test
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@@ -581,7 +581,6 @@ namespace reallife_gamemode.Server.Commands
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if (f == null && faction != 0)
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if (f == null && faction != 0)
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{
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Diese Fraktion existiert nicht (Liste: ~m~/factionlist).");
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player.SendChatMessage("~r~[FEHLER]~s~ Diese Fraktion existiert nicht (Liste: ~m~/factionlist).");
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CmdAdminFactionlist(player);
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return;
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return;
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}
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}
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@@ -1260,8 +1259,8 @@ namespace reallife_gamemode.Server.Commands
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target.GetUser().GetUserBankAccount(dbContext).Balance = amount;
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target.GetUser().GetUserBankAccount(dbContext).Balance = amount;
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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player.SendChatMessage("~b~[ADMIN]~s~Du hast das Geld von " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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player.SendChatMessage("~b~[ADMIN]~s~ Du hast das Geld von " + target.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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target.SendChatMessage("~b~[ADMIN]~s~Dein Geld wurde von Admin " + player.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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target.SendChatMessage("~b~[ADMIN]~s~ Dein Geld wurde von Admin " + player.Name + " auf ~g~$" + amount + "~s~ gesetzt.");
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}
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}
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[Command("givemoney")]
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[Command("givemoney")]
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@@ -1281,11 +1280,11 @@ namespace reallife_gamemode.Server.Commands
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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target.GetUser().GetUserBankAccount(dbContext).Balance =+ amount;
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amount = +target.GetUser().GetUserBankAccount(dbContext).Balance;
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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player.SendChatMessage("~b~[ADMIN]~s~Du hast " + target.Name + " ~g~$" + amount + "~s~ gegeben.");
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player.SendChatMessage("~b~[ADMIN]~s~ Du hast " + target.Name + " ~g~$" + amount + "~s~ gegeben.");
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target.SendChatMessage("~b~[ADMIN]~s~Admin" + player.Name + " hat dir ~g~$" + amount + "~s~ gegeben.");
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target.SendChatMessage("~b~[ADMIN]~s~ Admin " + player.Name + " hat dir ~g~$" + amount + "~s~ gegeben.");
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}
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}
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//TODO
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//TODO
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@@ -25,9 +25,6 @@ namespace reallife_gamemode.Server.Events
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//TODO: Zum Full Release entfernen
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//TODO: Zum Full Release entfernen
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NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet.("+NAPI.Player.GetPlayerCurrentWeapon(killer)+")";
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
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int? killerId;
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int? killerId;
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float killerPosX;
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float killerPosX;
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float killerPosY;
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float killerPosY;
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@@ -41,12 +38,16 @@ namespace reallife_gamemode.Server.Events
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killerPosY = -1;
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killerPosY = -1;
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killerPosZ = -1;
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killerPosZ = -1;
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killerHeading = -1;
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killerHeading = -1;
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} else {
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}
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else
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{
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killerId = killer.GetUser().Id;
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killerId = killer.GetUser().Id;
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killerPosX = killer.Position.X;
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killerPosX = killer.Position.X;
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killerPosY = killer.Position.Y;
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killerPosY = killer.Position.Y;
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killerPosZ = killer.Position.Z;
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killerPosZ = killer.Position.Z;
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killerHeading = killer.Heading;
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killerHeading = killer.Heading;
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string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + NAPI.Player.GetPlayerCurrentWeapon(killer) + ")";
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
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}
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}
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using (var userDeath = new DatabaseContext())
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using (var userDeath = new DatabaseContext())
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