Änderung Pilot,Busfahrer und und und

This commit is contained in:
Mac_Slash
2020-05-04 22:21:07 +02:00
parent 643a9c6775
commit b61c57a2d1
8 changed files with 50 additions and 107 deletions

View File

@@ -83,7 +83,7 @@ export default function checkpointHandle(globalData: IGlobalData) {
function myTimer() { function myTimer() {
if (useVehicle == true) { if (useVehicle == true) {
if (Player.isInVehicle && Leaving == false) { if (Player.vehicle) {
let dist = mp.game.gameplay.getDistanceBetweenCoords(Player.vehicle.position.x, Player.vehicle.position.y, 0, posCp.x, posCp.y, 0, false); let dist = mp.game.gameplay.getDistanceBetweenCoords(Player.vehicle.position.x, Player.vehicle.position.y, 0, posCp.x, posCp.y, 0, false);
//mp.gui.chat.push("delay: " + delay + " | delayCounter: " + delayCounter); //mp.gui.chat.push("delay: " + delay + " | delayCounter: " + delayCounter);
@@ -121,7 +121,7 @@ export default function checkpointHandle(globalData: IGlobalData) {
} else if (dist > 2) { } else if (dist > 2) {
inCheckpoint = false; inCheckpoint = false;
delayCounter = 0; delayCounter = 0;
mp.gui.chat.push("Läuft."); //mp.gui.chat.push("Läuft.");
} }
} }
else { else {

View File

@@ -129,10 +129,9 @@ namespace ReallifeGamemode.Server.Events
} }
//} //}
} }
Managers.JobManager jm = new Managers.JobManager(); if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
if (jm.playerTimersJobVehicleRespawn.ContainsKey(player))
{ {
jm.playerTimersJobVehicleRespawn[player].Stop(); Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop();
} }
player.ResetData("PilotenBase"); player.ResetData("PilotenBase");
job.StopJob(player); job.StopJob(player);

View File

@@ -72,10 +72,9 @@ namespace ReallifeGamemode.Server.Events
} }
//} //}
} }
JobManager jm = new JobManager(); if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
if (jm.playerTimersJobVehicleRespawn.ContainsKey(player))
{ {
jm.playerTimersJobVehicleRespawn[player].Stop(); Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop();
} }
player.ResetData("PilotenBase"); player.ResetData("PilotenBase");
job.StopJob(player); job.StopJob(player);

