jetzt aber wirklich done
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
@@ -172,21 +172,21 @@ namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
|
||||
player.SetData("Route", "Skill1Route1");
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
|
||||
player.SetData("Route", "Skill1Route2");
|
||||
break;
|
||||
}
|
||||
/*case 3:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||
player.SetData("Route", "Skill1Route3");
|
||||
break;
|
||||
@@ -201,21 +201,21 @@ namespace ReallifeGamemode.Server.Job
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
|
||||
player.SetData("Route", "Skill2Route1");
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
|
||||
player.SetData("Route", "Skill2Route2");
|
||||
break;
|
||||
}
|
||||
/*case 3:
|
||||
{
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||
player.SetData("Route", "Skill2Route3");
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user