Miese Corona Zeiten push für Lenhardt

This commit is contained in:
Siga
2020-05-10 19:19:53 +02:00
parent 15e4cec8ee
commit efbff34c21
159 changed files with 8042 additions and 8695 deletions

View File

@@ -1,20 +1,20 @@
using GTANetworkAPI;
using System.Text.RegularExpressions;
using GTANetworkAPI;
using ReallifeGamemode.Server.Services;
using System.Text.RegularExpressions;
namespace ReallifeGamemode.Server.Events
{
public class Chat : Script
{
[ServerEvent(Event.ChatMessage)]
public void ChatEvent(Player player, string message)
{
string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
if (serverMsg.Trim().Length == 0) return;
NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p =>
{
ChatService.SendMessage(p, $"{player.Name} sagt: {serverMsg}");//
});
[ServerEvent(Event.ChatMessage)]
public void ChatEvent(Player player, string message)
{
string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
if (serverMsg.Trim().Length == 0) return;
NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p =>
{
ChatService.SendMessage(p, $"{player.Name} sagt: {serverMsg}");
});
}
}
}
}
}

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@@ -1,12 +1,9 @@
using System;
using System;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Wanted;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
@@ -16,7 +13,7 @@ using ReallifeGamemode.Server.Wanted;
namespace ReallifeGamemode.Server.Events
{
class Connect : Script
internal class Connect : Script
{
[ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnected(Player player)
@@ -24,7 +21,6 @@ namespace ReallifeGamemode.Server.Events
player.SetData("isLoggedIn", false);
player.Position = new Vector3(-1883.736, -781.4911, -10);
using (var dbContext = new DatabaseContext())
{
if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == player.SocialClubName.ToLower()))
@@ -41,12 +37,10 @@ namespace ReallifeGamemode.Server.Events
}
}
if (IsPlayerBanned(player)) return;
player.TriggerEvent("SERVER:Login_ShowBrowser");
string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID: " + player.Handle.Value + "] (" + player.Address + ")";
ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
}
private bool IsPlayerBanned(Player player)

View File

@@ -1,13 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Factions.Medic;
using ReallifeGamemode.Server.Inventory;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Wanted;
/**
@@ -19,54 +22,53 @@ using ReallifeGamemode.Server.Wanted;
namespace ReallifeGamemode.Server.Events
{
public class Death : Script
{
[ServerEvent(Event.PlayerDeath)]
public void OnPlayerDeath(Player player, Player killer, uint reason)
{
if (!player.IsLoggedIn()) player.Kick();
player.SetData("isDead", true);
//TODO: Zum Full Release entfernen
ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
int? killerId;
float killerPosX;
float killerPosY;
float killerPosZ;
float killerHeading;
if (killer == null || killer.IsNull)
{
killerId = null;
killerPosX = -1;
killerPosY = -1;
killerPosZ = -1;
killerHeading = -1;
}
else
{
killerId = killer.GetUser().Id;
killerPosX = killer.Position.X;
killerPosY = killer.Position.Y;
killerPosZ = killer.Position.Z;
killerHeading = killer.Heading;
if (player.HasData("inGangWar") && killer.HasData("inGangWar"))
[ServerEvent(Event.PlayerDeath)]
public void OnPlayerDeath(Player player, Player killer, uint reason)
{
Gangwar.Gangwar.GangwarKill(killer, player);
}
if (!player.IsLoggedIn()) player.Kick();
player.SetData("isDead", true);
if (player != killer)
{
Autowanted.Check_AutoWanted(killer, player);
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + Managers.WeaponManager.GetCauseOfDeathByHash(reason) + ")";
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
}
}
//TODO: Zum Full Release entfernen
ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
int? killerId;
float killerPosX;
float killerPosY;
float killerPosZ;
float killerHeading;
if (killer == null || killer.IsNull)
{
killerId = null;
killerPosX = -1;
killerPosY = -1;
killerPosZ = -1;
killerHeading = -1;
}
else
{
killerId = killer.GetUser().Id;
killerPosX = killer.Position.X;
killerPosY = killer.Position.Y;
killerPosZ = killer.Position.Z;
killerHeading = killer.Heading;
if (player.HasData("inGangWar") && killer.HasData("inGangWar"))
{
Gangwar.Gangwar.GangwarKill(killer, player);
}
if (player != killer)
{
Autowanted.Check_AutoWanted(killer, player);
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + Managers.WeaponManager.GetCauseOfDeathByHash(reason) + ")";
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
}
}
User user = player.GetUser();
if (user.JailTime <= 0)
{
//MEDIC AUFTRAG
MedicTask reviveTask = new MedicTask()
{
@@ -81,49 +83,75 @@ namespace ReallifeGamemode.Server.Events
};
Medic.AddTaskToList(reviveTask);
if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
}
else
{
player.TriggerEvent("startDeathTimer", false);
if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
}
else
{
player.TriggerEvent("startDeathTimer", false);
}
//TODO PICTURE NOTIFICATION + SOUND für Medics
player.ClearAttachments();
using (var userDeath = new DatabaseContext())
{
List<UserItem> fItem = userDeath.UserItems.Where(u => u.UserId == user.Id).ToList();
foreach (var item in fItem)
{
IItem iItem = InventoryManager.GetItemById(item.ItemId);
if (iItem is IWeaponDealItem obj)
{
int amount = item.Amount;
Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
Random r = new Random();
GTANetworkAPI.Object grndObject;
Vector3 textPos = dropPosition;
dropPosition.Z -= 1.05f;
grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
userDeath.Remove(item);
}
}
var dead = new Database.Entities.Logs.Death
{
VictimId = player.GetUser().Id,
KillerId = killerId,
KillerPositionX = killerPosX,
KillerPositionY = killerPosY,
KillerPositionZ = killerPosZ,
KillerHeading = killerHeading,
VictimPositionX = player.Position.X,
VictimPositionY = player.Position.Y,
VictimPositionZ = player.Position.Z,
VictimHeading = player.Heading,
CauseOfDeath = reason.ToString()
};
userDeath.DeathLogs.Add(dead);
userDeath.SaveChanges();
}
}
//JailTime.cs
Jail.Check_PutBehindBars(player);
}
//TODO PICTURE NOTIFICATION + SOUND für Medics
using (var userDeath = new DatabaseContext())
[RemoteEvent("RespawnPlayerAtHospital")]
public void RespawnPlayerAtHospital(Player player)
{
var dead = new Database.Entities.Logs.Death
{
VictimId = player.GetUser().Id,
KillerId = killerId,
KillerPositionX = killerPosX,
KillerPositionY = killerPosY,
KillerPositionZ = killerPosZ,
KillerHeading = killerHeading,
VictimPositionX = player.Position.X,
VictimPositionY = player.Position.Y,
VictimPositionZ = player.Position.Z,
VictimHeading = player.Heading,
CauseOfDeath = reason.ToString()
};
userDeath.DeathLogs.Add(dead);
userDeath.SaveChanges();
player.SetData("isDead", false);
player.RemoveAllWeapons();
NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5));
}
}
//JailTime.cs
Jail.Check_PutBehindBars(player);
}
[RemoteEvent("RespawnPlayerAtHospital")]
public void RespawnPlayerAtHospital(Player player)
{
player.SetData("isDead", false);
player.RemoveAllWeapons();
NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5));
}
}
}
}

