default bei switch case in weapondamage.ts entfernt weil oben bei initialisierung mit drin
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@@ -371,10 +371,6 @@ export default function weapondamageUtil(globalData: IGlobalData) {
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meelemodifier = 0.1;
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meelemodifier = 0.1;
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modifier = 1;
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modifier = 1;
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break;
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break;
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default:
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modifier = 1;
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meelemodifier = 1;
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break;
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}
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}
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mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
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mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
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