Added comments to some functions, renamed GetClientByName to GetClientByNameOrId
This commit is contained in:
2
Main.cs
2
Main.cs
@@ -30,7 +30,7 @@ namespace reallife_gamemode
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NAPI.Server.SetAutoRespawnAfterDeath(false);
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NAPI.Data.SetWorldData("playerCreatorDimension", 0);
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TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5), new Vector3(-334, -143, 41));
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TuningManager.AddTuningGarage(new Vector3(-341, -134, 38.5));
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using (var context = new DatabaseContext())
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{
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@@ -81,7 +81,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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@@ -114,7 +114,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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@@ -136,7 +136,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -196,7 +196,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -216,7 +216,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -413,7 +413,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -433,7 +433,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -457,7 +457,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -475,7 +475,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(user);
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Client target = ClientService.GetClientByNameOrId(user);
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if (target == null || !target.IsLoggedIn())
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{
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@@ -571,7 +571,7 @@ namespace reallife_gamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -607,7 +607,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -626,7 +626,7 @@ namespace reallife_gamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -649,7 +649,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -670,7 +670,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -689,7 +689,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -823,7 +823,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -852,7 +852,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -879,7 +879,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -903,7 +903,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -1124,7 +1124,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -1175,7 +1175,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -1622,7 +1622,7 @@ namespace reallife_gamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(receiver);
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Client target = ClientService.GetClientByNameOrId(receiver);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -1646,7 +1646,7 @@ namespace reallife_gamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(receiver);
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Client target = ClientService.GetClientByNameOrId(receiver);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -1795,7 +1795,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -78,7 +78,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -109,7 +109,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -149,7 +149,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -38,7 +38,7 @@ namespace reallife_gamemode.Server.Entities
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_balance = value;
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using(var dbContext = new DatabaseContext())
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{
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ClientService.GetClientByName(dbContext.Users.First(u => u.Id == UserId).Name).TriggerEvent("updateMoney", value);
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ClientService.GetClientByNameOrId(dbContext.Users.First(u => u.Id == UserId).Name).TriggerEvent("updateMoney", value);
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}
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}
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}
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@@ -8,6 +8,11 @@ namespace reallife_gamemode.Server.Extensions
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{
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public static class AdminLevelExtension
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{
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/// <summary>
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/// Gibt den richtigen Namen eines Admin Levels zurück
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/// </summary>
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/// <param name="level">Das Admin Level, dessen Namen man bekommen möchte</param>
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/// <returns></returns>
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public static string GetName(this AdminLevel level)
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{
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switch(level)
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@@ -19,6 +19,13 @@ namespace reallife_gamemode.Server.Extensions
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{
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public static class ClientExtension
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{
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/// <summary>
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/// Gibt das User-Objekt eines Client's zurück
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/// Gibt nichts zurück, wenn der Client nicht eingeloggt ist
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/// </summary>
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/// <param name="client">Der Client, dessen User man bekommen möchte</param>
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/// <param name="context">Ein eventuell vorhandener Datenbank-Context, falls man Änderungen in der Datenbank vornehmen will</param>
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/// <returns></returns>
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public static User GetUser(this Client client, DatabaseContext context = null)
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{
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if (!client.IsLoggedIn()) return null;
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@@ -35,6 +42,11 @@ namespace reallife_gamemode.Server.Extensions
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}
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}
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/// <summary>
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/// Gibt zurück, ob ein Client eingeloggt ist
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/// </summary>
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/// <param name="player">Der Client, dessen Login-Status man bekommen möchte</param>
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/// <returns></returns>
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public static bool IsLoggedIn(this Client player)
