This commit is contained in:
Arthur
2022-12-10 12:27:42 +01:00
15 changed files with 194 additions and 10 deletions

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@@ -1,3 +0,0 @@
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/Modules/Module.gd" id="1_42v8k"]

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@@ -1,7 +1,23 @@
[gd_scene load_steps=5 format=3 uid="uid://vwjd5od63jgh"]
[gd_scene load_steps=9 format=3 uid="uid://vwjd5od63jgh"]
[ext_resource type="Script" path="res://scripts/Player.gd" id="1_dta8q"]
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"speed": 1.0
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"name": &"walking",
"speed": 2.0
}]
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radius = 0.500599
@@ -13,14 +29,22 @@ radius = 0.567567
[node name="CharacterBody3D" type="CharacterBody3D"]
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frames = SubResource("SpriteFrames_liykb")
animation = &"idle"
speed_scale = 2.0
playing = true
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 2, 0)
visible = false
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visible = false
shape = SubResource("CapsuleShape3D_p76ml")
[node name="HitBox" type="Area3D" parent="."]
collision_mask = 5

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@@ -57,7 +57,7 @@ transform = Transform3D(1, 8.23952e-25, 0, -1.6479e-25, 1, 0, 0, -1.65436e-24, 1
shape = SubResource("ConcavePolygonShape3D_l76gd")
[node name="CharacterBody3D" parent="Player2" instance=ExtResource("4_1ipcp")]
transform = Transform3D(-0.0154457, -5.21527e-12, 0.999882, -6.75147e-10, 1, -5.21524e-12, -0.999882, -6.75146e-10, -0.0154457, 0, 0, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.258819, 0.965926, 0, -0.965926, 0.258819, 0, 0, 0)

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View File

@@ -44,7 +44,14 @@ func _on_hit_player(player1,dmg):
func _process(delta):
p1_train.current_distance += p1_train.current_speed * delta
p2_train.current_distance += p2_train.current_speed * delta
p1_train.distance_from_start += p1_train.current_speed * delta
p2_train.distance_from_start += p1_train.current_speed * delta
if(p1_node == StartNode && p1_train.distance_from_start > 5):
p1_train.distance_from_start = 0
if(p2_node == StartNode && p2_train.distance_from_start > 5):
p2_train.distance_from_start = 0
if(p1_train.current_distance >= p1_node.LENGTH):
var distance_delta = p1_train.current_distance - p1_node.LENGTH
p1_node = p1_node._on_train_exit(p1_train)

View File

@@ -13,12 +13,23 @@ var is_alive = true
#---------------Methods--------------#
func _physics_process(delta):
if(velocity.length() > 0):
$AnimatedSprite3D.play("walking")
else:
$AnimatedSprite3D.play("idle")
movement = Vector3(0,0,0)
check_interaction()
check_input()
velocity = movement * SPEED
if velocity.x < 0:
$AnimatedSprite3D.rotation.y = deg_to_rad(90)
if velocity.x > 0:
$AnimatedSprite3D.rotation.y = deg_to_rad(-90)
if velocity.z > 0:
$AnimatedSprite3D.rotation.y = deg_to_rad(-180)
if velocity.z < 0:
$AnimatedSprite3D.rotation.y = deg_to_rad(0)
move_and_slide()
func check_input():

View File

@@ -6,6 +6,7 @@ signal game_over
var is_P1 = true
var current_distance = 0
var distance_from_start = 0
var current_speed = 5
var CANNONS = []
var STORAGES = []