HEADSHOT
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@@ -1,4 +1,11 @@
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export default function weapondamageUtil() {
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mp.players.local.setSuffersCriticalHits(false);
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mp.players.forEachInStreamRange((player) => {
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player.setSuffersCriticalHits(false);
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});
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mp.events.add('SERVER:WeaponModifier', (player) => {
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//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
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//mp.players.local.setWeaponDamageModifier(modifier);
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@@ -84,6 +91,7 @@
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mp.events.add("entityStreamIn", (entity) => {
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if (entity.type === "player") {
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mp.gui.chat.push("headshot entity stream in" + entity.name);
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entity.setSuffersCriticalHits(false);
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}
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});
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