Continue Ammunation
This commit is contained in:
@@ -20,6 +20,7 @@ export default function ammunation(globalData: IGlobalData) {
|
||||
mp.events.add("AmmunationShop:LoadNativeUI", (weapons: Weapon[]) => {
|
||||
mp.gui.chat.activate(false);
|
||||
globalData.InMenu = true;
|
||||
mp.gui.chat.push(weapons.toString());
|
||||
|
||||
var ammunationMenu = new Menu("Ammunation", "", new Point(0, screenRes.y / 3), null, null);
|
||||
|
||||
|
||||
2
ReallifeGamemode.Client/global.d.ts
vendored
2
ReallifeGamemode.Client/global.d.ts
vendored
@@ -78,7 +78,7 @@ declare type FactionRank = {
|
||||
|
||||
declare type Weapon = {
|
||||
WeaponModel: string;
|
||||
Category: string;
|
||||
Category: number;
|
||||
SlotID: number;
|
||||
Ammo: number;
|
||||
Price: number;
|
||||
|
||||
Reference in New Issue
Block a user