refuse collector job doesnt need vehicle to start (friend system)

This commit is contained in:
hydrant
2019-06-24 22:20:45 +02:00
parent 25bbc1e153
commit 0d18cc40af
2 changed files with 4 additions and 4 deletions

View File

@@ -218,7 +218,7 @@ namespace ReallifeGamemode.Server.Commands
ChatService.PlayerNotFound(player);
return;
}
//TODO: Als Supporter nur, wenn mit dem Ziel ein offenes Ticket besteht. Ansonsten kein Teleport
if (target.IsInVehicle && target.VehicleSeat == -1)
{
target.Vehicle.Position = player.Position;
@@ -1441,8 +1441,8 @@ namespace ReallifeGamemode.Server.Commands
NAPI.Player.SpawnPlayer(managedClient, managedClient.Position);
managedClient.Health = 100;
//MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == managedClient.Name);
//Medic.RemoveTaskFromList(task);
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == managedClient.Name);
Medic.RemoveTaskFromList(task);
}
ChatService.SendMessage(player, "~b~Du hast " + playerRevided + " Spieler wiederbelebt.");

View File

@@ -10,6 +10,6 @@ namespace ReallifeGamemode.Server.Job
public override string Name => "Müllmann";
public override bool NeedVehicleToStart => true;
public override bool NeedVehicleToStart => false;
}
}