mirror of
https://github.com/PfandBoss/SemesterGameJam2022.git
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Merge branch 'main' of github.com:PfandBoss/SemesterGameJam2022
This commit is contained in:
31
Cannon.gd
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31
Cannon.gd
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extends Module
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class_name Cannon
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enum STATE {INACTIVE, RELOADING, SHOOTING}
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#------------Methods-------------#
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func _ready():
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var root = get_tree().root.get_child(0)
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root.shooting.connect(_on_signal_shooting)
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maxStashValue = 1
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currentStashValue = 0
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currentState = STATE.INACTIVE
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#TODO: FINISH
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func interact():
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if currentState == STATE.INACTIVE:
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#TODO: RELOADING
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if currentStashValue < maxStashValue:
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currentState = STATE.RELOADING
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++currentStashValue
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return
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return
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func _on_signal_shooting():
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if currentStashValue >= 1 and currentState == STATE.INACTIVE:
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currentState = STATE.SHOOTING
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--currentStashValue
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#TODO: SHOOTING
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currentState = STATE.INACTIVE
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return
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26
Engine.gd
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26
Engine.gd
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extends Module
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class_name TrainEngine
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enum STATE {RUNNING, DEAD}
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#------------Methods-------------#
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func _ready():
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var root = get_tree().root.get_child(0)
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maxStashValue = 100
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currentStashValue = 100
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currentState = STATE.RUNNING
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#TODO: FINISH
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func interact():
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if currentState == STATE.RUNNING:
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if currentStashValue < maxStashValue:
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currentStashValue += 10
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if currentStashValue > maxStashValue:
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currentStashValue = maxStashValue
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return
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#TODO: Repair Train
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currentState = STATE.RUNNING
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47
Module.gd
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47
Module.gd
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extends Node
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class_name Module
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#-----------Parameters----------------'
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var currentStashValue = 0 : set = _set_currentStashValue, get = _get_currentStashValue
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var maxStashValue = 0 : set = _set_maxStashValue, get = _get_maxStashValue
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var currentState = null : set = _set_state, get = _get_state
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var level = 0 : set = _set_level, get = _get_level
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enum MODULE_TYPE {CANNON, STEERING, ENGINE, STORAGE}
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#------------Methods-------------#
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func interact():
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pass
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func _ready():
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var root = get_tree().root.get_child(0)
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#-----------Setter and Getter---------------#
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func _set_currentStashValue(newValue):
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currentStashValue = newValue
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func _get_currentStashValue():
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return currentStashValue
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func _set_maxStashValue(newValue):
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currentStashValue = newValue
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func _get_maxStashValue():
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return currentStashValue
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func _set_level(newValue):
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level = newValue
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func _get_level():
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return level
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func _set_state(newValue):
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currentState = newValue
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func _get_state():
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return currentState
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6
Module.tscn
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6
Module.tscn
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[gd_scene load_steps=2 format=3 uid="uid://b87b68ghm4dkk"]
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[ext_resource type="Script" path="res://Module.gd" id="1_42v8k"]
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[node name="Node" type="Node"]
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script = ExtResource("1_42v8k")
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23
Storage.gd
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23
Storage.gd
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extends Module
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class_name Storage
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enum TYPE {AMMO, GUNPOWDER, FUEL}
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@export var currentType: TYPE
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#------------Methods-------------#
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func _ready():
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var root = get_tree().root.get_child(0)
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root.shooting.connect(_on_signal_storing)
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maxStashValue = 5
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currentStashValue = 0
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func interact():
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if currentStashValue >= 1:
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--currentStashValue
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return
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func _on_signal_storing():
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if currentStashValue < maxStashValue:
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++currentStashValue
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return
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6
cannon.tscn
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6
cannon.tscn
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[gd_scene load_steps=2 format=3 uid="uid://d2g0of2prwwj4"]
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[ext_resource type="Script" path="res://Cannon.gd" id="1_mopo1"]
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[node name="Cannon" type="Node"]
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script = ExtResource("1_mopo1")
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@@ -8,6 +8,34 @@
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config_version=5
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_global_script_classes=[{
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"base": "Module",
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"class": &"Cannon",
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"language": &"GDScript",
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"path": "res://Cannon.gd"
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}, {
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"base": "Node",
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"class": &"Module",
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"language": &"GDScript",
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"path": "res://Module.gd"
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}, {
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"base": "Module",
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"class": &"Storage",
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"language": &"GDScript",
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"path": "res://Storage.gd"
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}, {
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"base": "Module",
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"class": &"TrainEngine",
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"language": &"GDScript",
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"path": "res://Engine.gd"
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}]
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_global_script_class_icons={
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"Cannon": "",
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"Module": "",
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"Storage": "",
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"TrainEngine": ""
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}
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[application]
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config/name="Semester Game Jam 2022"
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