Merge interaction to develop
This commit is contained in:
@@ -20,6 +20,7 @@ using reallife_gamemode.Server.Saves;
|
||||
using reallife_gamemode.Server.Business;
|
||||
using System.Text.RegularExpressions;
|
||||
using reallife_gamemode.Server.Classes;
|
||||
using reallife_gamemode.Server.Factions.Medic;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Admin Commands (Admin.cs)
|
||||
@@ -1006,6 +1007,9 @@ namespace reallife_gamemode.Server.Commands
|
||||
target.SetData("isDead", false);
|
||||
NAPI.Player.SpawnPlayer(target, target.Position);
|
||||
target.Health = 100;
|
||||
|
||||
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == target.Name);
|
||||
Medic.RemoveTaskFromList(task);
|
||||
}
|
||||
|
||||
[Command("setarmor", "~m~Benutzung: ~s~/setarmor [Spieler] (Armor)")]
|
||||
@@ -1268,6 +1272,9 @@ namespace reallife_gamemode.Server.Commands
|
||||
|
||||
NAPI.Player.SpawnPlayer(managedClient, managedClient.Position);
|
||||
managedClient.Health = 100;
|
||||
|
||||
//MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == managedClient.Name);
|
||||
//Medic.RemoveTaskFromList(task);
|
||||
}
|
||||
|
||||
player.SendChatMessage("~b~Du hast " + playerRevided + " Spieler wiederbelebt.");
|
||||
|
||||
@@ -3,6 +3,7 @@ using Newtonsoft.Json;
|
||||
using reallife_gamemode.Model;
|
||||
using reallife_gamemode.Server.Entities;
|
||||
using reallife_gamemode.Server.Extensions;
|
||||
using reallife_gamemode.Server.Factions.Medic;
|
||||
using reallife_gamemode.Server.Services;
|
||||
using reallife_gamemode.Server.Util;
|
||||
using System;
|
||||
@@ -236,13 +237,16 @@ namespace reallife_gamemode.Server.Commands
|
||||
player.SendChatMessage("~r~[FEHLER]~s~ Du kannst dich nicht selbst wiederbeleben!");
|
||||
return;
|
||||
}
|
||||
player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
|
||||
|
||||
player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
|
||||
|
||||
deadPlayer.TriggerEvent("onPlayerRevived");
|
||||
deadPlayer.SendNotification("Du wurdest von ~r~" + player.Name + "~s~ wiederbelebt.");
|
||||
deadPlayer.SetData("isDead", false);
|
||||
NAPI.Player.SpawnPlayer(deadPlayer, deadPlayer.Position);
|
||||
deadPlayer.Health = 50;
|
||||
|
||||
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == deadPlayer.Name);
|
||||
Medic.RemoveTaskFromList(task);
|
||||
}
|
||||
|
||||
[Command("heal", "~m~Benutzung: ~s~/heal [Spieler]")] //TODO Eventuell noch mit Geldbetrag wie bei SA:MP
|
||||
|
||||
@@ -6,6 +6,7 @@ using GTANetworkAPI;
|
||||
using GTANetworkMethods;
|
||||
using reallife_gamemode.Model;
|
||||
using reallife_gamemode.Server.Extensions;
|
||||
using reallife_gamemode.Server.Factions.Medic;
|
||||
using reallife_gamemode.Server.Services;
|
||||
using reallife_gamemode.Server.Util;
|
||||
|
||||
@@ -76,6 +77,21 @@ namespace reallife_gamemode.Server.Events
|
||||
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
|
||||
}
|
||||
}
|
||||
//MEDIC AUFTRAG
|
||||
MedicTask reviveTask = new MedicTask()
|
||||
{
|
||||
Victim = player.Name,
|
||||
Position = player.Position,
|
||||
CauseOfDeath = reason.ToString(),
|
||||
Caller = null,
|
||||
Description = "Gestorben",
|
||||
Time = DateTime.Now,
|
||||
Type = 0,
|
||||
MedicName = "none"
|
||||
};
|
||||
Medic.AddTaskToList(reviveTask);
|
||||
|
||||
//TODO PICTURE NOTIFICATION + SOUND für Medics
|
||||
|
||||
using (var userDeath = new DatabaseContext())
|
||||
{
|
||||
|
||||
@@ -8,6 +8,7 @@ using reallife_gamemode.Model;
|
||||
using reallife_gamemode.Server.Classes;
|
||||
using reallife_gamemode.Server.Entities;
|
||||
using reallife_gamemode.Server.Extensions;
|
||||
using reallife_gamemode.Server.Factions.Medic;
|
||||
using reallife_gamemode.Server.Inventory;
|
||||
using reallife_gamemode.Server.Inventory.Interfaces;
|
||||
using reallife_gamemode.Server.Managers;
|
||||
@@ -60,12 +61,21 @@ namespace reallife_gamemode.Server.Events
|
||||
}
|
||||
player.TriggerEvent("showPlayerInteraction", JsonConvert.SerializeObject(nearbyPlayerList));
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendNotification("~r~Es ist niemand in deiner N\u00e4he!", false);
