haus system auf core geändert

This commit is contained in:
hydrant
2020-03-29 12:18:17 +02:00
parent 6bd3d4a3d0
commit bcfc2105ea
68 changed files with 1366 additions and 810 deletions

View File

@@ -12,7 +12,7 @@ const ListItem = NativeUI.ListItem;
import moneyFormat from '../moneyformat';
export default function carDealer(globalData: GlobalData) {
export default function carDealer(globalData: IGlobalData) {
var shopMenu: NativeUI.Menu;

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@@ -12,7 +12,7 @@ const ListItem = NativeUI.ListItem;
import InputHelper from '../inputhelper';
export default function business(globalData: GlobalData) {
export default function business(globalData: IGlobalData) {
var keyBound = false;

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@@ -24,7 +24,7 @@
const localPlayer = mp.players.local;
export default function charCreator(globalData: GlobalData) {
export default function charCreator(globalData: IGlobalData) {
var creatorHairMenu;

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@@ -1,6 +1,6 @@
import InputHelper from '../../inputhelper';
export default function inventory(globalData: GlobalData) {
export default function inventory(globalData: IGlobalData) {
var q;
var qw = 0;

View File

@@ -11,7 +11,7 @@ const Color = NativeUI.Color;
import InputHelper from '../inputhelper';
export default function (globalData: GlobalData) {
export default function (globalData: IGlobalData) {
var keyBound = false;
var menu: NativeUI.Menu = null;

View File

@@ -1,6 +1,6 @@
import moneyFormat from '../moneyformat';
export default function handMoney(globalData: GlobalData) {
export default function handMoney(globalData: IGlobalData) {
var currentMoney = null;
var showMoneyChange = null;
var difference;

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@@ -1,32 +1,28 @@
import { Menu, Point, UIMenuItem, Color } from '../libs/NativeUI';
import moneyFormat from '../moneyformat';
import InputHelper from '../inputhelper';
import game from '..';
import { Key } from '../game';
export default function house(globalData: GlobalData) {
var houseMenu: Menu;
var houseData: any;
var houseState: number;
var houseMenu: Menu;
var houseData: any;
var houseState: number;
game.events.add("SERVER:ShowHouseMenu", () => {
var keyBound = false;
game.ui.setHelpText('Drücke ~INPUT_CONTEXT~, um das Hausmenü öffnen');
mp.events.add("SERVER:ShowHouseMenu", () => {
mp.game.ui.setTextComponentFormat('STRING');
mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um das Hausmenü öffnen');
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
game.events.bindKey(Key.E, false, keyPressHandler);
});
mp.keys.bind(0x45, false, keyPressHandler);
keyBound = true;
});
mp.events.add("SERVER:SetHouseData", (dataStr, state) => {
game.events.add("SERVER:SetHouseData", (dataStr, state) => {
houseData = JSON.parse(dataStr);
houseState = state;
});
});
function keyPressHandler() {
if (globalData.InMenu || globalData.InChat || globalData.InInput || !globalData.LoggedIn) return;
mp.game.ui.clearHelp(true);
function keyPressHandler() {
if (game.ui.inMenu || game.ui.inChat) return;
game.ui.clearHelpText();
var subTitle = houseData.Type;
if (houseData.OwnerName) {
@@ -35,7 +31,7 @@ export default function house(globalData: GlobalData) {
houseMenu = new Menu("Hausverwaltung", subTitle, new Point(50, 50), null, null);
globalData.InMenu = true;
game.ui.inMenu = true;
var rentInItem: UIMenuItem;
var cancelOwnRentalItem: UIMenuItem;
@@ -76,7 +72,7 @@ export default function house(globalData: GlobalData) {
});
cancelRentalsMenu.ItemSelect.on((item: UIMenuItem, index: number) => {
mp.events.callRemote("CLIENT:House_CancelUserRental", item.Text);
game.events.callServer("House_CancelUserRental", item.Text);
houseRentals--;
cancelRentalsItem.SetRightLabel(houseRentals.toString());
if (houseRentals === 0) {
@@ -107,14 +103,12 @@ export default function house(globalData: GlobalData) {
houseMenu.ItemSelect.on((item, index) => {
if (item === cancelItem) {
mp.events.call("SERVER:CloseHouseMenu");
houseMenu.Close();
} else if (item === buyHouseItem) {
mp.events.callRemote("CLIENT:House_BuyHouse");
mp.events.call("SERVER:CloseHouseMenu");
game.events.callServer("House_BuyHouse");
houseMenu.Close();
} else if (item === setRentalFeeItem) {
var rentalFeeInput = new InputHelper("Wie viel soll die Miete betragen?", globalData);
var rentalFeeInput = new InputHelper("Wie viel soll die Miete betragen?");
rentalFeeInput.show();
rentalFeeInput.getValue(data => {
if (isNaN(data)) {
@@ -123,36 +117,30 @@ export default function house(globalData: GlobalData) {
var rentalFee = parseInt(data);
mp.events.callRemote("CLIENT:House_SetRentalFee", rentalFee);
mp.events.call("SERVER:CloseHouseMenu");
game.events.callServer("House_SetRentalFee", rentalFee);
houseMenu.Close();
});
} else if (item === rentInItem) {
mp.events.callRemote("CLIENT:House_RentInHouse");
game.events.callServer("House_RentInHouse");
houseMenu.Close();
} else if (item === cancelOwnRentalItem) {
mp.events.callRemote("CLIENT:House_CancelOwnRental");
game.events.callServer("House_CancelOwnRental");
houseMenu.Close();
} else if (item === sellHouseItem) {
mp.events.callRemote("CLIENT:House_SellHouse");
game.events.callServer("House_SellHouse");
houseMenu.Close();
}
});
houseMenu.MenuClose.on(() => {
globalData.InMenu = false;
game.ui.inMenu = false;
});
}
}
mp.events.add("SERVER:CloseHouseMenu", () => {
mp.game.ui.clearHelp(true);
game.events.add("SERVER:CloseHouseMenu", () => {
game.ui.clearHelpText();
if (houseMenu != null) {
houseMenu.Close();
}
if (keyBound) {
keyBound = false;
mp.keys.unbind(0x45, false, keyPressHandler);
}
});
}
game.events.unbindKey(Key.E, false, keyPressHandler);
});

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@@ -6,7 +6,7 @@
import moneyFormat from "../moneyformat";
export default function (globalData: GlobalData): void {
export default function (globalData: IGlobalData): void {
var currentdate;
var dateString;
var timeString;

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@@ -1,4 +1,4 @@
export default function interiors(globalData: GlobalData) {
export default function interiors(globalData: IGlobalData) {
var keyBound = false;
var interiorId = -1;

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@@ -1,7 +1,7 @@
import { isNull } from "util";
export default function licenses(globalData: GlobalData): void {
export default function licenses(globalData: IGlobalData): void {
var licenseBrowser: BrowserMp = null;
var licenseTimer;

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@@ -4,7 +4,7 @@
* @copyright (c) 2008 - 2018 Life of German
*/
export default function playerList(globalData: GlobalData): void {
export default function playerList(globalData: IGlobalData): void {
var playerlistBrowser: BrowserMp = null;
var pList;

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@@ -7,7 +7,7 @@ let lastkilometer: Number = 0;
let lastPrice: Number = 0;
let totalPrice: Number = 0;
var myVar;
export default function taximeterInput(globalData: GlobalData) {
export default function taximeterInput(globalData: IGlobalData) {
mp.events.add("CLIENT:setFarePrice", () => {
/*
var textBox = new InputHelper("Setzen Sie ihre Fahrtkosten [2 - 50 $/km]", globalData);

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@@ -6,7 +6,7 @@ const UIMenuListItem = NativeUI.UIMenuListItem;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
export default function vehicleMenu(globalData: GlobalData) {
export default function vehicleMenu(globalData: IGlobalData) {
let menuBrowser: BrowserMp = null;
mp.events.add('ToggleVehicleMenu', () => {

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@@ -1,4 +1,4 @@
export default function wanteds(globalData: GlobalData) {
export default function wanteds(globalData: IGlobalData) {
var browser = mp.browsers.new("package://assets/html/wanteds/index.html");
mp.events.add("SERVER:SetWanteds", (count: number) => {

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@@ -9,7 +9,7 @@ const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
export default function itemShopList(globalData: GlobalData) {
export default function itemShopList(globalData: IGlobalData) {
const localPlayer = mp.players.local;

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@@ -23,7 +23,7 @@ const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
export default function clotheShopList(globalData: GlobalData) {
export default function clotheShopList(globalData: IGlobalData) {
const categoryTitles = {
clothes: {
1: "Masks",

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@@ -18,7 +18,7 @@ let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function drivingSchoolList(globalData: GlobalData) {
export default function drivingSchoolList(globalData: IGlobalData) {
var drivingMenu: NativeUI.Menu;

