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https://github.com/PfandBoss/SemesterGameJam2022.git
synced 2025-11-11 20:06:14 +01:00
Train
This commit is contained in:
6
Nodes/InfiniteScroller.tscn
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6
Nodes/InfiniteScroller.tscn
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@@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://bw3yluhr72n2t"]
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[ext_resource type="Script" path="res://scripts/Logic/InfiniteScroller.gd" id="1_be3ou"]
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[node name="InfiniteScroller" type="Node3D"]
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script = ExtResource("1_be3ou")
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=22 format=3 uid="uid://md2ofbviios3"]
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[ext_resource type="Script" path="res://scripts/Train.gd" id="1_0x664"]
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[ext_resource type="PackedScene" uid="uid://bhivunrkj87cy" path="res://Nodes/engine.tscn" id="3_1ix85"]
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[ext_resource type="PackedScene" uid="uid://chrtbakf4df4t" path="res://Nodes/engine.tscn" id="3_1ix85"]
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[ext_resource type="PackedScene" uid="uid://vwjd5od63jgh" path="res://Nodes/Player.tscn" id="3_in6up"]
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[ext_resource type="PackedScene" uid="uid://c1mymb38wqdg6" path="res://Nodes/train.tscn" id="3_jmv6b"]
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[ext_resource type="PackedScene" uid="uid://cet80w4yr8rse" path="res://Storage.tscn" id="4_5jw5g"]
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@@ -110,7 +110,7 @@ shape = SubResource("BoxShape3D_sm5ue")
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transform = Transform3D(1, 0, -3.55271e-15, 0, 1, 0, 3.55271e-15, 0, 1, 3.19744e-14, 3, -9)
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="CharacterBody3D"]
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transform = Transform3D(0.3, 0, 0, 0, -1.31134e-08, 0.3, 0, -0.3, -1.31134e-08, 0, -2, 0)
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transform = Transform3D(0.3, 0, 0, 0, -1.31134e-08, 0.3, 0, -0.3, -1.31134e-08, 0, -1, 0)
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frames = SubResource("SpriteFrames_6p0y6")
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animation = &"walking_coal"
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speed_scale = 2.0
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@@ -107,7 +107,7 @@ shape = SubResource("BoxShape3D_psmwd")
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transform = Transform3D(1, 0, -3.55271e-15, 0, 1, 0, 3.55271e-15, 0, 1, 2.84217e-14, 3, -8)
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="CharacterBody3D"]
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transform = Transform3D(0.3, 0, 0, 0, -1.31134e-08, 0.3, 0, -0.3, -1.31134e-08, 0, -2, 0)
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transform = Transform3D(0.3, 0, 0, 0, -1.31134e-08, 0.3, 0, -0.3, -1.31134e-08, 0, -1, 0)
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frames = SubResource("SpriteFrames_ltjyh")
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animation = &"walking_coal"
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speed_scale = 2.0
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@@ -21,7 +21,6 @@ size_flags_horizontal = 4
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[node name="Panel" type="Panel" parent="."]
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custom_minimum_size = Vector2(15, 0)
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layout_mode = 1
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anchors_preset = 13
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anchor_left = 0.5
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anchor_right = 0.5
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@@ -30,7 +29,6 @@ grow_horizontal = 2
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grow_vertical = 2
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[node name="VSlider" type="VSlider" parent="."]
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layout_mode = 1
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anchors_preset = 13
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anchor_left = 0.5
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anchor_right = 0.5
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@@ -48,7 +46,6 @@ editable = false
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scrollable = false
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[node name="VSlider2" type="VSlider" parent="."]
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layout_mode = 1
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anchors_preset = 13
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anchor_left = 0.5
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anchor_right = 0.5
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://bhivunrkj87cy"]
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[gd_scene load_steps=4 format=3 uid="uid://chrtbakf4df4t"]
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[ext_resource type="Script" path="res://scripts/Modules/Engine.gd" id="1_8ew0t"]
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@@ -1,34 +1,17 @@
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[gd_scene load_steps=9 format=3 uid="uid://db0pxwq1hvs45"]
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[gd_scene load_steps=7 format=3 uid="uid://db0pxwq1hvs45"]
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[ext_resource type="Script" path="res://scripts/Logic/Game.gd" id="1_iox18"]
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[ext_resource type="PackedScene" uid="uid://bqe8ucbruto1j" path="res://Nodes/StartNode.tscn" id="2_61aog"]
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[ext_resource type="PackedScene" uid="uid://nxapkgcq2c70" path="res://Nodes/light_setup.tscn" id="2_v8535"]
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[ext_resource type="PackedScene" uid="uid://md2ofbviios3" path="res://Nodes/Train_P1.tscn" id="3_0be5n"]
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[ext_resource type="PackedScene" uid="uid://cys06pnxfjl2m" path="res://Nodes/UI.tscn" id="4_kxuy0"]
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[ext_resource type="PackedScene" uid="uid://bikdn7ep2vpxw" path="res://Nodes/Train_P2.tscn" id="4_lmu0s"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_ghq3e"]
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sky_top_color = Color(0.662745, 0.356863, 0.129412, 1)
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sky_horizon_color = Color(0.815686, 0.145098, 0.254902, 1)
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[sub_resource type="Sky" id="Sky_y00o5"]
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sky_material = SubResource("ProceduralSkyMaterial_ghq3e")
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process_mode = 1
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[sub_resource type="Environment" id="Environment_t4j8q"]
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background_mode = 2
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background_energy_multiplier = 1.17
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sky = SubResource("Sky_y00o5")
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ambient_light_source = 3
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tonemap_mode = 2
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ssao_enabled = true
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ssao_power = 9.0943
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ssao_detail = 1.31
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ssao_horizon = 0.21
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ssil_enabled = true
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[node name="Game" type="Node"]
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script = ExtResource("1_iox18")
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[node name="LightSetup" parent="." instance=ExtResource("2_v8535")]
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[node name="StartNode" parent="." instance=ExtResource("2_61aog")]
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[node name="Camera3D" type="Camera3D" parent="."]