View File

@@ -1,16 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using GTANetworkAPI;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
@@ -21,50 +16,50 @@ using ReallifeGamemode.Server.Types;
namespace ReallifeGamemode.Server.Events
{
public class Disconnect : Script
{
[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnected(Player player, DisconnectionType type, string reason)
{
if (!player.IsLoggedIn()) return;
[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnected(Player player, DisconnectionType type, string reason)
{
if (!player.IsLoggedIn()) return;
if (type == DisconnectionType.Left)
{
NAPI.Util.ConsoleOutput(player.Name + " left");
}
if (type == DisconnectionType.Kicked)
{
NAPI.Util.ConsoleOutput(player.Name + " kicked");
}
if (type == DisconnectionType.Timeout)
{
NAPI.Util.ConsoleOutput(player.Name + " Timeoutet");
}
if (type == DisconnectionType.Left)
{
NAPI.Util.ConsoleOutput(player.Name + " left");
}
if (type == DisconnectionType.Kicked)
{
NAPI.Util.ConsoleOutput(player.Name + " kicked");
}
if (type == DisconnectionType.Timeout)
{
NAPI.Util.ConsoleOutput(player.Name + " Timeoutet");
}
if (GlobalHelper.DutyAdmins.Contains(player))
{
GlobalHelper.DutyAdmins.Remove(player);
}
if (GlobalHelper.DutyAdmins.Contains(player))
{
GlobalHelper.DutyAdmins.Remove(player);
}
if (player.GetUser().IsAdmin(AdminLevel.MAPPING))
{
ChatService.BroadcastAdmin("!{#FFFF00}*** " + player.Name + " hat den Server verlassen", AdminLevel.MAPPING);
}
if (player.GetUser().IsAdmin(AdminLevel.MAPPING))
{
ChatService.BroadcastAdmin("!{#FFFF00}*** " + player.Name + " hat den Server verlassen", AdminLevel.MAPPING);
}
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
if (job != null) job.StopJob(player, true);
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
if (job != null) job.StopJob(player, true);
using (var saveUser = new DatabaseContext())
{
var user = player.GetUser(saveUser);
Vector3 pos = player.Position;
using (var saveUser = new DatabaseContext())
{
var user = player.GetUser(saveUser);
Vector3 pos = player.Position;
user.PositionX = pos.X;
user.PositionY = pos.Y;
user.PositionZ = pos.Z;
saveUser.SaveChanges();
user.Dead = player.HasData("isDead") ? (bool)player.GetData<bool>("isDead") : false;
}
player.SetData("isLoggedIn", false);
user.PositionX = pos.X;
user.PositionY = pos.Y;
user.PositionZ = pos.Z;
saveUser.SaveChanges();
user.Dead = player.HasData("isDead") ? (bool)player.GetData<bool>("isDead") : false;
}
player.SetData("isLoggedIn", false);
}
}
}
}