View File

@@ -377,7 +377,7 @@ namespace ReallifeGamemode.Server.Events
if (nearestJobPoint != null) if (nearestJobPoint != null)
{ {
if (player.Vehicle != null) return; if (player.Vehicle != null) return;
Job.JobBase job = JobManager.GetJob(player.GetUser().JobId.Value); Job.JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
JobManager jobb = new JobManager(); JobManager jobb = new JobManager();
if (nearestJobPoint.jobId != 3 && nearestJobPoint.jobId == player.GetUser().JobId) if (nearestJobPoint.jobId != 3 && nearestJobPoint.jobId == player.GetUser().JobId)
{ {
@@ -405,7 +405,6 @@ namespace ReallifeGamemode.Server.Events
if (!job.GetUsersInJob().Contains(player)) if (!job.GetUsersInJob().Contains(player))
{ {
player.SetData("PilotenBase", 1); player.SetData("PilotenBase", 1);
player.SendChatMessage($"Debug PilotenJob PilotenBase1: {player.GetData<int>("PilotenBase")}");
jobb.StartJobEvent(player); jobb.StartJobEvent(player);
return; return;
} }
@@ -421,7 +420,6 @@ namespace ReallifeGamemode.Server.Events
if (!job.GetUsersInJob().Contains(player)) if (!job.GetUsersInJob().Contains(player))
{ {
player.SetData("PilotenBase", 2); player.SetData("PilotenBase", 2);
player.SendChatMessage($"Debug PilotenJob PilotenBase2: {player.GetData<int>("PilotenBase")}");
jobb.StartJobEvent(player); jobb.StartJobEvent(player);
return; return;
} }
@@ -569,30 +567,27 @@ namespace ReallifeGamemode.Server.Events
} }
else else
{ {
if (!jV.GetJob().GetUsersInJob().Contains(player)) if (!jV.GetJob().GetUsersInJob().Contains(player) && !player.IsAdminDuty())
{ {
player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!"); player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!");
return; return;
} }
else else
{ {
if (jV.JobId == 3) /*if(player.IsAdminDuty())
{
player.SendChatMessage("");
}*/
if (jV.JobId == 3 && player.GetUser().JobId == 3)
{ {
player.SendChatMessage("Debug Pilot 1");
Job.PilotJob c = new Job.PilotJob(); Job.PilotJob c = new Job.PilotJob();
if ((VehicleHash)jV.Model == VehicleHash.Cuban800 && !state) if ((VehicleHash)jV.Model == VehicleHash.Cuban800 && !state)
{ {
player.SendChatMessage("Debug Pilot 2");
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false) if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
{ {
player.SendChatMessage("Debug Pilot 3");
player.SetData("HatRoute", true); player.SetData("HatRoute", true);
c.StartPilotRoute(player, "RouteStart"); c.StartPilotRoute(player, "RouteStart");
} }
else
{
player.SendChatMessage("Debug Pilot 4");
}
} }
if ((VehicleHash)jV.Model == VehicleHash.Velum && !state || (VehicleHash)jV.Model == VehicleHash.Velum2 && !state) if ((VehicleHash)jV.Model == VehicleHash.Velum && !state || (VehicleHash)jV.Model == VehicleHash.Velum2 && !state)
{ {
@@ -611,7 +606,7 @@ namespace ReallifeGamemode.Server.Events
} }
} }
} }
if (jV.JobId == 4) if (jV.JobId == 4 && player.GetUser().JobId == 4)
{ {
Job.BusDriverJob c = new Job.BusDriverJob(); Job.BusDriverJob c = new Job.BusDriverJob();
if ((VehicleHash)jV.Model == VehicleHash.Bus && !state) if ((VehicleHash)jV.Model == VehicleHash.Bus && !state)

