Gangwar Fix #1

This commit is contained in:
VegaZ
2021-03-29 20:51:47 +02:00
parent 32e9e89f96
commit af88a52e0d

View File

@@ -240,14 +240,14 @@
} }
self._status = "attack"; self._status = "attack";
self.attacker = args[1]; self.attacker = args[1];
//self.blip.setFlashes(true); self.blip.setFlashes(true);
//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true); mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true);
return; return;
} }
if (status == "normal") { if (status == "normal") {
self._status = "normal"; self._status = "normal";
//self.blip.setFlashes(false); self.blip.setFlashes(false);
//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false); mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
return; return;
} }
if (status == "conquered") { if (status == "conquered") {
@@ -255,8 +255,8 @@
self._status = "normal"; self._status = "normal";
self.owner = args[0]; self.owner = args[0];
self.attacker = null; self.attacker = null;
//self.blip.setFlashes(false); self.blip.setFlashes(false);
//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false); mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
self.setColor(self.owner) self.setColor(self.owner)
self.blip.setColour(self.color) self.blip.setColour(self.color)