clean up, add print method for springs, change Euler Function declaration, add demo, demo2 demo3 setup

This commit is contained in:
2023-11-16 19:27:13 +01:00
parent 82f103758d
commit ef4251f664
2 changed files with 135 additions and 59 deletions

View File

@@ -1,16 +1,12 @@
#include "MassSpringSystemSimulator.h" #include "MassSpringSystemSimulator.h"
#include <stdio.h>
MassSpringSystemSimulator::MassSpringSystemSimulator() MassSpringSystemSimulator::MassSpringSystemSimulator()
{ {
m_iTestCase = 0; m_iTestCase = 0;
m_fMass = 10; m_fMass = 10;
m_fStiffness = 40; m_fStiffness = 40;
int m_iIntegrater = 0; m_iIntegrator = EULER;
auto first = addMassPoint(Vec3(0, 0, 0), Vec3(-1, 0, 0), true);
auto second = addMassPoint(Vec3(0, 2, 0), Vec3(1, 0, 0), true);
addSpring(first, second, 1.0);
m_fStiffness = 40;
} }
const char* MassSpringSystemSimulator::getTestCasesStr() const char* MassSpringSystemSimulator::getTestCasesStr()
@@ -23,13 +19,14 @@ void MassSpringSystemSimulator::initUI(DrawingUtilitiesClass* DUC)
this->DUC = DUC; this->DUC = DUC;
switch (m_iTestCase) switch (m_iTestCase)
{ {
case 0:break; case 0:
case 1: break;
case 1:
break; break;
case 2: case 2:
break; break;
default:break; default:
break;
} }
} }
@@ -38,10 +35,11 @@ void MassSpringSystemSimulator::reset()
m_mouse.x = m_mouse.y = 0; m_mouse.x = m_mouse.y = 0;
m_trackmouse.x = m_trackmouse.y = 0; m_trackmouse.x = m_trackmouse.y = 0;
m_oldtrackmouse.x = m_oldtrackmouse.y = 0; m_oldtrackmouse.x = m_oldtrackmouse.y = 0;
springs.clear();
masspoints.clear();
} }
void MassSpringSystemSimulator::drawFrame(ID3D11DeviceContext* pd3dImmediateContext) void MassSpringSystemSimulator::drawFrame(ID3D11DeviceContext* pd3dImmediateContext)
{ {
@@ -68,26 +66,91 @@ void MassSpringSystemSimulator::drawFrame(ID3D11DeviceContext* pd3dImmediateCont
void MassSpringSystemSimulator::notifyCaseChanged(int testCase) void MassSpringSystemSimulator::notifyCaseChanged(int testCase)
{ {
m_iTestCase = testCase; m_iTestCase = testCase;
system("cls");
reset();
switch (m_iTestCase) switch (m_iTestCase)
{ {
case 0: case 0: {
cout << "Demo1 !\n"; cout << "Demo 1 !\n";
setMass(10);
setStiffness(40);
//simulateTimestep(1); int first = addMassPoint(Vec3(0, 0, 0), Vec3(-1, 0, 0), true);
int second = addMassPoint(Vec3(0, 2, 0), Vec3(1, 0, 0), true);
addSpring(first, second, 1);
cout << "\t -- INITIAL --\n";
printSpring(springs.at(0));
cout << "--------------------------------------------------" << std::endl;
//calculate Euler for one step and print results
setIntegrator(EULER);
cout << "\n\n\t -- EULER RESULT --\n";
simulateTimestep(1);
printSpring(springs.at(0));
cout << "--------------------------------------------------" << std::endl;
reset();
first = addMassPoint(Vec3(0, 0, 0), Vec3(-1, 0, 0), true);
second = addMassPoint(Vec3(0, 2, 0), Vec3(1, 0, 0), true);
addSpring(first, second, 1);
//calculate Midpoint for one step and print results
setIntegrator(MIDPOINT);
cout << "\n\n\t -- MIDPOINT RESULT --\n";
simulateTimestep(0.005);
printSpring(springs.at(0));
break;
}
case 1: {
cout << "Demo 2 !\n";
reset();
int first = addMassPoint(Vec3(0, 0, 0), Vec3(-1, 0, 0), true);
int second = addMassPoint(Vec3(0, 2, 0), Vec3(1, 0, 0), true);
addSpring(first, second, 1.0);
cout << "\t -- INITIAL --\n";
printSpring(springs.at(0));
cout << "--------------------------------------------------" << std::endl;
//calculate Euler for a timestep of 0.005 and print results
setIntegrator(EULER);
cout << "\n\n\t -- EULER RESULT--\n";
simulateTimestep(0.005);
printSpring(springs.at(0));
break; break;
case 1: }
cout << "Demo2 \n";
//m_iNumSpheres = 100; case 2: {
//m_fSphereSize = 0.05f; cout << "Demo 3 !\n";
reset();
int first = addMassPoint(Vec3(0, 0, 0), Vec3(-1, 0, 0), true);
int second = addMassPoint(Vec3(0, 2, 0), Vec3(1, 0, 0), true);
addSpring(first, second, 1.0);
cout << "\t -- INITIAL --\n";
printSpring(springs.at(0));
cout << "--------------------------------------------------" << std::endl;
//calculate Midpoint for a timestep of 0.005 and print results
setIntegrator(MIDPOINT);
cout << "\n\n\t -- MIDPOINT RESULT --\n";
simulateTimestep(0.005);
printSpring(springs.at(0));
break; break;
case 2: }
cout << "Demo3 !\n"; case 3: {
break;
case 3:
cout << "Demo 4 !\n"; cout << "Demo 4 !\n";
break;
}
default: default:
//cout << "Demo4 !\n";
break; break;
} }
} }
@@ -115,28 +178,32 @@ void MassSpringSystemSimulator::externalForcesCalculations(float timeElapsed)
} }
void MassSpringSystemSimulator::simulateTimestep(float timeStep) void MassSpringSystemSimulator::simulateTimestep(float timeStep)