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@@ -18,7 +18,7 @@ let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function elevatorList(globalData: GlobalData) {
export default function elevatorList(globalData: IGlobalData) {
var elevatorMenu: NativeUI.Menu;

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@@ -8,7 +8,7 @@ const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
export default function factionInteraction(globalData: GlobalData) {
export default function factionInteraction(globalData: IGlobalData) {
var screenRes = mp.game.graphics.getScreenResolution(0, 0);
var player = mp.players.local;
var tasks;

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@@ -13,7 +13,7 @@ const Color = NativeUI.Color;
import { getStreetName, getZoneName } from '../streetnames';
export default function (globalData: GlobalData) {
export default function (globalData: IGlobalData) {
var menuClose = false;

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@@ -19,7 +19,7 @@ let eY = sY - 0.1;
let sizeMul = 0.08;
let yMul = 1.8;
export default function playerInteraction(globalData: GlobalData) {
export default function playerInteraction(globalData: IGlobalData) {
var nearbyPlayers = [];
let screenRes = mp.game.graphics.getScreenResolution(0, 0);

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@@ -20,7 +20,7 @@ cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function busRouteList(globalData: GlobalData) {
export default function busRouteList(globalData: IGlobalData) {
var routeMenu: NativeUI.Menu;
var routeTexts;

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@@ -20,7 +20,7 @@ cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function PilotRouteList(globalData: GlobalData) {
export default function PilotRouteList(globalData: IGlobalData) {
var routeMenu: NativeUI.Menu;
var routeTexts;

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@@ -1,6 +1,6 @@
import * as NativeUI from '../libs/NativeUI';
export default function (globalData: GlobalData) {
export default function (globalData: IGlobalData) {
mp.events.add("SERVER:Job_ShowJobMenu", (jobName: string, data: any) => {
if (globalData.InMenu) return;

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@@ -4,7 +4,7 @@
* @copyright (c) 2008 - 2018 Life of German
*/
export default function(globalData: GlobalData): void {
export default function(globalData: IGlobalData): void {
var loginBrowser: BrowserMp;
var loginCam: CameraMp = mp.cameras.new('login', new mp.Vector3(-1883.736, -781.4911, 78.27616), new mp.Vector3(3.185999, 0, -79.59519), 40);

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@@ -18,7 +18,7 @@ let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function jailList(globalData: GlobalData) {
export default function jailList(globalData: IGlobalData) {
var jailMenu: NativeUI.Menu;

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@@ -24,7 +24,7 @@ let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function dutyCloth(globalData: GlobalData) {
export default function dutyCloth(globalData: IGlobalData) {
var dutyMenu: NativeUI.Menu;

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@@ -9,7 +9,7 @@
const player = mp.players.local;
export default function keys(globalData: GlobalData) {
export default function keys(globalData: IGlobalData) {
var showInventory = false;
var showGui = true;

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@@ -27,7 +27,7 @@ let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function reportList(globalData: GlobalData) {
export default function reportList(globalData: IGlobalData) {
var reportMenu: NativeUI.Menu;

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@@ -18,7 +18,7 @@ let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function weaponList(globalData: GlobalData) {
export default function weaponList(globalData: IGlobalData) {
var weaponMenu: NativeUI.Menu;

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@@ -1,6 +1,6 @@
let player = mp.players.local;
export default function speedometer(globalData: GlobalData) {
export default function speedometer(globalData: IGlobalData) {
var dictLoaded = false;
var lockStatus = false;

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@@ -10,7 +10,7 @@ const UIMenuItem = NativeUI.UIMenuItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
export default function tuning(globalData: GlobalData) {
export default function tuning(globalData: IGlobalData) {
var keyBound = false;
const disableInput = [75, 278, 279, 280, 281, 23, 59, 60, 71, 72, 74];

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@@ -4,7 +4,7 @@
* @copyright (c) 2008 - 2019 Life of German
*/
export default function voice(globalData: GlobalData) {
export default function voice(globalData: IGlobalData) {
let dictLoaded = false;
const Use3d = true;

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@@ -1,5 +1,6 @@
import { IUi, IBrowser } from "../../game";
import { Menu } from "../../libs/NativeUI/index";
import { GlobalData } from "../..";
export default class RageUi implements IUi {
setHelpText(text: string): void {
@@ -11,9 +12,17 @@ export default class RageUi implements IUi {
mp.game.ui.clearHelp(true);
}
private _inMenu: boolean = false;
private _inChat: boolean = false;
private _activeMenu: Menu = null;
inChat: boolean = false;
get inChat() {
return this._inChat || GlobalData.InChat;
}
set inChat(value: boolean) {
this._inChat = value;
GlobalData.InChat = value;
}
get activeMenu(): Menu {
return this._activeMenu;
@@ -34,11 +43,12 @@ export default class RageUi implements IUi {
}
get inMenu() {
return this._inMenu;
return this._inMenu || GlobalData.InMenu;
}
set inMenu(value: boolean) {
this._inMenu = value;
GlobalData.InMenu = value;
this.toggleChat(!value);
}

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@@ -1,4 +1,4 @@
declare interface GlobalData {
declare interface IGlobalData {
InTuning: boolean,
HideGui: boolean,
InMenu: boolean,

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@@ -7,7 +7,7 @@
import { IGame } from './game';
import RageGame from './core/rage-mp/game';
let globalData: GlobalData = {
let globalData: IGlobalData = {
InTuning: false,
HideGui: false,
InChat: false,
@@ -26,6 +26,9 @@ let globalData: GlobalData = {
const game: IGame = new RageGame();
export default game;
export {
globalData as GlobalData
}
game.events.onPlayerCommand((cmd) => {
game.events.callServer("Command", cmd.split(' '));
@@ -35,8 +38,7 @@ var inMenu = false;
mp.game.vehicle.defaultEngineBehaviour = false;
import house from './Gui/house';
house(globalData);
require('./Gui/house');
import vehicleEntering from './vehiclesync/entering';
vehicleEntering(globalData);

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@@ -1,13 +1,15 @@
export default class InputHelper {
import { GlobalData } from "..";
export default class InputHelper {
private title: string;
private value: string;
private created: boolean;
private browser: BrowserMp;
private data: GlobalData;
private data: IGlobalData;
constructor(title: string, globalData: GlobalData) {
constructor(title: string, globalData?: IGlobalData) {
this.title = title;
this.data = globalData;
this.data = globalData || GlobalData;
this.cefTitleCall = this.cefTitleCall.bind(this);
mp.events.add('cef_request_title', this.cefTitleCall);

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@@ -1,6 +1,6 @@

export default function inventory(globalData: GlobalData): void {
export default function inventory(globalData: IGlobalData): void {
var invBrowser: BrowserMp = null;
var itemIdArr;

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@@ -1,4 +1,4 @@
export default function gangwarHandle(globalData: GlobalData) {
export default function gangwarHandle(globalData: IGlobalData) {
function inside(point, vs) {
let x = point[0],

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@@ -1,7 +1,7 @@
import * as NativeUI from '../libs/NativeUI';
import InputHelper from '../inputhelper';
export default function checkpointHandle(globalData: GlobalData) {
export default function checkpointHandle(globalData: IGlobalData) {
var count = 0;
var myVar;
var posCp;

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@@ -10,7 +10,7 @@ const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
const ListItem = NativeUI.ListItem;
export default function drivingSchoolHandle(globalData: GlobalData) {
export default function drivingSchoolHandle(globalData: IGlobalData) {
var keyBound = false;
var mainMenu: NativeUI.Menu;

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@@ -10,7 +10,7 @@ const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
const ListItem = NativeUI.ListItem;
export default function planeSchoolHandle(globalData: GlobalData) {
export default function planeSchoolHandle(globalData: IGlobalData) {
var keyBound = false;
var mainMenu: NativeUI.Menu;

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@@ -1,4 +1,4 @@
export default function vehicleEntering(globalData: GlobalData) {
export default function vehicleEntering(globalData: IGlobalData) {
mp.events.add('render', () => {
const controls = mp.game.controls;
if(globalData.InChat) return;

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@@ -2,6 +2,8 @@
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using GTANetworkAPI;
using ReallifeGamemode.Server.Core.API;
using ReallifeGamemode.Server.Core.RageMP;
namespace ReallifeGamemode.Database.Entities
{
@@ -28,11 +30,17 @@ namespace ReallifeGamemode.Database.Entities
[NotMapped]
public Vector3 Position => new Vector3(X, Y, Z);
[NotMapped]
public Position NewPosition => new Position(X, Y, Z);
[ForeignKey("Owner")]
public int? OwnerId { get; set; }
public User Owner { get; set; }
[NotMapped]
public Player User => Owner?.Player;
[NotMapped]
public IPlayer OwnerPlayer => new RagePlayer(User);
}
}

