").show()
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get_parent().get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").show()
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func check_input():
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if(P1inMiniGame):
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if Input.is_action_just_pressed("p1_up"):
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miniGameCheck(0)
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if Input.is_action_just_pressed("p1_right"):
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miniGameCheck(1)
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if Input.is_action_just_pressed("p1_down"):
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miniGameCheck(2)
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if Input.is_action_just_pressed("p1_left"):
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miniGameCheck(3)
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=5 format=3 uid="uid://vwjd5od63jgh"]
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[gd_scene load_steps=4 format=3 uid="uid://vwjd5od63jgh"]
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[ext_resource type="Script" path="res://scripts/Player.gd" id="1_dta8q"]
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[ext_resource type="Script" path="res://scripts/Player.gd" id="1_dta8q"]
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[ext_resource type="Texture2D" uid="uid://7qppu15lvd1j" path="res://Nodes/Keys.png" id="2_h1504"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_h8ivv"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_h8ivv"]
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radius = 0.494048
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radius = 0.494048
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@@ -22,24 +21,3 @@ shape = SubResource("CylinderShape3D_h8ivv")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HitBox"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HitBox"]
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transform = Transform3D(2.74062, 0, 0, 0, 2.24144, 0, 0, 0, 2.70992, 0, 0, 0)
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transform = Transform3D(2.74062, 0, 0, 0, 2.24144, 0, 0, 0, 2.70992, 0, 0, 0)
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shape = SubResource("CylinderShape3D_8lrgm")
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shape = SubResource("CylinderShape3D_8lrgm")
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[node name="MiniGameButton0" type="Sprite3D" parent="."]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, 6, 0)
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texture = ExtResource("2_h1504")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="MiniGameButton1" type="Sprite3D" parent="."]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 1.5, 6, 0)
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texture = ExtResource("2_h1504")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="MiniGameButton2" type="Sprite3D" parent="."]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 3, 6, 0)
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texture = ExtResource("2_h1504")
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hframes = 5
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vframes = 8
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frame = 26
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=23 format=3 uid="uid://md2ofbviios3"]
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[gd_scene load_steps=23 format=3 uid="uid://md2ofbviios3"]
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[ext_resource type="Script" path="res://scripts/Train.gd" id="1_0x664"]
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[ext_resource type="Script" path="res://scripts/Train.gd" id="1_0x664"]
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[ext_resource type="PackedScene" uid="uid://bhivunrkj87cy" path="res://Nodes/engine.tscn" id="3_1ix85"]
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[ext_resource type="PackedScene" path="res://Nodes/engine.tscn" id="3_1ix85"]
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[ext_resource type="PackedScene" uid="uid://vwjd5od63jgh" path="res://Nodes/Player.tscn" id="3_in6up"]
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[ext_resource type="PackedScene" uid="uid://vwjd5od63jgh" path="res://Nodes/Player.tscn" id="3_in6up"]
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[ext_resource type="PackedScene" uid="uid://c1mymb38wqdg6" path="res://Nodes/train.tscn" id="3_jmv6b"]
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[ext_resource type="PackedScene" uid="uid://c1mymb38wqdg6" path="res://Nodes/train.tscn" id="3_jmv6b"]
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[ext_resource type="PackedScene" uid="uid://cet80w4yr8rse" path="res://Storage.tscn" id="4_5jw5g"]
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[ext_resource type="PackedScene" uid="uid://cet80w4yr8rse" path="res://Storage.tscn" id="4_5jw5g"]
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@@ -15,6 +15,7 @@
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[ext_resource type="Texture2D" uid="uid://ctbxpx6p36bdi" path="res://walking_ball2.png" id="8_0u1e2"]
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[ext_resource type="Texture2D" uid="uid://ctbxpx6p36bdi" path="res://walking_ball2.png" id="8_0u1e2"]
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[ext_resource type="Texture2D" uid="uid://ckdlv6b7okseq" path="res://walking_powder2.png" id="10_a137a"]
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[ext_resource type="Texture2D" uid="uid://ckdlv6b7okseq" path="res://walking_powder2.png" id="10_a137a"]
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[ext_resource type="Texture2D" uid="uid://b5ioch3ad8y6r" path="res://walking_coal2.png" id="11_1jgcf"]
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[ext_resource type="Texture2D" uid="uid://b5ioch3ad8y6r" path="res://walking_coal2.png" id="11_1jgcf"]
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[ext_resource type="Texture2D" uid="uid://7qppu15lvd1j" path="res://Nodes/Keys.png" id="13_d8wle"]
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[ext_resource type="PackedScene" uid="uid://bkpnrgcfr1jgl" path="res://Nodes/Bin.tscn" id="16_q3kvk"]
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[ext_resource type="PackedScene" uid="uid://bkpnrgcfr1jgl" path="res://Nodes/Bin.tscn" id="16_q3kvk"]
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[ext_resource type="AudioStream" uid="uid://b52sd64x20ulv" path="res://Assets/Sounds/_SOUNDFX_/Gunpowder.wav" id="17_ajifv"]
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[ext_resource type="AudioStream" uid="uid://b52sd64x20ulv" path="res://Assets/Sounds/_SOUNDFX_/Gunpowder.wav" id="17_ajifv"]
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@@ -117,6 +118,27 @@ animation = &"walking_coal"
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speed_scale = 2.0
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speed_scale = 2.0
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playing = true
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playing = true
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[node name="MiniGameButton0" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 0, 6, 0)
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texture = ExtResource("13_d8wle")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="MiniGameButton1" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 1.5, 6, 0)
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texture = ExtResource("13_d8wle")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="MiniGameButton2" type="Sprite3D" parent="CharacterBody3D"]
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transform = Transform3D(8, 0, 0, 0, -3.93403e-07, 1, 0, -9, -4.37114e-08, 3, 6, 0)
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texture = ExtResource("13_d8wle")
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hframes = 5
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vframes = 8
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frame = 26
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[node name="Storage" parent="." instance=ExtResource("4_5jw5g")]
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[node name="Storage" parent="." instance=ExtResource("4_5jw5g")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31598, 0.0193453, -5.2771)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31598, 0.0193453, -5.2771)