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:RIGHT_ARROW")]
|
||||
public void KeyPressRightArrow(Client player)
|
||||
{
|
||||
if (!player.IsLoggedIn()) return;
|
||||
User user = player.GetUser();
|
||||
switch (user.FactionId)
|
||||
{
|
||||
//LSFD
|
||||
case 2:
|
||||
player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetFaction().Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:E")]
|
||||
public void KeyPressE(Client player)
|
||||
{
|
||||
|
||||
87
Server/Factions/Medic/Medic.cs
Normal file
87
Server/Factions/Medic/Medic.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using reallife_gamemode.Server.Services;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Server Factions Medic Medic.cs
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
|
||||
namespace reallife_gamemode.Server.Factions.Medic
|
||||
{
|
||||
public class Medic : Script
|
||||
{
|
||||
public static List<MedicTask> ReviveTasks = new List<MedicTask>();
|
||||
public static List<MedicTask> HealTasks = new List<MedicTask>();
|
||||
public static List<MedicTask> FireTasks = new List<MedicTask>();
|
||||
|
||||
public static void AddTaskToList(MedicTask task)
|
||||
{
|
||||
switch (task.Type)
|
||||
{
|
||||
case 0:
|
||||
ReviveTasks.Add(task);
|
||||
break;
|
||||
case 1:
|
||||
HealTasks.Add(task);
|
||||
break;
|
||||
case 2:
|
||||
FireTasks.Add(task);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveTaskFromList(MedicTask task)
|
||||
{
|
||||
switch (task.Type)
|
||||
{
|
||||
case 0:
|
||||
ReviveTasks.Remove(task);
|
||||
break;
|
||||
case 1:
|
||||
HealTasks.Remove(task);
|
||||
break;
|
||||
case 2:
|
||||
FireTasks.Remove(task);
|
||||
break;
|
||||
}
|
||||
}
|
||||
[RemoteEvent("loadMedicTasks")]
|
||||
public void LoadMedicTasks(Client player, int type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case 0:
|
||||
player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
|
||||
break;
|
||||
case 1:
|
||||
player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
|
||||
break;
|
||||
case 2:
|
||||
player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
|
||||
break;
|
||||
}
|
||||
}
|
||||
[RemoteEvent("updateMedicTask")]
|
||||
public void UpdateMedicTasks(Client player, int type, int index, string medicName)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case 0:
|
||||
ReviveTasks[index].MedicName = medicName;
|
||||
break;
|
||||
case 1:
|
||||
HealTasks[index].MedicName = medicName;
|
||||
break;
|
||||
case 2:
|
||||
FireTasks[index].MedicName = medicName;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
26
Server/Factions/Medic/MedicTask.cs
Normal file
26
Server/Factions/Medic/MedicTask.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Server Factions Medic MedicTask.cs
|
||||
* @author VegaZ
|
||||
* @copyright (c) 2008 - 2018 Life of German
|
||||
*/
|
||||
|
||||
|
||||
namespace reallife_gamemode.Server.Factions.Medic
|
||||
{
|
||||
public class MedicTask
|
||||
{
|
||||
public string Victim { get; set; }
|
||||
public Vector3 Position { get; set; }
|
||||
public int Type { get; set; }
|
||||
public string CauseOfDeath { get; set; }
|
||||
public string Description { get; set; }
|
||||
public string Caller { get; set; }
|
||||
public DateTime Time { get; set; }
|
||||
public string MedicName { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -16,6 +16,11 @@ namespace reallife_gamemode.Server.Managers
|
||||
{
|
||||
public class InteractionManager : Script
|
||||
{
|
||||
#region Umgebungsinteraktionen PFEILTASTE-HOCH
|
||||
#endregion
|
||||
#region Eigeninteraktionen PFEILTASTE-RUNTER
|
||||
#endregion
|
||||
#region Spielerinteraktionen PFEILTASTE-LINKS
|
||||
[RemoteEvent("openTradeInventory")]
|
||||
public void OpenTradeInventory(Client player, string targetPlayer)
|
||||
{
|
||||
@@ -50,5 +55,8 @@ namespace reallife_gamemode.Server.Managers
|
||||
tradeRequester.TriggerEvent("unlockTradeItems");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#region Fraktionsinteraktionen / Jobinteraktionen PFEILTASTE-RECHTS
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user