jetzt aber wirklich done

This commit is contained in:
2020-08-03 10:32:39 +02:00
parent 43e9f1237c
commit 044123cdcc

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using GTANetworkAPI;
using Newtonsoft.Json;
@@ -172,21 +172,21 @@ namespace ReallifeGamemode.Server.Job
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill1Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill1Route2");
break;
}
/*case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
player.SetData("Route", "Skill1Route3");
break;
@@ -201,21 +201,21 @@ namespace ReallifeGamemode.Server.Job
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill2Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill2Route2");
break;
}
/*case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
player.SetData("Route", "Skill2Route3");
break;