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{
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return player.HasData("isLoggedIn") ? player.GetData("isLoggedIn") : false;
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@@ -17,6 +17,12 @@ namespace reallife_gamemode.Server.Extensions
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{
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public static class FactionExtension
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{
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/// <summary>
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/// Gibt das Bankkonto einer Fraktion zurück
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/// </summary>
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/// <param name="faction">Die Fraktion, dessen Bankkonto man bekommen möchte</param>
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/// <param name="context">Ein eventuell vorhandener Datenbank-Context, falls man Änderungen in der Datenbank vornehmen will</param>
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/// <returns></returns>
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public static FactionBankAccount GetFactionBankAccount(this Faction faction, DatabaseContext context = null)
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{
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if (context == null)
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@@ -17,6 +17,12 @@ namespace reallife_gamemode.Server.Extensions
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{
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public static class UserExtension
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{
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/// <summary>
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/// Gibt das Bankkonto eines Users zurück
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/// </summary>
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/// <param name="user">Der User, dessen Bankkonto man bekommen möchte</param>
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/// <param name="context">Ein eventuell vorhandener Datenbank-Context, falls man Änderungen in der Datenbank vornehmen will</param>
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/// <returns></returns>
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public static UserBankAccount GetUserBankAccount(this User user, DatabaseContext context = null)
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{
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if (context == null)
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@@ -31,6 +37,13 @@ namespace reallife_gamemode.Server.Extensions
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return context.UserBankAccounts.FirstOrDefault(u => u.UserId == user.Id);
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}
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}
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/// <summary>
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/// Gibt den Character eines Users zurück
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/// </summary>
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/// <param name="user">Der Client, dessen Character man bekommen möchte</param>
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/// <param name="context">Ein eventuell vorhandener Datenbank-Context, falls man Änderungen in der Datenbank vornehmen will</param>
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/// <returns></returns>
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public static Character GetUserCharacter(this User user, DatabaseContext context = null)
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{
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if (context == null)
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@@ -18,6 +18,11 @@ namespace reallife_gamemode.Server.Extensions
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{
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public static class VehicleExtension
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{
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/// <summary>
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/// Gibt zurück, ob das Vehicle ein Fraktions-Fahrzeug ist
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/// </summary>
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/// <param name="vehicle">Das Vehicle, von dem man wissen möchte, ob es ein Fraktionsfahrzeug ist</param>
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/// <returns></returns>
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public static bool IsFactionVehicle(this Vehicle vehicle)
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{
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return LoadManager.FactionVehicleList.Contains(vehicle);
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@@ -17,6 +17,13 @@ namespace reallife_gamemode.Server.Managers
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{
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public class BankManager : Script
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{
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/// <summary>
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/// Transferiert Geld von einem User zu einem anderen User
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/// </summary>
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/// <param name="sender">Der Sender des Geldes</param>
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/// <param name="receiver">Der Empfänger des Geldes</param>
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/// <param name="amount">Der Geldbetrag</param>
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/// <param name="origin">Der Überweisungsgrund</param>
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public static void TransferUserMoneyToUser(User sender, User receiver, int amount, string origin)
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{
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using (var transferMoney = new Model.DatabaseContext())
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@@ -41,6 +48,13 @@ namespace reallife_gamemode.Server.Managers
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}
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}
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/// <summary>
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/// Transferiert Geld von einem User zu einer Fraktion
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/// </summary>
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/// <param name="sender">Der Sender des Geldes</param>
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/// <param name="receiver">Der Empfänger des Geldes</param>
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/// <param name="amount">Der Geldbetrag</param>
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/// <param name="origin">Der Überweisungsgrund</param>
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public static void TransferUserMoneyToFaction(User sender, Faction receiver, int amount, string origin)
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{
