refuse collector job doesnt need vehicle to start (friend system)
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@@ -218,7 +218,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.PlayerNotFound(player);
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ChatService.PlayerNotFound(player);
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return;
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return;
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}
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}
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//TODO: Als Supporter nur, wenn mit dem Ziel ein offenes Ticket besteht. Ansonsten kein Teleport
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if (target.IsInVehicle && target.VehicleSeat == -1)
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if (target.IsInVehicle && target.VehicleSeat == -1)
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{
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{
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target.Vehicle.Position = player.Position;
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target.Vehicle.Position = player.Position;
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@@ -1441,8 +1441,8 @@ namespace ReallifeGamemode.Server.Commands
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NAPI.Player.SpawnPlayer(managedClient, managedClient.Position);
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NAPI.Player.SpawnPlayer(managedClient, managedClient.Position);
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managedClient.Health = 100;
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managedClient.Health = 100;
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//MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == managedClient.Name);
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MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == managedClient.Name);
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//Medic.RemoveTaskFromList(task);
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Medic.RemoveTaskFromList(task);
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}
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}
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ChatService.SendMessage(player, "~b~Du hast " + playerRevided + " Spieler wiederbelebt.");
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ChatService.SendMessage(player, "~b~Du hast " + playerRevided + " Spieler wiederbelebt.");
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@@ -10,6 +10,6 @@ namespace ReallifeGamemode.Server.Job
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public override string Name => "Müllmann";
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public override string Name => "Müllmann";
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public override bool NeedVehicleToStart => true;
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public override bool NeedVehicleToStart => false;
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}
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}
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}
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}
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