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using GTANetworkAPI; using GTANetworkAPI;
using ReallifeGamemode.Server.Util; using ReallifeGamemode.Server.Util;
@@ -79,22 +79,6 @@ namespace ReallifeGamemode.Server.Job
{ {
new Vector3(-562.68, -2203.85, 5.5), new Vector3(-562.68, -2203.85, 5.5),
new Vector3(-889.0892, -2190.34, 8.100273),
new Vector3(-695.8978, -1197.1, 10.07723),
new Vector3(-1025.791, -788.746, 16.95118),
new Vector3(-1411.543, -569.5651, 29.83663),
new Vector3(-1863.717, -355.0997, 48.79111),
new Vector3(-2171.938, -299.1247, 12.24473),
new Vector3(-2973.008, 506.4566, 14.99877),
new Vector3(-2738.997, 2239.153, 21.54851),
new Vector3(-2448.411, 3736.997, 16.20646),
new Vector3(-2206.853, 4257.991, 47.13944),
new Vector3(-1545.054, 4934.076, 61.29264),
new Vector3(-152.66, 6209.62, 32.03),
new Vector3(2707.136, 3309.894, 55.37453),
new Vector3(2554.981, 292.5191, 108.036),
new Vector3(-740.3124, -1645.125, 26.10983),
new Vector3(-756.3812, -2295.088, 12.43381),
}.AsReadOnly(); }.AsReadOnly();
public BusDriverJob() public BusDriverJob()
@@ -184,34 +168,25 @@ namespace ReallifeGamemode.Server.Job
{ {
if (type == "RouteStart") if (type == "RouteStart")
{ {
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
if ((VehicleHash)veh.Model == VehicleHash.Bus) if ((VehicleHash)veh.Model == VehicleHash.Bus)
{ {
Random rnd = new Random(); Random rnd = new Random();
int rroute = rnd.Next(1, 3); int rroute = rnd.Next(1, 3);
switch (rroute) switch (rroute)
{ {
case 0:
{
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Case0");
break;
}
case 1: case 1:
{ {
CheckPointHandle.StartCheckPointRoute(player, Route1, 5000, 1, 7, 3, true, "busDriverJob"); CheckPointHandle.StartCheckPointRoute(player, Route1, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
break; break;
} }
case 2: case 2:
{ {
CheckPointHandle.StartCheckPointRoute(player, Route2, 5000, 1, 7, 3, true, "busDriverJob"); CheckPointHandle.StartCheckPointRoute(player, Route2, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
break; break;
} }
case 3:
{
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Case0");
break;
}
} }
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false); player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false); player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
@@ -230,13 +205,13 @@ namespace ReallifeGamemode.Server.Job
{ {
case 1: case 1:
{ {
CheckPointHandle.StartCheckPointRoute(player, Route3, 5000, 1, 7, 3, true, "busDriverJob"); CheckPointHandle.StartCheckPointRoute(player, Route3, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
break; break;
} }
case 2: case 2:
{ {
CheckPointHandle.StartCheckPointRoute(player, Route4, 5000, 1, 7, 3, true, "busDriverJob"); CheckPointHandle.StartCheckPointRoute(player, Route4, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
break; break;
} }
@@ -246,7 +221,7 @@ namespace ReallifeGamemode.Server.Job
} }
if ((VehicleHash)veh.Model == VehicleHash.Tourbus) if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
{ {
CheckPointHandle.StartCheckPointRoute(player, Route5, 5000, 1, 7, 3, true, "busDriverJob"); CheckPointHandle.StartCheckPointRoute(player, Route5, 4000, 1, 7, 3, true, "busDriverJob");
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false); player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false); player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
@@ -274,7 +249,7 @@ namespace ReallifeGamemode.Server.Job
{ {
CheckPointHandle.StartCheckPointRoute(player, Route5, 4000, 1, 7, 4, true, "busDriverJob"); CheckPointHandle.StartCheckPointRoute(player, Route5, 4000, 1, 7, 4, true, "busDriverJob");
} }
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50); //player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
} }
} }
@@ -301,7 +276,7 @@ namespace ReallifeGamemode.Server.Job
} }
else else
{ {
JobBase job = JobManager.GetJob(jobber.GetUser().JobId.Value); JobBase job = JobManager.GetJob(jobber.GetUser().JobId??-1);
job.StopJob(jobber); job.StopJob(jobber);
CheckPointHandle.DeleteCheckpoints(jobber); CheckPointHandle.DeleteCheckpoints(jobber);
ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");