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using (var transferMoney = new Model.DatabaseContext())
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@@ -65,6 +79,13 @@ namespace reallife_gamemode.Server.Managers
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}
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}
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/// <summary>
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/// Transferiert Geld von einer Fraktion zu einem User
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/// </summary>
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/// <param name="sender">Der Sender des Geldes</param>
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/// <param name="receiver">Der Empfänger des Geldes</param>
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/// <param name="amount">Der Geldbetrag</param>
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/// <param name="origin">Der Überweisungsgrund</param>
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public static void TransferFactionMoneyToUser(Faction sender, User receiver, int amount, string origin)
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{
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using (var transferMoney = new Model.DatabaseContext())
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@@ -89,6 +110,13 @@ namespace reallife_gamemode.Server.Managers
|
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}
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}
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/// <summary>
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/// Transferiert Geld von einer Fraktion zu einer anderen Fraktion
|
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/// </summary>
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/// <param name="sender">Der Sender des Geldes</param>
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/// <param name="receiver">Der Empfänger des Geldes</param>
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/// <param name="amount">Der Geldbetrag</param>
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/// <param name="origin">Der Überweisungsgrund</param>
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public static void TransferFactionMoneyToFaction(Faction sender, Faction receiver, int amount, string origin)
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{
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using (var transferMoney = new Model.DatabaseContext())
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@@ -179,6 +179,10 @@ namespace reallife_gamemode.Server.Managers
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player.Dimension = 0;
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}
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|
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/// <summary>
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/// Wendet den Character eines Spielers auf diesen an
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/// </summary>
|
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/// <param name="player">Der Client, dessen Aussehen man setzen will</param>
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public static void ApplyCharacter(Client player)
|
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{
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var userId = player.GetUser().Id;
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@@ -7,9 +7,13 @@ namespace reallife_gamemode.Server.Managers
|
||||
{
|
||||
private static List<ColShape> tuningGarages = new List<ColShape>();
|
||||
|
||||
public static void AddTuningGarage(Vector3 pos1, Vector3 pos2)
|
||||
/// <summary>
|
||||
/// Fügt eine Tuning-Garage zum Spiel hinzu
|
||||
/// </summary>
|
||||
/// <param name="pos">Die Position der Garage</param>
|
||||
public static void AddTuningGarage(Vector3 pos)
|
||||
{
|
||||
ColShape colShape = NAPI.ColShape.CreateSphereColShape(pos1, 10, 0);
|
||||
ColShape colShape = NAPI.ColShape.CreateSphereColShape(pos, 10, 0);
|
||||
|
||||
colShape.OnEntityEnterColShape += (cs, c) =>
|
||||
{
|
||||
|
||||
@@ -37,6 +37,11 @@ namespace reallife_gamemode.Server.Services
|
||||
player.SendChatMessage("~r~[FEHLER]~s~ Die Aktion wurde nicht ausgeführt.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sendet eine Nachricht an eine Liste von Fraktionen
|
||||
/// </summary>
|
||||
/// <param name="message">Die Nachricht, die gesendet werden soll</param>
|
||||
/// <param name="factions">Die Liste an Fraktionen, die diese Nachricht bekommen sollen</param>
|
||||
public static void BroadcastFaction(string message, List<Faction> factions)
|
||||
{
|
||||
foreach (Client c in NAPI.Pools.GetAllPlayers())
|
||||
@@ -52,11 +57,21 @@ namespace reallife_gamemode.Server.Services
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sendet eine Nachricht an eine Fraktion
|
||||
/// </summary>
|
||||
/// <param name="message">Die Nachricht, die gesendet werden soll</param>
|
||||
/// <param name="f">Die Fraktion, die diese Nachricht bekommen soll</param>
|
||||
public static void BroadcastFaction(string message, Faction f)
|
||||
{
|
||||
BroadcastFaction(message, new List<Faction>() { f });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sendet eine Nachricht an alle Spieler mit einem bestimmten Admin Level
|
||||
/// </summary>
|
||||
/// <param name="message">Die Nachricht, die gesendet werden soll</param>
|
||||
/// <param name="minLevel">Das mindest Admin Level, das für das Erhalten dieser Nachricht benötigt wird</param>
|
||||
public static void BroadcastAdmin(string message, AdminLevel minLevel)
|
||||
{
|
||||
NAPI.Pools.GetAllPlayers().ForEach(p =>
|
||||
|
||||
@@ -13,29 +13,29 @@ namespace reallife_gamemode.Server.Services
|
||||
{
|
||||
class ClientService
|
||||
{
|
||||
public static Client GetClientByName(string name)
|
||||
/// <summary>
|
||||
/// Gibt einen Client anhand seines Namens oder der ID zurück
|
||||
/// </summary>
|
||||
/// <param name="nameOrId">Die ID oder der Name, nach dem gesucht werden soll</param>
|
||||
/// <returns></returns>
|
||||
public static Client GetClientByNameOrId(string nameOrId)
|
||||
{
|
||||
/* Funktionsaufbau: Prüft erst, ob ein Spieler mit exakt diesem Namen online ist
|
||||
* Wenn Ja: Wird dieser zurückgegeben
|
||||
* Wenn Nein: Wird der erste Spieler zurückgegeben, dessen Namen mit dem eingegebenen Parameter übereinstimmt
|
||||
* Gibt "null" zurück, falls kein Client gefunden wurde
|
||||
*/
|
||||
Client toReturn = null;
|
||||
name = name.ToLower();
|
||||
nameOrId = nameOrId.ToLower();
|
||||
|
||||
List<Client> playerList = NAPI.Pools.GetAllPlayers();
|
||||
|
||||
if(int.TryParse(name, out int id))
|
||||
if(int.TryParse(nameOrId, out int id))
|
||||
{
|
||||
toReturn = playerList.Find(p => p.Handle.Value == id);
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
toReturn = playerList.Find(p => p.Name.ToLower() == name);
|
||||
toReturn = playerList.Find(p => p.Name.ToLower() == nameOrId);
|
||||
|
||||
if(toReturn == null)
|
||||
{
|
||||
toReturn = playerList.Find(p => p.Name.ToLower().StartsWith(name));
|
||||
toReturn = playerList.Find(p => p.Name.ToLower().StartsWith(nameOrId));
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
|
||||
Reference in New Issue
Block a user