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@@ -4,6 +4,8 @@ using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Core.API;
using ReallifeGamemode.Server.Core.RageMP;
using ReallifeGamemode.Server.Types;
/**
@@ -104,6 +106,9 @@ namespace ReallifeGamemode.Database.Entities
get => NAPI.Pools.GetAllPlayers().Where(c => c.Name.ToLower() == this.Name.ToLower()).FirstOrDefault();
}
[NotMapped]
public IPlayer NewPlayer => new RagePlayer(Player);
public override string BankAccountName => Name;
}
}

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@@ -17,6 +17,8 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ReallifeGamemode.Server.Core.API\ReallifeGamemode.Server.Core.API.csproj" />
<ProjectReference Include="..\ReallifeGamemode.Server.Core.RageMP\ReallifeGamemode.Server.Core.RageMP.csproj" />
<ProjectReference Include="..\ReallifeGamemode.Server.Types\ReallifeGamemode.Server.Types.csproj" />
<ProjectReference Include="..\ReallifeGamemode.Services\ReallifeGamemode.Services.csproj" />
</ItemGroup>

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@@ -17,6 +17,8 @@ namespace ReallifeGamemode.Server.Core.API
ITextLabelAPI TextLabel { get; }
IBlipAPI Blip { get; }
void DisableDefaultCommandErrorMessages();
void DisableDefaultSpawnBehavior();
@@ -28,5 +30,7 @@ namespace ReallifeGamemode.Server.Core.API
void SetTime(int hour, int minute, int second);
void TriggerClientEventForAll(string eventName, params object[] args);
TEntity ToEntity<TEntity>(ushort handle) where TEntity : class, IEntity;
}
}

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@@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Core.API
{
public interface IBlip : IEntity
{
}
}

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@@ -0,0 +1,11 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Core.API
{
public interface IBlipAPI
{
IBlip CreateBlip(uint sprite, Position position, string name, byte color, byte alpha, float scale, float drawDistance, bool shortRange);
}
}

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@@ -12,6 +12,8 @@ namespace ReallifeGamemode.Server.Core.API
double Heading { get; set; }
uint Dimension { get; set; }
void Remove();
void SetSharedData<T>(string key, T data);

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@@ -22,7 +22,19 @@ namespace ReallifeGamemode.Server.Core.API
VehicleSeat VehicleSeat { get; }
void SendMessage(string message, ChatPrefix prefix = ChatPrefix.None) => SendRawMessage(prefix.GetValue() + message);
void SendMessage(string message, ChatPrefix prefix = ChatPrefix.None)
{
if (!message.EndsWith("!") || !message.EndsWith(".") || !message.EndsWith("?"))
{
message += prefix switch
{
ChatPrefix.Error => "!",
ChatPrefix.Usage => string.Empty,
_ => ".",
};
}
SendRawMessage(prefix.GetValue() + message);
}
void SendRawMessage(string message);

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@@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace ReallifeGamemode.Server.Core.Extensions
{
public static class IntegerExtensions
{
public static string ToMoneyString(this int? money)
{
return ToMoneyString(money ?? 0);
}
public static string ToMoneyString(this int money)
{
return "$" + string.Format(new CultureInfo("de-DE"), "{0:C0}", money).Replace("€", "").Trim();
}
}
}

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@@ -1,6 +1,7 @@
using System;
using System.Linq;
using System.Linq.Expressions;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Core.API;
@@ -10,14 +11,26 @@ namespace ReallifeGamemode.Server.Core.Extensions
{
public static class PlayerExtensions
{
public static User GetUser(this IPlayer player, DatabaseContext dbContext)
public static User GetUser(this IPlayer player, DatabaseContext dbContext, bool bankAccount = false, bool faction = false)
{
if (player == null)
{
return null;
}
return dbContext.Users.Where(u => u.Name == player.Name).FirstOrDefault();
var user = dbContext.Users.Where(u => u.Name == player.Name);
if (bankAccount)
{
user = user.Include(u => u.BankAccount);
}
if (faction)
{
user = user.Include(u => u.Faction);
}
return user.FirstOrDefault();
}
public static AdminLevel GetAdminLevel(this IPlayer player, DatabaseContext dbContext)
@@ -39,5 +52,7 @@ namespace ReallifeGamemode.Server.Core.Extensions
{
return player.GetAdminLevel(dbContext) >= level;
}
public static bool IsLoggedIn(this IPlayer player) => player.GetSharedData("isLoggedIn", false);
}
}

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@@ -16,6 +16,8 @@ namespace ReallifeGamemode.Server.Core.RageMP
public ITextLabelAPI TextLabel => new RageTextLabelAPI();
public IBlipAPI Blip => new RageBlipAPI();
public void DisableDefaultCommandErrorMessages()
{
NAPI.Server.SetCommandErrorMessage(null);
@@ -61,5 +63,18 @@ namespace ReallifeGamemode.Server.Core.RageMP
{
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:" + eventName, args);
}
public TEntity ToEntity<TEntity>(ushort handle) where TEntity : class, IEntity
{
return typeof(TEntity).Name switch
{
"IPlayer" => new RagePlayer(new NetHandle(handle, EntityType.Player).Entity<Player>()) as TEntity,
"IVehicle" => new RageVehicle(new NetHandle(handle, EntityType.Vehicle).Entity<Vehicle>()) as TEntity,
"IMarker" => new RageMarker(new NetHandle(handle, EntityType.Marker).Entity<Marker>()) as TEntity,
"ITextLabel" => new RageTextLabel(new NetHandle(handle, EntityType.TextLabel).Entity<TextLabel>()) as TEntity,
"IColShape" => new RageColShape(new NetHandle(handle, EntityType.Colshape).Entity<ColShape>()) as TEntity,
_ => null,
};
}
}
}

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@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Server.Core.API;
namespace ReallifeGamemode.Server.Core.RageMP
{
class RageBlip : RageEntity, IBlip
{
private Blip blip;
public RageBlip(Blip blip) : base(blip)
{
this.blip = blip;
}
}
}

View File

@@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Server.Core.API;
namespace ReallifeGamemode.Server.Core.RageMP
{
class RageBlipAPI : IBlipAPI
{
public IBlip CreateBlip(uint sprite, Position position, string name, byte color, byte alpha, float scale, float drawDistance, bool shortRange)
{
return new RageBlip(NAPI.Blip.CreateBlip(sprite, position.ToVector3(), scale, color, name, alpha, drawDistance, shortRange));
}
}
}

View File

@@ -35,6 +35,8 @@ namespace ReallifeGamemode.Server.Core.RageMP
}
}
public uint Dimension { get => entity.Dimension; set => entity.Dimension = value; }
public RageEntity(GTANetworkAPI.Entity rageEntity)
{
entity = rageEntity;
@@ -57,7 +59,9 @@ namespace ReallifeGamemode.Server.Core.RageMP
return fallback;
}
return (entity.GetSharedData<string>(key)).DeserializeJson<T>();
var data = entity.GetSharedData<string>(key);
return data.DeserializeJson<T>();
}
}
}