{ {
//update current setup for each frame //update current setup for each frame
switch (m_iTestCase) { for (size_t i = 0; i < springs.size(); i++) {
case 0: auto sp = springs.at(i);
//update the masspoint if (!sp.isValid())
cout << "Euler \n"; {
springs.erase(springs.begin() + i);
continue;
}
auto mp1 = sp.mp1.lock();
auto mp2 = sp.mp2.lock();
if (m_iIntegrator == EULER) {
Euler(*mp1.get(), *mp2.get(), sp, timeStep);
}
else if (m_iIntegrator == MIDPOINT) {
//TODO: Add Midpoint
}
else if (m_iIntegrator == LEAPFROG) {
//TODO: Add Leapfrog
}
cout << "Midpoint\n";
break;
case 1:cout << "demo 2 \n";
break;
case 2:cout << "demo 3\n";
break;
case 3: cout << "demo 4\n";
break;
default: break;
} }
Euler(0, 1, 0, timeStep);
} }
void MassSpringSystemSimulator::onClick(int x, int y) void MassSpringSystemSimulator::onClick(int x, int y)
@@ -234,28 +301,35 @@ Vec3 MassSpringSystemSimulator::calculateAcceleration(Vec3 force, float mass)
return force / mass; return force / mass;
} }
void MassSpringSystemSimulator::Euler(int index1, int index2, int indexSpring, float timestep) void MassSpringSystemSimulator::Euler(MassPoint& masspoint1, MassPoint& masspoint2, Spring& spring, float timestep)
{ {
//take old position and send to calculatePositionTimestepEuler //take old position and send to calculatePositionTimestepEuler
auto mp = masspoints.at(index1); auto PosVector = masspoint1.position - masspoint2.position;
auto mp2 = masspoints.at(index2);
Vec3 PosVector = mp->position - mp2->position;
auto lengthVector = sqrt(PosVector.x * PosVector.x + PosVector.y * PosVector.y + PosVector.z * PosVector.z); auto lengthVector = sqrt(PosVector.x * PosVector.x + PosVector.y * PosVector.y + PosVector.z * PosVector.z);
auto normalized = PosVector / lengthVector; auto normalized = PosVector / lengthVector;
// Actual Calculation // Actual Calculation
// Force of spring is -k * (l - L) * normalizedVector [for P2 we can take -F1) // Force of spring is -k * (l - L) * normalizedVector [for P2 we can take -F1)
auto force = -m_fStiffness * (lengthVector - springs.at(0).initialLength) * normalized; auto force = -m_fStiffness * (lengthVector - spring.initialLength) * normalized;
auto foreP2 = -1 * force; auto foreP2 = -1 * force;
auto veloc = calcualteVelocityTimestepEuler(mp->velocity, timestep, calculateAcceleration(force, 10.)); auto veloc = calcualteVelocityTimestepEuler(masspoint1.velocity, timestep, calculateAcceleration(force, 10.));
auto pos = calcualtePositionTimestepEuler(mp->position, timestep, veloc); auto pos = calcualtePositionTimestepEuler(masspoint1.position, timestep, veloc);
auto veloc2 = calcualteVelocityTimestepEuler(mp2->velocity, timestep, calculateAcceleration(foreP2, 10.)); auto veloc2 = calcualteVelocityTimestepEuler(masspoint2.velocity, timestep, calculateAcceleration(foreP2, 10.));
auto pos2 = calcualtePositionTimestepEuler(mp2->position, timestep, veloc2); auto pos2 = calcualtePositionTimestepEuler(masspoint2.position, timestep, veloc2);
// Update Positions and Velocity // Update Positions and Velocity
mp->position = pos; masspoint1.position = pos;
mp->velocity = veloc; masspoint1.velocity = veloc;
mp2->position = pos2;
mp2->velocity = veloc2; masspoint2.position = pos2;
masspoint2.velocity = veloc2;
}
void MassSpringSystemSimulator::printSpring(const Spring& spring)
{
auto mp1 = spring.mp1.lock();
auto mp2 = spring.mp2.lock();
printf("Masspoint 1:\nPosition: %s \nVelocity: %s\n\n", mp1->position.toString().c_str(), mp1->velocity.toString().c_str());
printf("Masspoint 2:\nPosition: %s \nVelocity: %s\n", mp2->position.toString().c_str(), mp2->velocity.toString().c_str());
} }

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@@ -42,7 +42,9 @@ public:
Vec3 calcualtePositionTimestepEuler(Vec3 oldPosition, float timestep, Vec3 veloctiy); Vec3 calcualtePositionTimestepEuler(Vec3 oldPosition, float timestep, Vec3 veloctiy);
Vec3 calcualteVelocityTimestepEuler(Vec3 oldVelocity, float timestep, Vec3 acceleration); Vec3 calcualteVelocityTimestepEuler(Vec3 oldVelocity, float timestep, Vec3 acceleration);
Vec3 calculateAcceleration(Vec3 acceleration, float mass); Vec3 calculateAcceleration(Vec3 acceleration, float mass);
void Euler(int index1, int index2, int indexSpring, float timestep); void Euler(MassPoint& masspoint1, MassPoint& masspoint2, Spring& spring, float timestep);
void printSpring(const Spring& spring);
// Do Not Change // Do Not Change
void setIntegrator(int integrator) { void setIntegrator(int integrator) {