Fix DB
This commit is contained in:
@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Migrations
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.HasAnnotation("ProductVersion", "2.2.0-rtm-35687")
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.HasAnnotation("Relational:MaxIdentifierLength", 64);
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.ATM", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.ATM", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -39,7 +39,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("ATMs");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Ban", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Ban", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -61,7 +61,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Bans");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.BusRoute", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusRoute", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -73,7 +73,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("BusRoutes");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.BusRoutePoint", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusRoutePoint", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -95,7 +95,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("BusRoutesPoints");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.BusinessBankAccount", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusinessBankAccount", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -112,7 +112,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("BusinessBankAccounts");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.BusinessData", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusinessData", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -126,7 +126,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("BusinessData");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Character", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Character", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -252,7 +252,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Characters");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.CharacterCloth", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.CharacterCloth", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -276,7 +276,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("CharacterClothes");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.ClothCombination", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.ClothCombination", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -294,7 +294,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("ClothCombinations");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Door", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Door", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -324,7 +324,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Doors");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.DutyCloth", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.DutyCloth", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -346,7 +346,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("DutyClothes");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Faction", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Faction", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -361,7 +361,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Factions");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionBankAccount", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionBankAccount", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -385,7 +385,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("FactionBankAccounts");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionRank", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionRank", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -403,7 +403,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("FactionRanks");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionWeapon", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionWeapon", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -423,7 +423,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("FactionWeapons");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.GotoPoint", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.GotoPoint", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -444,7 +444,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("GotoPoints");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Group", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Group", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -456,7 +456,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Groups");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.GroupBankAccount", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupBankAccount", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -472,7 +472,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("GroupBankAccounts");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.House", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.House", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -500,7 +500,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Houses");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRental", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.HouseRental", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -518,7 +518,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("HouseRentals");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Interior", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Interior", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -536,7 +536,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Interiors");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.BankAccountTransactionHistory", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.BankAccountTransactionHistory", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -570,7 +570,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("BankAccountTransactionLogs");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Death", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -610,7 +610,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("DeathLogs");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.News", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.News", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -632,7 +632,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("News");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedBlip", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedBlip", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -668,7 +668,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Blips");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedMarker", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedMarker", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -714,7 +714,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Markers");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedPed", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedPed", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -738,7 +738,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Peds");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedPickup", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedPickup", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -769,7 +769,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Pickups");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedTextLabel", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedTextLabel", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -806,7 +806,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("TextLabels");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.ServerVehicle", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.ServerVehicle", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -850,7 +850,7 @@ namespace ReallifeGamemode.Migrations
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b.HasDiscriminator<string>("Discriminator").HasValue("ServerVehicle");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.TuningGarage", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.TuningGarage", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -866,7 +866,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("TuningGarages");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.User", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.User", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -948,7 +948,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("Users");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserBankAccount", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserBankAccount", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -972,7 +972,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("UserBankAccounts");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserItem", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserItem", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -992,7 +992,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("UserItems");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleItem", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -1012,7 +1012,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("VehicleItems");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleMod", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -1031,7 +1031,7 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("VehicleMods");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Whitelist", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Whitelist", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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@@ -1043,9 +1043,9 @@ namespace ReallifeGamemode.Migrations
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b.ToTable("WhitelistEntries");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionVehicle", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionVehicle", b =>
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{
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b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
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b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
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b.Property<int?>("FactionId");
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@@ -1056,9 +1056,9 @@ namespace ReallifeGamemode.Migrations
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b.HasDiscriminator().HasValue("FactionVehicle");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.GroupVehicle", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b =>
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{
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b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
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b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
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b.Property<int?>("GroupId");
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@@ -1067,25 +1067,25 @@ namespace ReallifeGamemode.Migrations
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b.HasDiscriminator().HasValue("GroupVehicle");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.JobVehicle", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.JobVehicle", b =>
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{
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b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
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b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
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b.Property<int>("JobId");
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b.HasDiscriminator().HasValue("JobVehicle");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedVehicle", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Saves.SavedVehicle", b =>
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{
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b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
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b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
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b.HasDiscriminator().HasValue("SavedVehicle");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.ShopVehicle", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.ShopVehicle", b =>
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{
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b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
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b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
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b.Property<int>("BusinessId");
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@@ -1096,9 +1096,9 @@ namespace ReallifeGamemode.Migrations
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b.HasDiscriminator().HasValue("ShopVehicle");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserVehicle", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserVehicle", b =>
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{
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b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
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b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
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b.Property<int>("UserId");
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@@ -1109,195 +1109,195 @@ namespace ReallifeGamemode.Migrations
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b.HasDiscriminator().HasValue("UserVehicle");
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});
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modelBuilder.Entity("ReallifeGamemode.Server.Entities.Ban", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Ban", b =>
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{
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b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
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b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.BusRoutePoint", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.BusRoutePoint", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.BusRoute", "BusRoute")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.BusRoute", "BusRoute")
|
||||
.WithMany("RoutePoints")
|
||||
.HasForeignKey("BusRouteId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Character", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Character", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.CharacterCloth", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.CharacterCloth", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Door", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Door", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.DutyCloth", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.DutyCloth", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionBankAccount", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionBankAccount", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionRank", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionRank", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionWeapon", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionWeapon", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.GroupBankAccount", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupBankAccount", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Group", "Group")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group")
|
||||
.WithMany()
|
||||
.HasForeignKey("GroupId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.House", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.House", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "Owner")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.User", "Owner")
|
||||
.WithMany()
|
||||
.HasForeignKey("OwnerId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.HouseRental", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.HouseRental", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.House", "House")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.House", "House")
|
||||
.WithMany()
|
||||
.HasForeignKey("HouseId");
|
||||
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Logs.Death", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "Killer")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.User", "Killer")
|
||||
.WithMany()
|
||||
.HasForeignKey("KillerId");
|
||||
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "Victim")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.User", "Victim")
|
||||
.WithMany()
|
||||
.HasForeignKey("VictimId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.News", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.News", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.User", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.User", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Ban", "Ban")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Ban", "Ban")
|
||||
.WithMany()
|
||||
.HasForeignKey("BanId");
|
||||
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Character", "Character")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Character", "Character")
|
||||
.WithMany()
|
||||
.HasForeignKey("CharacterId");
|
||||
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId");
|
||||
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.FactionRank", "FactionRank")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.FactionRank", "FactionRank")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionRankId");
|
||||
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Group", "Group")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group")
|
||||
.WithMany()
|
||||
.HasForeignKey("GroupId");
|
||||
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.House", "House")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.House", "House")
|
||||
.WithMany()
|
||||
.HasForeignKey("HouseId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserBankAccount", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserBankAccount", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserItem", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserItem", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleItem", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.ServerVehicle", "Vehicle")
|
||||
.WithMany()
|
||||
.HasForeignKey("VehicleId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.VehicleMod", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleMod", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.ServerVehicle", "Vehicle")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.ServerVehicle", "Vehicle")
|
||||
.WithMany()
|
||||
.HasForeignKey("ServerVehicleId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.FactionVehicle", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionVehicle", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Faction", "Faction")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
|
||||
.WithMany()
|
||||
.HasForeignKey("FactionId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.GroupVehicle", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.Group", "Group")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group")
|
||||
.WithMany()
|
||||
.HasForeignKey("GroupId");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserVehicle", b =>
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserVehicle", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
Reference in New Issue
Block a user