View File

@@ -0,0 +1,144 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Core.API;
using ReallifeGamemode.Server.Core.Extensions;
using ReallifeGamemode.Server.Core.Managers;
using ReallifeGamemode.Server.Types;
namespace ReallifeGamemode.Server.Core.Commands.Admin
{
class HouseCommand : AdminCommand
{
public override string CommandName => "house";
protected override AdminLevel AdminLevel => AdminLevel.HEADADMIN;
public override string HelpText => "[add / remove / price / type / reloadhouses]";
public void Handle(IPlayer player, string option1, string option2 = null)
{
using var dbContext = GetDbContext();
option1 = option1?.ToLower();
var houseManager = Main.GetScript<HouseManager>();
if (option1 == "add")
{
House nearHouse = houseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse != null)
{
player.SendMessage("In der Nähe ist schon ein Haus", ChatPrefix.Error);
return;
}
House house = new House()
{
Price = 0,
Type = "Haus",
X = (float)player.Position.X,
Y = (float)player.Position.Y,
Z = (float)player.Position.Z
};
dbContext.Houses.Add(house);
dbContext.SaveChanges();
houseManager.LoadHouse(house);
player.SendNotification("Das Haus wurde erstellt");
return;
}
else if (option1 == "remove")
{
House nearHouse = houseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse == null)
{
player.SendMessage("In deiner Nähe befindet sich kein Haus", ChatPrefix.Error);
return;
}
if (nearHouse.OwnerId != null)
{
dbContext.Users.Where(u => u.Id == nearHouse.OwnerId).First().HouseId = null;
}
foreach (HouseRental rental in dbContext.HouseRentals.Include(r => r.User).Where(r => r.HouseId == nearHouse.Id))
{
rental.User.NewPlayer.SendRawMessage("!{#81F7BE}* Dein Mietvertrag wurde administrativ aufgelöst!");
dbContext.HouseRentals.Remove(rental);
}
dbContext.Houses.Remove(nearHouse);
dbContext.SaveChanges();
houseManager.RemoveHouse(nearHouse);
player.SendNotification("Das Haus wurde gelöscht");
return;
}
else if (option1 == "price")
{
if (!int.TryParse(option2, out int price))
{
player.SendMessage("/house price [Price]", ChatPrefix.Usage);
return;
}
House nearHouse = houseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse == null)
{
player.SendMessage("In deiner Nähe befindet sich kein Haus", ChatPrefix.Error);
return;
}
nearHouse.Price = price;
dbContext.SaveChanges();
houseManager.RemoveHouse(nearHouse);
houseManager.LoadHouse(nearHouse);
player.SendNotification("Der Hauspreis wurde gesetzt");
return;
}
else if (option1 == "type")
{
if (option2 == null)
{
player.SendMessage("/house type [Type]", ChatPrefix.Usage);
return;
}
House nearHouse = houseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse == null)
{
player.SendMessage("In deiner Nähe befindet sich kein Haus", ChatPrefix.Error);
return;
}
nearHouse.Type = option2;
dbContext.SaveChanges();
houseManager.RemoveHouse(nearHouse);
houseManager.LoadHouse(nearHouse);
player.SendNotification("Der Haustyp wurde gesetzt");
return;
}
else if (option1 == "reloadhouses")
{
houseManager.ReloadAllHouses();
player.SendNotification("Alle Häuser wurden neu geladen");
return;
}
player.SendMessage("/house [add / remove / price / type / reloadhouses]", ChatPrefix.Usage);
}
}
}

View File

@@ -23,6 +23,6 @@ namespace ReallifeGamemode.Server.Core.Commands
Log = LogManager.GetLogger(this.GetType());
}
protected DatabaseContext GetDbContext() => Main.GetDbContext();
protected DatabaseContext GetDbContext(bool useLoggerFactory = true) => Main.GetDbContext(useLoggerFactory);
}
}

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Text;
using ReallifeGamemode.Server.Core.API;
using ReallifeGamemode.Server.Core.Extensions;
namespace ReallifeGamemode.Server.Core.Commands.User
{
@@ -9,7 +10,7 @@ namespace ReallifeGamemode.Server.Core.Commands.User
{
public override bool CanExecute(IPlayer player)
{
return player.GetSharedData("loggedIn", false);
return player.IsLoggedIn();
}
}
}

View File

@@ -64,7 +64,7 @@ namespace ReallifeGamemode.Server.Core
}
}
public static DatabaseContext GetDbContext(bool useLoggerFactory = false)
public static DatabaseContext GetDbContext(bool useLoggerFactory = true)
{
return new DatabaseContext(useLoggerFactory);
}

View File

@@ -0,0 +1,407 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Core.API;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Core.Extensions;
using System.Linq;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Common;
namespace ReallifeGamemode.Server.Core.Managers
{
class HouseManager : Script
{
private readonly Dictionary<int, IMarker> houseMarkers = new Dictionary<int, IMarker>();
private readonly Dictionary<int, ITextLabel> houseLabels = new Dictionary<int, ITextLabel>();
private readonly Dictionary<int, IColShape> houseColShapes = new Dictionary<int, IColShape>();
private readonly Dictionary<int, IBlip> houseBlips = new Dictionary<int, IBlip>();
private readonly Dictionary<int, List<IPlayer>> playerInColShape = new Dictionary<int, List<IPlayer>>();
public HouseManager()
{
EventHandler.RegisterClientEvent("House_BuyHouse", HouseManagerBuyHouseEvent);
EventHandler.RegisterClientEvent("House_SetRentalFee", HouseManagerSetRentalFeeEvent);
EventHandler.RegisterClientEvent("House_CancelUserRental", HouseManagerCancelUserRentalEvent);
EventHandler.RegisterClientEvent("House_RentInHouse", HouseManagerRentInHouseEvent);
EventHandler.RegisterClientEvent("House_CancelOwnRental", HouseManagerCancelOwnRentalEvent);
EventHandler.RegisterClientEvent("House_SellHouse", HouseManagerSellHouseEvent);
LoadHouses();
}
private void LoadHouses()
{
using var dbContext = GetDbContext();
var houses = dbContext.Houses.Include(h => h.Owner);
foreach (House house in houses)
{
LoadHouse(house);
}
}
public void LoadHouse(House house)
{
Position housePos = new Position(house.X, house.Y, house.Z);
playerInColShape[house.Id] = new List<IPlayer>();
houseMarkers[house.Id] = Api.Marker.CreateMarker(MarkerType.VerticalCylinder, housePos.Subtract(new Position(0, 0, 1.7)), new Position(), new Position(), 1.6f, Color.White);
string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{(house.Price == 0 ? "~r~Nicht verkäuflich" : house.Price.ToMoneyString())}";
if (house.OwnerId != null)
{
text = $"{house.Type}\n~s~Besitzer: ~y~{house.Owner.Name}";
if (house.RentalFee != 0)
{
text += $"\n~s~Mietpreis: ~g~{house.RentalFee.ToMoneyString()}";
}
}
else
{
//houseBlips[house.Id] = NAPI.Blip.CreateBlip(40, house.Position, 0.7f, 11, "Haus", shortRange: true); too many blips
}
houseLabels[house.Id] = Api.TextLabel.CreateTextLabel(text, housePos, 10f, 1f, 0, new Color(255, 255, 255));
if (house.Price != 0)
{
houseColShapes[house.Id] = Api.ColShape.CreateCyclinder(housePos.Subtract(new Position(0, 0, 2)), 4.0f, 2f);
houseColShapes[house.Id].OnEntityEnter += HouseManager_OnEntityEnterColShape;
houseColShapes[house.Id].OnEntityExit += HouseManager_OnEntityExitColShape;
}
}
private void HouseManager_OnEntityExitColShape(IColShape colShape, IPlayer client)
{
if (!client.IsLoggedIn() || client.IsInVehicle) return;
if (!houseColShapes.ContainsValue(colShape))
{
return;
}
int houseId = houseColShapes.Where(p => p.Value.Handle == colShape.Handle).FirstOrDefault().Key;
playerInColShape[houseId].Remove(client);
client.TriggerEvent("CloseHouseMenu");
}
private void HouseManager_OnEntityEnterColShape(IColShape colShape, IPlayer client)
{
if (!client.IsLoggedIn() || client.IsInVehicle) return;
if (!houseColShapes.ContainsValue(colShape))
{
return;
}
using (var dbContext = GetDbContext())
{
int houseId = houseColShapes.Where(p => p.Value.Handle == colShape.Handle).FirstOrDefault().Key;
playerInColShape[houseId].Add(client);
House house = GetHouseById(houseId, dbContext);
User user = client.GetUser(dbContext);
client.TriggerEvent("ShowHouseMenu");
SendPlayerHouseData(client, house);
}
}
public House GetHouseById(int id, DatabaseContext dbContext)
{
return dbContext.Houses.Where(h => h.Id == id).Include(h => h.Owner).FirstOrDefault();
}
private void SendPlayerHouseData(IPlayer player, House house)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
var userHouseStatus = -1;
if (house.OwnerId == null) userHouseStatus = 0;
else if (house.OwnerId == user?.Id) userHouseStatus = 1;
else if (dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).Count() == 1) userHouseStatus = 2;
var rentals = dbContext.HouseRentals.Where(h => h.HouseId == house.Id).Include(h => h.User).Select(h => h.User.Name).ToList();
var newHouse = new
{
OwnerName = house.Owner?.Name,
house.RentalFee,
house.Price,
house.Type,
Rentals = rentals
};
player.TriggerEvent("SetHouseData", newHouse.SerializeJson(), userHouseStatus);
}
}
public void RemoveHouse(House house)
{
if (houseMarkers.ContainsKey(house.Id))
{
houseMarkers[house.Id].Remove();
houseMarkers.Remove(house.Id);
}
if (houseLabels.ContainsKey(house.Id))
{
houseLabels[house.Id].Remove();
houseLabels.Remove(house.Id);
}
if (houseColShapes.ContainsKey(house.Id))
{
houseColShapes[house.Id].Remove();
houseColShapes.Remove(house.Id);
}
if (houseBlips.ContainsKey(house.Id))
{
houseBlips[house.Id].Remove();
houseBlips.Remove(house.Id);
}
foreach (IPlayer client in playerInColShape[house.Id])
{
client.TriggerEvent("CloseHouseMenu");
}
}
public House GetNearHouse(Position position, DatabaseContext dbContext)
{
return dbContext.Houses.Where(h => h.NewPosition.DistanceTo(position) <= 5f).Include(h => h.Owner).OrderBy(h => h.NewPosition.DistanceTo(position)).FirstOrDefault();
}
public void ReloadAllHouses()
{
using (var dbContext = new DatabaseContext())
{
foreach (House house in dbContext.Houses.Include(h => h.Owner).ToList())
{
RemoveHouse(house);
LoadHouse(house);
}
}
}
private void HouseManagerBuyHouseEvent(IPlayer player, params object[] args)
{
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext, bankAccount: true);
if (user.HouseId != null)
{
player.SendMessage("Du kann nicht mehrere Häuser besitzen", ChatPrefix.Error);
return;
}
House house = GetNearHouse(player.Position, dbContext);
var userBank = user.BankAccount;
if (userBank.Balance < house.Price)
{
player.SendMessage($"Du hast nicht genug Geld für das Haus ({house.Price.ToMoneyString()})", ChatPrefix.Error);
return;
}
house.Owner = user;
user.House = house;
userBank.Balance -= house.Price;
dbContext.SaveChanges();
RemoveHouse(house);
LoadHouse(house);
}
private void HouseManagerSetRentalFeeEvent(IPlayer player, params object[] args)
{
var rentalFee = args[0].ToInt();
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
player.SendMessage("Du besitzt kein Haus", ChatPrefix.Error);
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
if (DateTime.Now - house.LastRentSetTime < TimeSpan.FromDays(7))
{
DateTime newPossibility = house.LastRentSetTime.AddDays(7);
string dateStr = newPossibility.ToLongDateString();
string timeStr = newPossibility.ToShortTimeString();
player.SendNotification(
$"~r~Die Miete wurde in den letzten 7 Tagen schon verändert. Die nächste Änderung kann am {dateStr} um {timeStr} Uhr geändert werden.");
return;
}
if (rentalFee < 0)
{
player.SendNotification("~r~Die Miete darf kein negativer Betrag sein!");
return;
}
if (rentalFee > 5000)
{
player.SendNotification($"~r~Die Miete darf einen Preis von {5000.ToMoneyString()} nicht überschreiten!");
return;
}
house.LastRentSetTime = DateTime.Now;
house.RentalFee = rentalFee;
dbContext.SaveChanges();
player.SendNotification($"Der Mietpreis wurde auf ~g~{rentalFee.ToMoneyString()}~s~ gesetzt");
RemoveHouse(house);
LoadHouse(house);
}
private void HouseManagerCancelUserRentalEvent(IPlayer player, params object[] args)
{
string userName = args[0] as string;
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
player.SendMessage("Du besitzt kein Haus", ChatPrefix.Error);
return;
}
User target = dbContext.Users.Where(u => u.Name == userName).FirstOrDefault();
if (target == null)
{
player.SendNotification("~r~Dieser Spieler wurde nicht gefunden.");
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == target.Id).FirstOrDefault();
if (rental == null)
{
player.SendNotification("~r~Der Spieler ist nicht in deinem Haus eingemietet");
return;
}
dbContext.HouseRentals.Remove(rental);
dbContext.SaveChanges();
target.NewPlayer?.SendNotification($"~y~{player.Name}~s~ hat deinen Mietvertrag ~g~gekündigt~s~.");
player.SendNotification("Du hast dem Spieler ~y~" + target.Name + "~s~ den Mietvertrag gekündigt.");
SendPlayerHouseData(player, house);
}
private void HouseManagerRentInHouseEvent(IPlayer player, params object[] args)
{
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext);
House house = GetNearHouse(player.Position, dbContext);
if (house == null)
{
player.SendMessage("In deiner Nähe ist kein Haus", ChatPrefix.Error);
return;
}
if (house.RentalFee == 0)
{
player.SendMessage("Dieses Haus hat keinen Platz für Mieter", ChatPrefix.Error);
return;
}
HouseRental newRental = new HouseRental
{
HouseId = house.Id,
UserId = user.Id
};
dbContext.HouseRentals.Add(newRental);
dbContext.SaveChanges();
player.SendNotification("~g~Du hast dich in das Haus eingemietet");
house.OwnerPlayer?.SendNotification($"~y~{player.Name}~s~ hat sich in dein Haus eingemietet.");
SendPlayerHouseData(player, house);
}
private void HouseManagerCancelOwnRentalEvent(IPlayer player, params object[] args)
{
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext);
House house = GetNearHouse(player.Position, dbContext);
if (house == null)
{
player.SendMessage("In deiner Nähe ist kein Haus", ChatPrefix.Error);
return;
}
HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).FirstOrDefault();
if (rental == null)
{
player.SendNotification("~r~Du bist nin diesem Haus nicht eingemietet");
return;
}
dbContext.HouseRentals.Remove(rental);
dbContext.SaveChanges();
player.SendNotification("~g~Du hast den Mietvertrag gekündigt.");
house.OwnerPlayer?.SendNotification($"~y~{player.Name}~s~ hat seinen Mietvertrag gekündigt.");
RemoveHouse(house);
LoadHouse(house);
SendPlayerHouseData(player, house);
}
private void HouseManagerSellHouseEvent(IPlayer player, params object[] args)
{
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
player.SendMessage("Du besitzt kein Haus", ChatPrefix.Error);
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
house.OwnerId = null;
user.HouseId = null;
var backMoney = (int)(house.Price * 0.4);
player.SendMessage("Du bekommst vom Hausverkauf ~g~" + backMoney.ToMoneyString() + "~s~ zurück.");
user.BankAccount.Balance += backMoney;
dbContext.SaveChanges();
player.SendMessage("!{#81F7BE}* Du hast dein Haus verkauft.");
RemoveHouse(house);
LoadHouse(house);
SendPlayerHouseData(player, house);
}
}
}

