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https://github.com/PfandBoss/SemesterGameJam2022.git
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Engine.gd Speed dependencies
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://n7w0ff7u25yc"]
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[gd_scene load_steps=9 format=3 uid="uid://cp2itfdd21cg2"]
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[ext_resource type="Script" path="res://scripts/Logic/Game.gd" id="1_iox18"]
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[ext_resource type="Script" path="res://scripts/Logic/Game.gd" id="1_iox18"]
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[ext_resource type="PackedScene" uid="uid://bqe8ucbruto1j" path="res://Nodes/StartNode.tscn" id="2_61aog"]
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[ext_resource type="PackedScene" uid="uid://bqe8ucbruto1j" path="res://Nodes/StartNode.tscn" id="2_61aog"]
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@@ -48,7 +48,6 @@ transform = Transform3D(0.999998, 0, 0, 0, 1, 0, 0, 0, 0.999998, 12, 0, 0)
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script = ExtResource("2_xl0he")
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script = ExtResource("2_xl0he")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Player2"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Player2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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mesh = SubResource("BoxMesh_ognqx")
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mesh = SubResource("BoxMesh_ognqx")
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[node name="StaticBody3D" type="StaticBody3D" parent="Player2/MeshInstance3D"]
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[node name="StaticBody3D" type="StaticBody3D" parent="Player2/MeshInstance3D"]
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@@ -23,7 +23,6 @@ func interact():
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currentState = STATE.RELOADING
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currentState = STATE.RELOADING
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currentStashValue += 1
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currentStashValue += 1
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return
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return
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return
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return
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func shoot():
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func shoot():
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@@ -3,6 +3,10 @@ class_name TrainEngine
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enum STATE {RUNNING, DEAD}
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enum STATE {RUNNING, DEAD}
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const maxSpeed = 6
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const refuelRate = 0.5
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@onready var train = get_parent() as Train
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#------------Methods-------------#
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#------------Methods-------------#
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func _ready():
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func _ready():
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@@ -13,13 +17,17 @@ func _ready():
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#TODO: FINISH
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#TODO: FINISH
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func interact():
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func interact():
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if currentState == STATE.RUNNING:
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if currentState == STATE.RUNNING:
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if currentStashValue < maxStashValue:
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if (train.current_speed + refuelRate) <= maxSpeed:
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currentStashValue += 10
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train.current_speed += refuelRate
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if currentStashValue > maxStashValue:
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if train.current_speed >= maxSpeed:
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currentStashValue = maxStashValue
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train.current_speed = maxSpeed
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return
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return
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#TODO: Repair Train
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#TODO: Repair Train
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currentState = STATE.RUNNING
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currentState = STATE.RUNNING
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#
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func _process(delta):
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if not train.is_dead():
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train.current_speed -= 0.1 * delta
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@@ -30,4 +30,5 @@ func _on_signal_shooting():
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func is_dead():
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func is_dead():
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if current_speed <= 0:
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if current_speed <= 0:
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game_over.emit()
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game_over.emit()
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return true
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return false
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