fix death
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@@ -44,21 +44,13 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
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ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
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}
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}
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int? killerId;
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int? killerId = null;
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float killerPosX;
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float killerPosX = -1;
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float killerPosY;
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float killerPosY = -1;
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float killerPosZ;
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float killerPosZ = -1;
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float killerHeading;
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float killerHeading = -1;
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if (killer == null || killer.IsNull)
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if (killer.IsLoggedIn())
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{
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killerId = null;
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killerPosX = -1;
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killerPosY = -1;
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killerPosZ = -1;
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killerHeading = -1;
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}
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else if (killer.IsLoggedIn())
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{
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{
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var killerUser = killer.GetUser(dbContext);
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var killerUser = killer.GetUser(dbContext);
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if (killerUser != null)
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if (killerUser != null)
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