View File

@@ -21,6 +21,6 @@ namespace ReallifeGamemode.Server.Core
Log = LogManager.GetLogger(GetType());
}
protected DatabaseContext GetDbContext() => Main.GetDbContext();
protected DatabaseContext GetDbContext(bool useLoggerFactory = true) => Main.GetDbContext(useLoggerFactory);
}
}

View File

@@ -4,7 +4,7 @@ using System.Text;
namespace ReallifeGamemode.Server.Types
{
public class CommandArgumentCountMismatchException : Exception
public class CommandArgumentCountMismatchException : SendHelpTextException
{
}

View File

@@ -2793,144 +2793,10 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, "~b~[ADMIN]~s~ Die Türen wurden erfolgreich neugeladen.");
}
[Command("house", "~m~Benutzung: ~s~/house [add / remove / price / type / reloadhouses]", GreedyArg = true)]
public void CmdAdminHouse(Player player, string option1 = null, string option2 = null)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
option1 = option1?.ToLower();
if (option1 == "add")
{
House nearHouse = HouseManager.GetNearHouse(player.Position);
if (nearHouse != null)
{
ChatService.ErrorMessage(player, "In der Nähe ist schon ein Haus");
return;
}
using (var dbContext = new DatabaseContext())
{
House house = new House()
{
Price = 0,
Type = "Haus",
X = player.Position.X,
Y = player.Position.Y,
Z = player.Position.Z
};
dbContext.Houses.Add(house);
dbContext.SaveChanges();
HouseManager.LoadHouse(house);
player.SendNotification("Das Haus wurde erstellt");
}
return;
}
else if (option1 == "remove")
{
using (var dbContext = new DatabaseContext())
{
House nearHouse = HouseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse == null)
{
ChatService.ErrorMessage(player, "In deiner Nähe befindet sich kein Haus");
return;
}
if (nearHouse.OwnerId != null)
{
dbContext.Users.Where(u => u.Id == nearHouse.OwnerId).First().HouseId = null;
}
foreach (HouseRental rental in dbContext.HouseRentals.Include(r => r.User).Where(r => r.HouseId == nearHouse.Id))
{
rental.User.Player?.SendChatMessage("!{#81F7BE}* Dein Mietvertrag wurde administrativ aufgelöst!");
dbContext.HouseRentals.Remove(rental);
}
dbContext.Houses.Remove(nearHouse);
dbContext.SaveChanges();
HouseManager.RemoveHouse(nearHouse);
player.SendNotification("Das Haus wurde gelöscht");
}
return;
}
else if (option1 == "price")
{
if (!int.TryParse(option2, out int price))
{
ChatService.SendMessage(player, "~m~Benutzung: ~s~/house price [Price]");
return;
}
using (var dbContext = new DatabaseContext())
{
House nearHouse = HouseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse == null)
{
ChatService.ErrorMessage(player, "In deiner Nähe befindet sich kein Haus");
return;
}
nearHouse.Price = price;
dbContext.SaveChanges();
HouseManager.RemoveHouse(nearHouse);
HouseManager.LoadHouse(nearHouse);
player.SendNotification("Der Hauspreis wurde gesetzt");
}
return;
}
else if (option1 == "type")
{
if (option2 == null)
{
ChatService.ErrorMessage(player, "~m~Benutzung: ~s~/house type [Type]");
return;
}
using (var dbContext = new DatabaseContext())
{
House nearHouse = HouseManager.GetNearHouse(player.Position, dbContext);
if (nearHouse == null)
{
ChatService.ErrorMessage(player, "In deiner Nähe befindet sich kein Haus");
return;
}
nearHouse.Type = option2;
dbContext.SaveChanges();
HouseManager.RemoveHouse(nearHouse);
HouseManager.LoadHouse(nearHouse);
player.SendNotification("Der Haustyp wurde gesetzt");
}
return;
}
else if (option1 == "reloadhouses")
{
HouseManager.ReloadAllHouses();
player.SendNotification("Alle Häuser wurden neu geladen");
return;
}
player.SendChatMessage("~m~Benutzung: ~s~/house [add / remove / price / type / reloadhouses]");
}
//[Command("house", "~m~Benutzung: ~s~/house [add / remove / price / type / reloadhouses]", GreedyArg = true)]
//public void CmdAdminHouse(Player player, string option1 = null, string option2 = null)
//{
//}
[Command("paydaydrop", "~m~Benutzung: ~s~/paydaydrop")]
public void CmdAdminPaydaydrop(Player player)

