jetzt aber wirklich done
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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@@ -172,21 +172,21 @@ namespace ReallifeGamemode.Server.Job
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{
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{
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case 1:
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case 1:
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{
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
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player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
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player.SetData("Route", "Skill1Route1");
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player.SetData("Route", "Skill1Route1");
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break;
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break;
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}
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}
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case 2:
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case 2:
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{
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
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player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
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player.SetData("Route", "Skill1Route2");
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player.SetData("Route", "Skill1Route2");
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break;
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break;
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}
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}
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/*case 3:
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/*case 3:
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{
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
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player.SetData("Route", "Skill1Route3");
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player.SetData("Route", "Skill1Route3");
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break;
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break;
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@@ -201,21 +201,21 @@ namespace ReallifeGamemode.Server.Job
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{
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{
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case 1:
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case 1:
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{
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
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player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
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player.SetData("Route", "Skill2Route1");
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player.SetData("Route", "Skill2Route1");
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break;
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break;
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}
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}
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case 2:
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case 2:
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{
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
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player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
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player.SetData("Route", "Skill2Route2");
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player.SetData("Route", "Skill2Route2");
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break;
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break;
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}
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}
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/*case 3:
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/*case 3:
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{
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{
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
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player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
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player.SetData("Route", "Skill2Route3");
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player.SetData("Route", "Skill2Route3");
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break;
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break;
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