View File

@@ -171,37 +171,32 @@ namespace ReallifeGamemode.Server.Job
[RemoteEvent("startPilotRoute")] [RemoteEvent("startPilotRoute")]
public void StartPilotRoute(Player player, string type) public void StartPilotRoute(Player player, string type)
{ {
player.SendChatMessage("Debug Pilot 5");
Vehicle veh = player.Vehicle; Vehicle veh = player.Vehicle;
if (player.VehicleSeat == 0) if (player.VehicleSeat == 0)
{ {
player.SendChatMessage("Debug Pilot 6");
if (type == "RouteStart") if (type == "RouteStart")
{ {
player.SendChatMessage("Debug Pilot 7");
player.SendChatMessage($"Debug PilotenJob PilotenBaseAbfrage: {player.GetData<int>("PilotenBase")}");
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 1) if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 1)
{ {
player.SendChatMessage("Debug Pilot 8");
Random rnd = new Random(); Random rnd = new Random();
int rroute = rnd.Next(1, 4); int rroute = rnd.Next(1, 4);
switch (rroute) switch (rroute)
{ {
case 1: case 1:
{ {
CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
break; break;
} }
case 2: case 2:
{ {
CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
break; break;
} }
case 3: case 3:
{ {
CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
break; break;
} }
@@ -215,19 +210,19 @@ namespace ReallifeGamemode.Server.Job
{ {
case 1: case 1:
{ {
CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
break; break;
} }
case 2: case 2:
{ {
CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
break; break;
} }
case 3: case 3:
{ {
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 6"); player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 6");
break; break;
} }
@@ -236,36 +231,28 @@ namespace ReallifeGamemode.Server.Job
} }
if (type == "Route 1") if (type == "Route 1")
{ {
CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28 CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
} }
else if (type == "Route 2") else if (type == "Route 2")
{ {
CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 20, true, "pilotJob"); CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 10, true, "pilotJob");
} }
else if (type == "Route 3") else if (type == "Route 3")
{ {
CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 20, true, "pilotJob"); CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 10, true, "pilotJob");
} }
else if (type == "Route 4") else if (type == "Route 4")
{ {
CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 20, true, "pilotJob"); CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 10, true, "pilotJob");
} }
else if (type == "Route 5") else if (type == "Route 5")
{ {
CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 20, true, "pilotJob"); CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 10, true, "pilotJob");
} }
else if (type == "Route 6") else if (type == "Route 6")
{ {
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 20, true, "pilotJob"); CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 10, true, "pilotJob");
} }
else
{
player.SendChatMessage("Debug Pilot 9");
}
}
else
{
player.SendChatMessage("Debug Pilot 10");
} }
} }
public static void payWage(Player jobber, int wage) public static void payWage(Player jobber, int wage)
@@ -286,7 +273,7 @@ namespace ReallifeGamemode.Server.Job
} }
else else
{ {
JobBase job = JobManager.GetJob(jobber.GetUser().JobId.Value); JobBase job = JobManager.GetJob(jobber.GetUser().JobId??-1);
job.StopJob(jobber); job.StopJob(jobber);
CheckPointHandle.DeleteCheckpoints(jobber); CheckPointHandle.DeleteCheckpoints(jobber);
ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");

View File

@@ -46,7 +46,7 @@ namespace ReallifeGamemode.Server.Managers
public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList(); public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList();
public Dictionary<Player, PlayerTimer> playerTimersJobVehicleRespawn = new Dictionary<Player, PlayerTimer>(); public static Dictionary<Player, PlayerTimer> playerTimersJobVehicleRespawn = new Dictionary<Player, PlayerTimer>();
[RemoteEvent("CLIENT:JobCenter_CancelJob")] [RemoteEvent("CLIENT:JobCenter_CancelJob")]
public void CancelJobEvent(Player player) public void CancelJobEvent(Player player)
@@ -232,7 +232,7 @@ namespace ReallifeGamemode.Server.Managers
{ {
//Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle"); //Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
Vehicle LastVehicle = veh; Vehicle LastVehicle = veh;
JobBase job = GetJob(player.GetUser().JobId.Value); JobBase job = GetJob(player.GetUser().JobId??-1);
if (LastVehicle.GetServerVehicle() is JobVehicle vehJ) if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
{ {
if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true) if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
@@ -390,29 +390,23 @@ namespace ReallifeGamemode.Server.Managers
} }
} }
} }
JobBase job = GetJob(player.GetUser().JobId.Value); JobBase job = GetJob(player.GetUser().JobId ?? -1);
if (job.GetUsersInJob().Contains(player)) if (job.GetUsersInJob().Contains(player))
{ {
ChatService.SendMessage(player, "Debug1");
if (sVeh != null) if (sVeh != null)
{ {
ChatService.SendMessage(player, "Debug2");
if (sVeh is JobVehicle JV) if (sVeh is JobVehicle JV)
{ {
ChatService.SendMessage(player, "Debug3");
if (player.GetUser().JobId == 3 || player.GetUser().JobId == 4) if (player.GetUser().JobId == 3 || player.GetUser().JobId == 4)
{ {
ChatService.SendMessage(player, "Debug4");
if (seat == 0) if (seat == 0)
{ {
ChatService.SendMessage(player, "Debug5");
JobVehicle c = new JobVehicle(); JobVehicle c = new JobVehicle();
if (JV.GetJob().GetUsersInJob().Contains(player)) if (JV.GetJob().GetUsersInJob().Contains(player))
{ {
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return; if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
if (player.HasData("LastVehicle") && veh == player.GetData<Vehicle>("LastVehicle")) if (player.HasData("LastVehicle") && veh == player.GetData<Vehicle>("LastVehicle"))
{ {
ChatService.SendMessage(player, "Debug6");
veh.SetData("timerJobVehicleRespawn", false); veh.SetData("timerJobVehicleRespawn", false);
if (playerTimersJobVehicleRespawn.ContainsKey(player)) if (playerTimersJobVehicleRespawn.ContainsKey(player))
{ {
@@ -427,11 +421,9 @@ namespace ReallifeGamemode.Server.Managers
} }
} }
} }
else ChatService.SendMessage(player, "Debug7");
} }
else else
{ {
ChatService.SendMessage(player, "Debug8");
job.StopJob(player); job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player)) if (playerTimersJobVehicleRespawn.ContainsKey(player))
@@ -449,7 +441,6 @@ namespace ReallifeGamemode.Server.Managers
} }
else else
{ {
ChatService.SendMessage(player, "Debug9");
job.StopJob(player); job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player)) if (playerTimersJobVehicleRespawn.ContainsKey(player))
@@ -465,7 +456,6 @@ namespace ReallifeGamemode.Server.Managers
} }
else if(sVeh !is JobVehicle || veh != null) else if(sVeh !is JobVehicle || veh != null)
{ {
ChatService.SendMessage(player, "Debug10");
job.StopJob(player); job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player)) if (playerTimersJobVehicleRespawn.ContainsKey(player))
@@ -482,7 +472,6 @@ namespace ReallifeGamemode.Server.Managers
{ {
if (JV.JobId != player.GetUser().JobId) if (JV.JobId != player.GetUser().JobId)
{ {
ChatService.SendMessage(player, "Debug11");
job.StopJob(player); job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player)) if (playerTimersJobVehicleRespawn.ContainsKey(player))
@@ -496,14 +485,6 @@ namespace ReallifeGamemode.Server.Managers
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle")); ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
} }
} }
else
{
ChatService.SendMessage(player, "Debug12");
}
}
else
{
ChatService.SendMessage(player, "Debug13");
} }
} }