View File

@@ -10,6 +10,7 @@ using ReallifeGamemode.Server.Wanted;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Database.Entities;
using Newtonsoft.Json;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
@@ -52,6 +53,7 @@ namespace ReallifeGamemode.Server.Events
player.Name = username;
player.TriggerEvent("SERVER:Login_Success");
player.SetData("isLoggedIn", true);
player.SetSharedData("isLoggedIn", JsonConvert.SerializeObject(true));
player.SetData("spec", true);
player.SetData("duty", false);
player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney, 0);

View File

@@ -96,7 +96,7 @@ namespace ReallifeGamemode.Server
CityHallManager.LoadCityHall();
JobManager.LoadJobs();
TaxiDriverJob.StartTaxiTimer();
HouseManager.LoadHouses();
//HouseManager.LoadHouses();
DrivingSchool.DrivingSchool.Setup();
PlaneSchool.Setup();
Gangwar.Gangwar.loadTurfs();

View File

@@ -12,439 +12,432 @@ using System.Text;
namespace ReallifeGamemode.Server.Managers
{
public class HouseManager : Script
{
private static readonly Dictionary<int, NetHandle> houseMarkers = new Dictionary<int, NetHandle>();
private static readonly Dictionary<int, NetHandle> houseLabels = new Dictionary<int, NetHandle>();
private static readonly Dictionary<int, NetHandle> houseColShapes = new Dictionary<int, NetHandle>();
private static readonly Dictionary<int, NetHandle> houseBlips = new Dictionary<int, NetHandle>();
private static readonly Dictionary<int, List<Player>> playerInColShape = new Dictionary<int, List<Player>>();
public static async void LoadHouses()
{
using (var dbContext = new DatabaseContext())
{
List<House> houses = await dbContext.Houses.Include(h => h.Owner).ToListAsync();
foreach (House house in houses)
{
LoadHouse(house, true);
}
}
}
public static async void ReloadAllHouses()
{
using (var dbContext = new DatabaseContext())
{
foreach (House house in await dbContext.Houses.Include(h => h.Owner).ToListAsync())
{
RemoveHouse(house);
LoadHouse(house, false);
}
}
}
public static House GetNearHouse(Vector3 position, DatabaseContext dbContext = null)
{
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).Include(h => h.Owner).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
}
}
else
{
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).Include(h => h.Owner).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
}
}
public void AddHouse(string type, int price, Vector3 position)
{
using (var dbContext = new DatabaseContext())
{
var house = new House()
{
Price = price,
Type = type,
X = position.X,
Y = position.Y,
Z = position.Z
};
dbContext.Houses.Add(house);
dbContext.SaveChanges();
LoadHouse(house);
}
}
public static House GetHouseById(int id, DatabaseContext dbContext = null)
{
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{
return dbContext.Houses.Where(h => h.Id == id).Include(h => h.Owner).FirstOrDefault();
}
}
else
{
return dbContext.Houses.Where(h => h.Id == id).Include(h => h.Owner).FirstOrDefault();
}
}
public static void LoadHouse(House house, bool loadUser = true)
{
if (loadUser) house = house.Refresh();
playerInColShape[house.Id] = new List<Player>();
houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255)).Handle;
string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{(house.Price == 0 ? "~r~Nicht verkäuflich" : house.Price.ToMoneyString())}";
if (house.OwnerId != null)
{
text = $"{house.Type}\n~s~Besitzer: ~y~{house.Owner.Name}";
if (house.RentalFee != 0)
{
text += $"\n~s~Mietpreis: ~g~{house.RentalFee.ToMoneyString()}";
}
}
else
{
//houseBlips[house.Id] = NAPI.Blip.CreateBlip(40, house.Position, 0.7f, 11, "Haus", shortRange: true); too many blips
}
houseLabels[house.Id] = NAPI.TextLabel.CreateTextLabel(text, house.Position, 10f, 1f, 0, new Color(255, 255, 255));
if (house.Price != 0)
{
houseColShapes[house.Id] = NAPI.ColShape.CreateCylinderColShape(house.Position.Subtract(new Vector3(0, 0, 2)), 2.0f, 5f);
houseColShapes[house.Id].Entity<ColShape>().OnEntityEnterColShape += HouseManager_OnEntityEnterColShape;
houseColShapes[house.Id].Entity<ColShape>().OnEntityExitColShape += HouseManager_OnEntityExitColShape;
}
}
private static void HouseManager_OnEntityExitColShape(ColShape colShape, Player client)
{
if (!client.IsLoggedIn() || client.IsInVehicle) return;
if (!houseColShapes.ContainsValue(colShape.Handle))
{
return;
}
int houseId = houseColShapes.Where(p => p.Value.Value == colShape.Handle.Value).FirstOrDefault().Key;
playerInColShape[houseId].Remove(client);
client.TriggerEvent("SERVER:CloseHouseMenu");
}
private static void HouseManager_OnEntityEnterColShape(ColShape colShape, Player client)
{
if (!client.IsLoggedIn() || client.IsInVehicle) return;
if (!houseColShapes.ContainsValue(colShape.Handle))
{
return;
}
int houseId = houseColShapes.Where(p => p.Value.Value == colShape.Handle.Value).FirstOrDefault().Key;
playerInColShape[houseId].Add(client);
House house = GetHouseById(houseId);
User user = client.GetUser();
client.TriggerEvent("SERVER:ShowHouseMenu");
SendPlayerHouseData(client, house);
}
private static void SendPlayerHouseData(Player player, House house)
{
User user = player.GetUser();
var userHouseStatus = -1;
using (var dbContext = new DatabaseContext())
{
if (house.OwnerId == null) userHouseStatus = 0;
else if (house.OwnerId == user?.Id) userHouseStatus = 1;
else if (dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).Count() == 1) userHouseStatus = 2;
var rentals = dbContext.HouseRentals.Where(h => h.HouseId == house.Id).Include(h => h.User).Select(h => h.User.Name).ToList();
var newHouse = new
{
OwnerName = house.Owner?.Name,
house.RentalFee,
house.Price,
house.Type,
Rentals = rentals
};
player.TriggerEvent("SERVER:SetHouseData", JsonConvert.SerializeObject(newHouse), userHouseStatus);
}
}
public static void RemoveHouse(House house)
{
if (houseMarkers.ContainsKey(house.Id))
{
houseMarkers[house.Id].Entity<Marker>().Delete();
houseMarkers.Remove(house.Id);
}
if (houseLabels.ContainsKey(house.Id))
{
houseLabels[house.Id].Entity<TextLabel>().Delete();
houseLabels.Remove(house.Id);
}
if (houseColShapes.ContainsKey(house.Id))
{
houseColShapes[house.Id].Entity<ColShape>().Delete();
houseColShapes.Remove(house.Id);
}
if (houseBlips.ContainsKey(house.Id))
{
houseBlips[house.Id].Entity<Blip>().Delete();
houseBlips.Remove(house.Id);
}
foreach (Player client in playerInColShape[house.Id])
{
client.TriggerEvent("SERVER:CloseHouseMenu");
}
}
[RemoteEvent("CLIENT:House_BuyHouse")]
public void HouseManagerBuyHouseEvent(Player player)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (user.HouseId != null)
{
ChatService.ErrorMessage(player, "Du kann nicht mehrere Häuser besitzen");
return;
}
House house = GetNearHouse(player.Position, dbContext);
var userBank = user.BankAccount;
if (userBank.Balance < house.Price)
{
ChatService.ErrorMessage(player, $"Du hast nicht genug Geld für das Haus ({house.Price.ToMoneyString()})");
return;
}
house.Owner = user;
user.House = house;
userBank.Balance -= house.Price;
dbContext.SaveChanges();
RemoveHouse(house);
LoadHouse(house);
}
}
[RemoteEvent("CLIENT:House_SetRentalFee")]
public void HouseManagerSetRentalFeeEvent(Player player, int rentalFee)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
ChatService.ErrorMessage(player, "Du besitzt kein Haus");
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
if (DateTime.Now - house.LastRentSetTime < TimeSpan.FromDays(7))
{
DateTime newPossibility = house.LastRentSetTime.AddDays(7);
string dateStr = newPossibility.ToLongDateString();
string timeStr = newPossibility.ToShortTimeString();
player.SendNotification(