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@@ -48,6 +31,3 @@ transform = Transform3D(1, 0, 3.55271e-15, 0, 1, 0, -3.55271e-15, 0, 1, 9.90113,
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transform = Transform3D(0.875944, -0.294781, 0.381872, -0.0210188, 0.767515, 0.640687, -0.481955, -0.569232, 0.666104, 0, 8.25958, 0)
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[node name="Control" parent="." instance=ExtResource("4_kxuy0")]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_t4j8q")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://crj1k7txwig77"]
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[gd_scene load_steps=4 format=3 uid="uid://nxapkgcq2c70"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_ghq3e"]
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sky_top_color = Color(0.662745, 0.356863, 0.129412, 1)
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@@ -130,7 +130,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, -2)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, -2)
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[node name="Canon" parent="." instance=ExtResource("10_54n3n")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 6.14337, 0, 1.47043)
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transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 6.14337, 0, 1.47043)
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[node name="Canon2" parent="." instance=ExtResource("10_54n3n")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.07371, 0, 1.47043)
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@@ -29,7 +29,7 @@ _global_script_classes=[{
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"language": &"GDScript",
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"path": "res://scripts/Logic/MapNode.gd"
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}, {
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"base": "StaticBody3D",
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"base": "Node",
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"class": &"Module",
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"language": &"GDScript",
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"path": "res://scripts/Modules/Module.gd"
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@@ -96,12 +96,11 @@ func mapSimulation(delta):
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var distance_delta = p2_train.current_distance - p2_node.LENGTH
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p2_node = p2_node._on_train_exit(p2_train)
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p2_train.current_distance = distance_delta
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$Control/VSlider.value = p1_train.distance_from_start
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$Control/VSlider2.value = p2_train.distance_from_start
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$Control/VSlider.value = p2_train.distance_from_startgit
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$Control/VSlider2.value = p1_train.distance_from_start
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func fightSimulation():
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#FIGHT SIMULATION
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print(p1_train.current_distance - p2_train.current_distance)
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if(p1_node == p2_node && abs(p1_train.current_distance - p2_train.current_distance) < 0.5):
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if(fight_state == CHILL):
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fight_state = FIGHTING
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@@ -111,7 +110,7 @@ func fightSimulation():
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var speed_differene = p1_train.current_speed - p2_train.current_speed
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tween.set_parallel()
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tween.tween_property($Camera3D, "position", initial_camera_pos + Vector3(0,80,20), 1.4)
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if(speed_differene < 0):
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if(speed_differene > 0):
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var new_pos_p1 = p1_train.position + Vector3(-30 ,0,+30)
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tween.tween_property(p1_train, "position",new_pos_p1, 0.5)
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var new_pos_p2 = p2_train.position + Vector3(30,0,-30)
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@@ -145,7 +144,7 @@ func approach():
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tween.set_ease(Tween.EASE_OUT)
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tween.set_parallel()
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var speed_differene = p1_train.current_speed - p2_train.current_speed
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if(speed_differene < 0):
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if(speed_differene > 0):
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tween.tween_property(p1_train, "position", Vector3(p1_train.position.x, p1_train.position.y, p2_train.position.z), 0.7)
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else:
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tween.tween_property(p2_train, "position", Vector3(p2_train.position.x, p2_train.position.y, p1_train.position.z), 0.7)
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@@ -158,7 +157,7 @@ func fight():
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tween.set_ease(Tween.EASE_IN_OUT)
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tween.set_parallel()
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var speed_differene = p1_train.current_speed - p2_train.current_speed
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if(speed_differene < 0):
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if(speed_differene > 0):
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tween.tween_property(p1_train, "position", Vector3(p1_train.position.x, p1_train.position.y, p2_train.position.z - 90), 0.7)
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else:
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tween.tween_property(p2_train, "position", Vector3(p2_train.position.x, p2_train.position.y, p1_train.position.z - 90), 0.7)
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11
scripts/Logic/InfiniteScroller.gd
Normal file
11
scripts/Logic/InfiniteScroller.gd
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@@ -0,0 +1,11 @@
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extends Node3D
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@onready var rails
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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@@ -30,6 +30,7 @@ func _on_signal_shooting():
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func is_dead():
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if current_speed <= 0:
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current_speed = 0
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game_over.emit()
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return true
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return false
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