test
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@@ -23,10 +23,7 @@ namespace reallife_gamemode.Server.Events
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public void OnPlayerDeath(Client player, Client killer, uint reason)
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{
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//TODO: Zum Full Release entfernen
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NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet.("+NAPI.Player.GetPlayerCurrentWeapon(killer)+")";
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
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NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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int? killerId;
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float killerPosX;
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@@ -41,12 +38,16 @@ namespace reallife_gamemode.Server.Events
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killerPosY = -1;
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killerPosZ = -1;
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killerHeading = -1;
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} else {
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}
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else
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{
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killerId = killer.GetUser().Id;
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killerPosX = killer.Position.X;
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killerPosY = killer.Position.Y;
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killerPosZ = killer.Position.Z;
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killerHeading = killer.Heading;
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string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + NAPI.Player.GetPlayerCurrentWeapon(killer) + ")";
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
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}
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using (var userDeath = new DatabaseContext())
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