$"~r~Die Miete wurde in den letzten 7 Tagen schon verändert. Die nächste Änderung kann am {dateStr} um {timeStr} Uhr geändert werden.");
return;
}
if (rentalFee < 0)
{
player.SendNotification("~r~Die Miete darf kein negativer Betrag sein!");
return;
}
if (rentalFee > 5000)
{
player.SendNotification($"~r~Die Miete darf einen Preis von {5000.ToMoneyString()} nicht überschreiten!");
return;
}
house.LastRentSetTime = DateTime.Now;
house.RentalFee = rentalFee;
dbContext.SaveChanges();
player.SendNotification($"Der Mietpreis wurde auf ~g~{rentalFee.ToMoneyString()}~s~ gesetzt");
RemoveHouse(house);
LoadHouse(house);
}
}
[RemoteEvent("CLIENT:House_CancelUserRental")]
public void HouseManagerCancelUserRentalEvent(Player player, string userName)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
ChatService.ErrorMessage(player, "Du besitzt kein Haus");
return;
}
User target = dbContext.Users.Where(u => u.Name == userName).FirstOrDefault();
if (target == null)
{
player.SendNotification("~r~Dieser Spieler wurde nicht gefunden.");
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == target.Id).FirstOrDefault();
if (rental == null)
{
player.SendNotification("~r~Der Spieler ist nicht in deinem Haus eingemietet");
return;
}
dbContext.HouseRentals.Remove(rental);
dbContext.SaveChanges();
target.Player?.SendNotification($"~y~{player.Name}~s~ hat deinen Mietvertrag ~g~gekündigt~s~.");
player.SendNotification("Du hast dem Spieler ~y~" + target.Name + "~s~ den Mietvertrag gekündigt.");
SendPlayerHouseData(player, house);
}
}
[RemoteEvent("CLIENT:House_RentInHouse")]
public void HouseManagerRentInHouseEvent(Player player)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
House house = GetNearHouse(player.Position, dbContext);
if (house == null)
{
ChatService.ErrorMessage(player, "In deiner Nähe ist kein Haus");
return;
}
if (house.RentalFee == 0)
{
player.SendChatMessage("~r~Dieses Haus hat keinen Platz für Mieter!");
return;
}
HouseRental newRental = new HouseRental
{
HouseId = house.Id,
UserId = user.Id
};
dbContext.HouseRentals.Add(newRental);
dbContext.SaveChanges();
player.SendNotification("~g~Du hast dich in das Haus eingemietet");
house.User?.SendNotification($"~y~{player.Name}~s~ hat sich in dein Haus eingemietet.");
SendPlayerHouseData(player, house);
}
}
[RemoteEvent("CLIENT:House_CancelOwnRental")]
public void HouseManagerCancelOwnRentalEvent(Player player)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
House house = GetNearHouse(player.Position, dbContext);
if (house == null)
{
ChatService.ErrorMessage(player, "In deiner Nähe ist kein Haus");
return;
}
HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).FirstOrDefault();
if (rental == null)
{
player.SendNotification("~r~Du bist nin diesem Haus nicht eingemietet");
return;
}
dbContext.HouseRentals.Remove(rental);
dbContext.SaveChanges();
player.SendNotification("~g~Du hast den Mietvertrag gekündigt.");
house.User?.SendNotification($"~y~{player.Name}~s~ hat seinen Mietvertrag gekündigt.");
RemoveHouse(house);
LoadHouse(house);
SendPlayerHouseData(player, house);
}
}
[RemoteEvent("CLIENT:House_SellHouse")]
public void HouseManagerSellHouseEvent(Player player)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
ChatService.ErrorMessage(player, "Du besitzt kein Haus");
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
house.OwnerId = null;
user.HouseId = null;
//public class HouseManager : Script
//{
// private static readonly Dictionary<int, NetHandle> houseMarkers = new Dictionary<int, NetHandle>();
// private static readonly Dictionary<int, NetHandle> houseLabels = new Dictionary<int, NetHandle>();
// private static readonly Dictionary<int, NetHandle> houseColShapes = new Dictionary<int, NetHandle>();
// private static readonly Dictionary<int, NetHandle> houseBlips = new Dictionary<int, NetHandle>();
// private static readonly Dictionary<int, List<Player>> playerInColShape = new Dictionary<int, List<Player>>();
// public static async void LoadHouses()
// {
// }
// public static async void ReloadAllHouses()
// {
// using (var dbContext = new DatabaseContext())
// {
// foreach (House house in await dbContext.Houses.Include(h => h.Owner).ToListAsync())
// {
// RemoveHouse(house);
// LoadHouse(house, false);
// }
// }
// }
// public static House GetNearHouse(Vector3 position, DatabaseContext dbContext = null)
// {
// if (dbContext == null)
// {
// using (dbContext = new DatabaseContext())
// {
// return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).Include(h => h.Owner).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
// }
// }
// else
// {
// return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).Include(h => h.Owner).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
// }
// }
// public void AddHouse(string type, int price, Vector3 position)
// {
// using (var dbContext = new DatabaseContext())
// {
// var house = new House()
// {
// Price = price,
// Type = type,
// X = position.X,
// Y = position.Y,
// Z = position.Z
// };
// dbContext.Houses.Add(house);
// dbContext.SaveChanges();
// LoadHouse(house);
// }
// }
// public static House GetHouseById(int id, DatabaseContext dbContext = null)
// {
// if (dbContext == null)
// {
// using (dbContext = new DatabaseContext())
// {
// return dbContext.Houses.Where(h => h.Id == id).Include(h => h.Owner).FirstOrDefault();
// }
// }
// else
// {
// return dbContext.Houses.Where(h => h.Id == id).Include(h => h.Owner).FirstOrDefault();
// }
// }
// public static void LoadHouse(House house, bool loadUser = true)
// {
// if (loadUser) house = house.Refresh();
// playerInColShape[house.Id] = new List<Player>();
// houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255)).Handle;
// string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{(house.Price == 0 ? "~r~Nicht verkäuflich" : house.Price.ToMoneyString())}";
// if (house.OwnerId != null)
// {
// text = $"{house.Type}\n~s~Besitzer: ~y~{house.Owner.Name}";
// if (house.RentalFee != 0)
// {
// text += $"\n~s~Mietpreis: ~g~{house.RentalFee.ToMoneyString()}";
// }
// }
// else
// {
// //houseBlips[house.Id] = NAPI.Blip.CreateBlip(40, house.Position, 0.7f, 11, "Haus", shortRange: true); too many blips
// }
// houseLabels[house.Id] = NAPI.TextLabel.CreateTextLabel(text, house.Position, 10f, 1f, 0, new Color(255, 255, 255));
// if (house.Price != 0)
// {
// houseColShapes[house.Id] = NAPI.ColShape.CreateCylinderColShape(house.Position.Subtract(new Vector3(0, 0, 2)), 2.0f, 5f);
// houseColShapes[house.Id].Entity<ColShape>().OnEntityEnterColShape += HouseManager_OnEntityEnterColShape;
// houseColShapes[house.Id].Entity<ColShape>().OnEntityExitColShape += HouseManager_OnEntityExitColShape;
// }
// }
// private static void HouseManager_OnEntityExitColShape(ColShape colShape, Player client)
// {
// if (!client.IsLoggedIn() || client.IsInVehicle) return;
// if (!houseColShapes.ContainsValue(colShape.Handle))
// {
// return;
// }
// int houseId = houseColShapes.Where(p => p.Value.Value == colShape.Handle.Value).FirstOrDefault().Key;
// playerInColShape[houseId].Remove(client);
// client.TriggerEvent("SERVER:CloseHouseMenu");
// }
// private static void HouseManager_OnEntityEnterColShape(ColShape colShape, Player client)
// {
// if (!client.IsLoggedIn() || client.IsInVehicle) return;
// if (!houseColShapes.ContainsValue(colShape.Handle))
// {
// return;
// }
// int houseId = houseColShapes.Where(p => p.Value.Value == colShape.Handle.Value).FirstOrDefault().Key;
// playerInColShape[houseId].Add(client);
// House house = GetHouseById(houseId);
// User user = client.GetUser();
// client.TriggerEvent("SERVER:ShowHouseMenu");