View File

@@ -52,7 +52,7 @@ namespace ReallifeGamemode.Server.Util
{ {
if (user.GetUser().JobId == 4) if (user.GetUser().JobId == 4)
{ {
Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId.Value); Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId??-1);
if (job.GetUsersInJob().Contains(user)) if (job.GetUsersInJob().Contains(user))
{ {
if (!user.IsInVehicle || user.VehicleSeat != 0) return; if (!user.IsInVehicle || user.VehicleSeat != 0) return;
@@ -159,7 +159,7 @@ namespace ReallifeGamemode.Server.Util
} }
if (temp.LastCheckpoint != 1) if (temp.LastCheckpoint != 1)
{ {
Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId.Value); Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId??-1);
if (job.GetUsersInJob().Contains(user)) if (job.GetUsersInJob().Contains(user))
{ {
if (user.GetUser().JobId == 3) if (user.GetUser().JobId == 3)
@@ -245,8 +245,15 @@ namespace ReallifeGamemode.Server.Util
if (player.GetUser().JobId == 4) if (player.GetUser().JobId == 4)
{ {
BusDriverJob.payWage(player, 200); BusDriverJob.payWage(player, 200);
CheckPointHandle.BusCheckpoint(player); //CheckPointHandle.BusCheckpoint(player);
BusDriverJob.BusLetzterCheckpoint(player); BusDriverJob.BusLetzterCheckpoint(player);
if (!player.IsInVehicle || player.VehicleSeat != 0) return;
Vehicle veh = player.Vehicle;
if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
data.Left = false;
data.Right = false;
veh.SetData("indicatorData", data);
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
} }
} }
//NAPI.Chat.SendChatMessageToAll($"this.list.Count() = {this.list.Count()}, checkPointsDone = {checkPointsDone}, LastCheckpoint = {LastCheckpoint}"); //NAPI.Chat.SendChatMessageToAll($"this.list.Count() = {this.list.Count()}, checkPointsDone = {checkPointsDone}, LastCheckpoint = {LastCheckpoint}");