fix death

This commit is contained in:
hydrant
2021-04-08 00:03:05 +02:00
parent e3cc8cf191
commit 85ab6c09c2

View File

@@ -44,21 +44,13 @@ namespace ReallifeGamemode.Server.Events
{ {
ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString()); ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
} }
int? killerId; int? killerId = null;
float killerPosX; float killerPosX = -1;
float killerPosY; float killerPosY = -1;
float killerPosZ; float killerPosZ = -1;
float killerHeading; float killerHeading = -1;
if (killer == null || killer.IsNull) if (killer.IsLoggedIn())
{
killerId = null;
killerPosX = -1;
killerPosY = -1;
killerPosZ = -1;
killerHeading = -1;
}
else if (killer.IsLoggedIn())
{ {
var killerUser = killer.GetUser(dbContext); var killerUser = killer.GetUser(dbContext);
if (killerUser != null) if (killerUser != null)