// SendPlayerHouseData(client, house);
// }
// private static void SendPlayerHouseData(Player player, House house)
// {
// User user = player.GetUser();
// var userHouseStatus = -1;
// using (var dbContext = new DatabaseContext())
// {
// if (house.OwnerId == null) userHouseStatus = 0;
// else if (house.OwnerId == user?.Id) userHouseStatus = 1;
// else if (dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).Count() == 1) userHouseStatus = 2;
// var rentals = dbContext.HouseRentals.Where(h => h.HouseId == house.Id).Include(h => h.User).Select(h => h.User.Name).ToList();
// var newHouse = new
// {
// OwnerName = house.Owner?.Name,
// house.RentalFee,
// house.Price,
// house.Type,
// Rentals = rentals
// };
// player.TriggerEvent("SERVER:SetHouseData", JsonConvert.SerializeObject(newHouse), userHouseStatus);
// }
// }
// public static void RemoveHouse(House house)
// {
// if (houseMarkers.ContainsKey(house.Id))
// {
// houseMarkers[house.Id].Entity<Marker>().Delete();
// houseMarkers.Remove(house.Id);
// }
// if (houseLabels.ContainsKey(house.Id))
// {
// houseLabels[house.Id].Entity<TextLabel>().Delete();
// houseLabels.Remove(house.Id);
// }
// if (houseColShapes.ContainsKey(house.Id))
// {
// houseColShapes[house.Id].Entity<ColShape>().Delete();
// houseColShapes.Remove(house.Id);
// }
// if (houseBlips.ContainsKey(house.Id))
// {
// houseBlips[house.Id].Entity<Blip>().Delete();
// houseBlips.Remove(house.Id);
// }
// foreach (Player client in playerInColShape[house.Id])
// {
// client.TriggerEvent("SERVER:CloseHouseMenu");
// }
// }
// [RemoteEvent("CLIENT:House_BuyHouse")]
// public void HouseManagerBuyHouseEvent(Player player)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// if (user.HouseId != null)
// {
// ChatService.ErrorMessage(player, "Du kann nicht mehrere Häuser besitzen");
// return;
// }
// House house = GetNearHouse(player.Position, dbContext);
// var userBank = user.BankAccount;
// if (userBank.Balance < house.Price)
// {
// ChatService.ErrorMessage(player, $"Du hast nicht genug Geld für das Haus ({house.Price.ToMoneyString()})");
// return;
// }
// house.Owner = user;
// user.House = house;
// userBank.Balance -= house.Price;
// dbContext.SaveChanges();
// RemoveHouse(house);
// LoadHouse(house);
// }
// }
// [RemoteEvent("CLIENT:House_SetRentalFee")]
// public void HouseManagerSetRentalFeeEvent(Player player, int rentalFee)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// if (user.HouseId == null)
// {
// ChatService.ErrorMessage(player, "Du besitzt kein Haus");
// return;
// }
// House house = GetHouseById(user.HouseId.Value, dbContext);
// if (DateTime.Now - house.LastRentSetTime < TimeSpan.FromDays(7))
// {
// DateTime newPossibility = house.LastRentSetTime.AddDays(7);
// string dateStr = newPossibility.ToLongDateString();
// string timeStr = newPossibility.ToShortTimeString();
// player.SendNotification(
// $"~r~Die Miete wurde in den letzten 7 Tagen schon verändert. Die nächste Änderung kann am {dateStr} um {timeStr} Uhr geändert werden.");
// return;
// }
// if (rentalFee < 0)
// {
// player.SendNotification("~r~Die Miete darf kein negativer Betrag sein!");
// return;
// }
// if (rentalFee > 5000)
// {
// player.SendNotification($"~r~Die Miete darf einen Preis von {5000.ToMoneyString()} nicht überschreiten!");
// return;
// }
// house.LastRentSetTime = DateTime.Now;
// house.RentalFee = rentalFee;
// dbContext.SaveChanges();
// player.SendNotification($"Der Mietpreis wurde auf ~g~{rentalFee.ToMoneyString()}~s~ gesetzt");
// RemoveHouse(house);
// LoadHouse(house);
// }
// }
// [RemoteEvent("CLIENT:House_CancelUserRental")]
// public void HouseManagerCancelUserRentalEvent(Player player, string userName)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// if (user.HouseId == null)
// {
// ChatService.ErrorMessage(player, "Du besitzt kein Haus");
// return;
// }
// User target = dbContext.Users.Where(u => u.Name == userName).FirstOrDefault();
// if (target == null)
// {
// player.SendNotification("~r~Dieser Spieler wurde nicht gefunden.");
// return;
// }
// House house = GetHouseById(user.HouseId.Value, dbContext);
// HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == target.Id).FirstOrDefault();
// if (rental == null)
// {
// player.SendNotification("~r~Der Spieler ist nicht in deinem Haus eingemietet");
// return;
// }
// dbContext.HouseRentals.Remove(rental);
// dbContext.SaveChanges();
// target.Player?.SendNotification($"~y~{player.Name}~s~ hat deinen Mietvertrag ~g~gekündigt~s~.");
// player.SendNotification("Du hast dem Spieler ~y~" + target.Name + "~s~ den Mietvertrag gekündigt.");
// SendPlayerHouseData(player, house);
// }
// }
// [RemoteEvent("CLIENT:House_RentInHouse")]
// public void HouseManagerRentInHouseEvent(Player player)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// House house = GetNearHouse(player.Position, dbContext);
// if (house == null)
// {
// ChatService.ErrorMessage(player, "In deiner Nähe ist kein Haus");
// return;
// }
// if (house.RentalFee == 0)
// {
// player.SendChatMessage("~r~Dieses Haus hat keinen Platz für Mieter!");
// return;
// }
// HouseRental newRental = new HouseRental
// {
// HouseId = house.Id,
// UserId = user.Id
// };
// dbContext.HouseRentals.Add(newRental);
// dbContext.SaveChanges();
// player.SendNotification("~g~Du hast dich in das Haus eingemietet");
// house.User?.SendNotification($"~y~{player.Name}~s~ hat sich in dein Haus eingemietet.");
// SendPlayerHouseData(player, house);
// }
// }
// [RemoteEvent("CLIENT:House_CancelOwnRental")]
// public void HouseManagerCancelOwnRentalEvent(Player player)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// House house = GetNearHouse(player.Position, dbContext);
// if (house == null)
// {
// ChatService.ErrorMessage(player, "In deiner Nähe ist kein Haus");
// return;
// }
// HouseRental rental = dbContext.HouseRentals.Where(h => h.HouseId == house.Id && h.UserId == user.Id).FirstOrDefault();
// if (rental == null)
// {
// player.SendNotification("~r~Du bist nin diesem Haus nicht eingemietet");
// return;
// }
// dbContext.HouseRentals.Remove(rental);
// dbContext.SaveChanges();
// player.SendNotification("~g~Du hast den Mietvertrag gekündigt.");
// house.User?.SendNotification($"~y~{player.Name}~s~ hat seinen Mietvertrag gekündigt.");
// RemoveHouse(house);
// LoadHouse(house);
// SendPlayerHouseData(player, house);
// }
// }
// [RemoteEvent("CLIENT:House_SellHouse")]
// public void HouseManagerSellHouseEvent(Player player)
// {
// using (var dbContext = new DatabaseContext())
// {
// User user = player.GetUser(dbContext);
// if (user.HouseId == null)
// {
// ChatService.ErrorMessage(player, "Du besitzt kein Haus");
// return;
// }
// House house = GetHouseById(user.HouseId.Value, dbContext);
// house.OwnerId = null;
// user.HouseId = null;
var backMoney = (int)(house.Price * 0.4);
ChatService.SendMessage(player, "Du bekommst vom Hausverkauf ~g~" + backMoney.ToMoneyString() + "~s~ zurück.");
// var backMoney = (int)(house.Price * 0.4);
// ChatService.SendMessage(player, "Du bekommst vom Hausverkauf ~g~" + backMoney.ToMoneyString() + "~s~ zurück.");
user.BankAccount.Balance += backMoney;
dbContext.SaveChanges();
player.SendChatMessage("!{#81F7BE}* Du hast dein Haus verkauft.");
RemoveHouse(house);
LoadHouse(house);
SendPlayerHouseData(player, house);
}
}
}
// user.BankAccount.Balance += backMoney;
// dbContext.SaveChanges();
// player.SendChatMessage("!{#81F7BE}* Du hast dein Haus verkauft.");
// RemoveHouse(house);
// LoadHouse(house);
// SendPlayerHouseData(player, house);
// }
// }
//}
}