Gangwar Fix #1
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@@ -240,14 +240,14 @@
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}
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}
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self._status = "attack";
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self._status = "attack";
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self.attacker = args[1];
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self.attacker = args[1];
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//self.blip.setFlashes(true);
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self.blip.setFlashes(true);
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//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true);
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return;
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return;
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}
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}
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if (status == "normal") {
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if (status == "normal") {
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self._status = "normal";
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self._status = "normal";
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//self.blip.setFlashes(false);
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self.blip.setFlashes(false);
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//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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return;
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return;
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}
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}
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if (status == "conquered") {
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if (status == "conquered") {
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@@ -255,8 +255,8 @@
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self._status = "normal";
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self._status = "normal";
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self.owner = args[0];
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self.owner = args[0];
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self.attacker = null;
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self.attacker = null;
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//self.blip.setFlashes(false);
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self.blip.setFlashes(false);
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//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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self.setColor(self.owner)
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self.setColor(self.owner)
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self.blip.setColour(self.color)
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self.blip.setColour(self.color)
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