Fix merge conflicts
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.vs/reallife-gamemode/DesignTimeBuild/.dtbcache
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.vs/reallife-gamemode/DesignTimeBuild/.dtbcache
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.vs/reallife-gamemode/v15/.suo
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.vs/reallife-gamemode/v15/.suo
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.vs/reallife-gamemode/v15/Server/sqlite3/db.lock
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.vs/reallife-gamemode/v15/Server/sqlite3/db.lock
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.vs/reallife-gamemode/v15/Server/sqlite3/storage.ide
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.vs/reallife-gamemode/v15/Server/sqlite3/storage.ide
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.vs/reallife-gamemode/v15/Server/sqlite3/storage.ide-shm
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.vs/reallife-gamemode/v15/Server/sqlite3/storage.ide-shm
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.vs/reallife-gamemode/v15/Server/sqlite3/storage.ide-wal
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.vs/reallife-gamemode/v15/Server/sqlite3/storage.ide-wal
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@@ -37,6 +37,7 @@ mp.events.add("onPlayerRevived", () => {
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isDeath = false;
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mp.gui.chat.activate(true);
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("Mptattoos");
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});
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mp.events.add("respawnDeathPlayer", () => {
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@@ -44,6 +45,7 @@ mp.events.add("respawnDeathPlayer", () => {
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mp.gui.chat.activate(true);
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.events.callRemote('RespawnPlayerAtHospital');
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mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("Mptattoos");
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});
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mp.events.add("updateDutyMedics", (count) => {
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@@ -323,6 +323,29 @@ namespace reallife_gamemode.Server.Commands
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player.SendChatMessage("~b~Du hast das Leben von " + target.Name + " auf " + hp + " gesetzt.");
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}
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[Command("arevive", "~m~Benutzung: ~s~/arevive [Spieler]")]
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public void CmdAdminRevive(Client player, string name)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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target.TriggerEvent("onPlayerRevived");
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target.SendNotification("Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt.");
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target.SetData("isDead", false);
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NAPI.Player.SpawnPlayer(target, target.Position);
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target.Health = 100;
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}
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[Command("setarmor", "~m~Benutzung: ~s~/setarmor [Spieler] (Armor)")]
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public void CmdAdminSetArmor(Client player, string name, int armor = 100)
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{
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@@ -470,6 +493,37 @@ namespace reallife_gamemode.Server.Commands
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player.SendChatMessage("~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf " + hp + " gesetzt.");
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}
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[Command("freekh", "~m~Benutzung: ~s~/freekh (Radius)")]
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public void CmdAdminRangeSetHP(Client player, float radius=9999999)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
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foreach (var managedClient in peopleInRange)
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{
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if (!managedClient.IsLoggedIn()) return;
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if (!managedClient.HasData("isDead") || managedClient.GetData("isDead") == false) continue;
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if (radius == 9999999)
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{
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managedClient.SendChatMessage("~b~Admin " + player.Name + " hat alle Spieler wiederbelebt");
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}
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else
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{
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managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " alle Spieler wiederbelebt");
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}
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managedClient.TriggerEvent("onPlayerRevived");
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managedClient.SendNotification("Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt.");
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managedClient.SetData("isDead", false);
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NAPI.Player.SpawnPlayer(managedClient, managedClient.Position);
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managedClient.Health = 100;
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}
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player.SendChatMessage("~b~Du hast "+ peopleInRange.Count + " Spieler wiederbelebt");
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}
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[Command("rsetarmor", "~m~Benutzung: ~s~/rsetarmor [Radius] (Armor)")]
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public void CmdAdminRangeSetArmor(Client player, float radius, int Armor = 100)
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{
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@@ -214,12 +214,22 @@ namespace reallife_gamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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if (player.IsInVehicle)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Du kannst in einem Auto nicht wiederbeleben!");
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return;
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}
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var nearPlayers = NAPI.Player.GetPlayersInRadiusOfPlayer(2, player);
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var deadPlayer = nearPlayers.Where(i => i.GetData("isDead") == true).FirstOrDefault();
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if (player == deadPlayer)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Du kannst dich nicht selbst wiederbeleben!");
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return;
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}
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deadPlayer.TriggerEvent("onPlayerRevived");
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deadPlayer.SendNotification("Du wurdest von ~y~" + player.Name + "~s~ wiederbelebt.");
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deadPlayer.SendNotification("Du wurdest von ~r~" + player.Name + "~s~ wiederbelebt.");
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deadPlayer.SetData("isDead", false);
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NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
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deadPlayer.Health = 50;
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@@ -69,8 +69,11 @@ namespace reallife_gamemode.Server.Events
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killerPosY = killer.Position.Y;
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killerPosZ = killer.Position.Z;
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killerHeading = killer.Heading;
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string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + NAPI.Player.GetPlayerCurrentWeapon(killer) + ")";
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
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if(player != killer)
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{
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string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + NAPI.Player.GetPlayerCurrentWeapon(killer) + ")";
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
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}
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}
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using (var userDeath = new DatabaseContext())
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@@ -69,7 +69,19 @@ namespace reallife_gamemode.Server.Events
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var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
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userBankAccount.Balance = userBankAccount.Balance;
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player.TriggerEvent("draw", player.Name, player.Handle.Value);
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player.TriggerEvent("draw", player.Name, player.Handle.Value);
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if (user.Dead == true)
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{
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//player.TriggerEvent("startDeathTimer");
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//player.SetData("isDead", true);
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//TODO: Deathlog entfernen
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player.Health = 0;
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}
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else
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{
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player.SetData("isDead", false);
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}
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}
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}
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}
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