jetzt aber wirklich done

This commit is contained in:
2020-08-03 10:32:39 +02:00
parent 43e9f1237c
commit 044123cdcc

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using GTANetworkAPI; using GTANetworkAPI;
using Newtonsoft.Json; using Newtonsoft.Json;
@@ -172,21 +172,21 @@ namespace ReallifeGamemode.Server.Job
{ {
case 1: case 1:
{ {
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1"); player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill1Route1"); player.SetData("Route", "Skill1Route1");
break; break;
} }
case 2: case 2:
{ {
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2"); player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill1Route2"); player.SetData("Route", "Skill1Route2");
break; break;
} }
/*case 3: /*case 3:
{ {
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
player.SetData("Route", "Skill1Route3"); player.SetData("Route", "Skill1Route3");
break; break;
@@ -201,21 +201,21 @@ namespace ReallifeGamemode.Server.Job
{ {
case 1: case 1:
{ {
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1"); player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill2Route1"); player.SetData("Route", "Skill2Route1");
break; break;
} }
case 2: case 2:
{ {
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2"); player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill2Route2"); player.SetData("Route", "Skill2Route2");
break; break;
} }
/*case 3: /*case 3:
{ {
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
player.SetData("Route", "Skill2Route3"); player.SetData("Route", "Skill2Route3");
break; break;