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@@ -142,3 +142,8 @@ p1_extra={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"unicode":0,"echo":false,"script":null)
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]
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]
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}
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}
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p2_extra={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"unicode":0,"echo":false,"script":null)
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]
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}
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@@ -16,24 +16,24 @@ enum TYPE {AMMO, GUNPOWDER, FUEL}
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var P1inMiniGame = 0
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var P1inMiniGame = 0
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var P2inMiniGame = 0
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var P2inMiniGame = 0
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var MiniGame = [-1, -1, -1]
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var MiniGame = [0, 0, 0]
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var MiniGamePos = 0
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var MiniGamePos = 0
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var rng = RandomNumberGenerator.new()
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var rng = RandomNumberGenerator.new()
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#---------------Methods--------------#
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#---------------Methods--------------#
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func _ready():
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func _ready():
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walking = "walking"
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walking = "walking"
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idle = "idle"
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idle = "idle"
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$MiniGameButton0.hide()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide()
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$MiniGameButton1.hide()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide()
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$MiniGameButton2.hide()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide()
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func miniGameColor(input: int, red: int):
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func miniGameColor(input: int, red: int):
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if(input == 0):
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if(input == 0):
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$MiniGameButton0.modulate = Color(1,1,red)
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").modulate = Color(1,1,red)
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if(input == 1):
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if(input == 1):
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$MiniGameButton1.modulate = Color(1,1,red)
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").modulate = Color(1,1,red)
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if(input == 2):
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if(input == 2):
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$MiniGameButton2.modulate = Color(1,1,red)
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").modulate = Color(1,1,red)
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func miniGameReset():
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func miniGameReset():
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MiniGamePos = 0
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MiniGamePos = 0
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@@ -49,11 +49,14 @@ func miniGameReset():
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func miniGameSetArrow(buttonNr: int):
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func miniGameSetArrow(buttonNr: int):
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if(buttonNr == 0):
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if(buttonNr == 0):
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$MiniGameButton0.frame = 26 + MiniGame[0]
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").frame = 26 + MiniGame[0]
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#$MiniGameButton0.frame = 26 + MiniGame[0]
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if(buttonNr == 1):
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if(buttonNr == 1):
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$MiniGameButton1.frame = 26 + MiniGame[1]
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").frame = 26 + MiniGame[1]
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#$MiniGameButton1.frame = 26 + MiniGame[1]
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if(buttonNr == 2):
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if(buttonNr == 2):
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$MiniGameButton2.frame = 26 + MiniGame[2]
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").frame = 26 + MiniGame[2]
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#$MiniGameButton2.frame = 26 + MiniGame[2]
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func miniGameCheck(input : int):
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func miniGameCheck(input : int):
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if(input == MiniGame[MiniGamePos]):
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if(input == MiniGame[MiniGamePos]):
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@@ -63,19 +66,22 @@ func miniGameCheck(input : int):
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miniGameReset()
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miniGameReset()
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if(MiniGamePos >= 3):
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if(MiniGamePos >= 3):
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$MiniGameButton0.hide()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").hide()
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$MiniGameButton1.hide()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").hide()
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$MiniGameButton2.hide()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").hide()
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if(is_player1):
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P1inMiniGame = 0
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P1inMiniGame = 0
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else:
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P2inMiniGame = 0
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miniGameReset()
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miniGameReset()
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func _process(delta):
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func _process(delta):
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if Input.is_action_just_pressed("p1_extra"):
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if Input.is_action_just_pressed("p1_extra"):
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if(P1inMiniGame == 0):
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if(P1inMiniGame == 0):
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P1inMiniGame = 1
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P1inMiniGame = 1
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$MiniGameButton0.show()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton0").show()
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$MiniGameButton1.show()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton1").show()
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$MiniGameButton2.show()
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get_parent().find_child("CharacterBody3D").find_child("MiniGameButton2").show()
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func _physics_process(delta):
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func _physics_process(delta):
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if(velocity.length() > 0):
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if(velocity.length() > 0):
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Reference in New Issue
Block a user