View File

@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections.Generic;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
@@ -19,16 +17,16 @@ namespace ReallifeGamemode.Server.Events
return;
}
if (vehicle.HasMarkerBehind())
vehicle.RemoveMarkerBehind();
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
User u = client.GetUser();
if (u.FactionId != null && (!veh.GetOwners().Contains(u.FactionId.Value)) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
if (u.FactionId != null && (veh.GetOwners().Contains(u.FactionId.Value)) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
{
Vector3 vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
if (vector == new Vector3())
return;
List<Vector3> dealPoint = new List<Vector3>();
dealPoint.Add(vector);
dealPoint.Add(vehicle.GetData<Vector3>("weaponDealPoint"));
CheckPointHandle.StartCheckPointRoute(client, dealPoint, 5000, 1, 7, "loadWeaponTransport");
}
}

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@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Types;
@@ -10,51 +7,50 @@ using ReallifeGamemode.Server.WeaponDeal;
namespace ReallifeGamemode.Server.Events
{
public class EnterVehicleAttempt : Script
{
[ServerEvent(Event.PlayerEnterVehicleAttempt)]
public void OnPlayerEnterVehicleAttempt(Player player, GTANetworkAPI.Vehicle vehicle, sbyte seat)
{
if ((VehicleHash)vehicle.Model == VehicleHash.Dune3)
{
if (seat == 1) seat = 0;
else if (seat == 0) seat = 1;
}
if (seat != 0) return;
User u = player.GetUser();
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
if (!veh.GetOwners().Contains(player.GetUser().FactionId ?? 0) && !(u.IsAdmin(AdminLevel.HEADADMIN) && GlobalHelper.DutyAdmins.Contains(player)))
[ServerEvent(Event.PlayerEnterVehicleAttempt)]
public void OnPlayerEnterVehicleAttempt(Player player, GTANetworkAPI.Vehicle vehicle, sbyte seat)
{
if ((VehicleHash)vehicle.Model == VehicleHash.Burrito3)
{
if (WeaponDealManager.checkWeaponDbyVehicle(vehicle))
return;
}
player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return;
if ((VehicleHash)vehicle.Model == VehicleHash.Dune3)
{
if (seat == 1) seat = 0;
else if (seat == 0) seat = 1;
}
if (seat != 0) return;
User u = player.GetUser();
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
if (!veh.GetOwners().Contains(player.GetUser().FactionId ?? 0) && !(u.IsAdmin(AdminLevel.HEADADMIN) && GlobalHelper.DutyAdmins.Contains(player)))
{
if ((VehicleHash)vehicle.Model == VehicleHash.Burrito3)
{
if (WeaponDealManager.checkWeaponDbyVehicle(vehicle))
return;
}
player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return;
}
}
if (vehicle.GetServerVehicle() is SchoolVehicle sVeh)
{
if (!player.HasData("ActiveSchool"))
{
player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return;
}
if (sVeh.SchoolId != player.GetData<int>("ActiveSchool"))
{
player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return;
}
}
}
}
if (vehicle.GetServerVehicle() is SchoolVehicle sVeh)
{
if (!player.HasData("ActiveSchool"))
{
player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return;
}
if (sVeh.SchoolId != player.GetData<int>("ActiveSchool"))
{
player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return;
}
}
}
}
}

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@@ -1,12 +1,8 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.WeaponDeal;
namespace ReallifeGamemode.Server.Events
{
@@ -15,8 +11,11 @@ namespace ReallifeGamemode.Server.Events
[ServerEvent(Event.PlayerExitVehicleAttempt)]
public void OnPlayerExitVehicle(Player client, GTANetworkAPI.Vehicle vehicle)
{
if (client.VehicleSeat != -1)
if (client.VehicleSeat != 0)
return;
client.TriggerEvent("SERVER:setMarkerBehindVehicle", vehicle);
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
User u = client.GetUser();
@@ -25,6 +24,10 @@ namespace ReallifeGamemode.Server.Events
CheckPointHandle.RemovePlayerHandlerFromList(client);
client.TriggerEvent("destroyCP");
}
else if ((u.FactionId != null) && (veh.GetOwners().Contains(u.FactionId ?? 0)) && ((VehicleHash)vehicle.Model == VehicleHash.Burrito3) && vehicle.HasData("WeaponDealLoad") && vehicle.GetData<bool>("WeaponDealLoad") == true)
{
client.TriggerEvent("SERVER:setMarkerBehindVehicle", vehicle);
}
}
if (vehicle.GetServerVehicle() is SchoolVehicle vehS)
{

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@@ -1,15 +1,15 @@
using GTANetworkAPI;
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using System.Collections.Generic;
using System.Linq;
namespace ReallifeGamemode.Server.Events
{
class Faction : Script
internal class Faction : Script
{
[RemoteEvent("OnFactionRanksEdit")]
public void OnFactionRanksEdit(Player player, string jsonData)

View File

@@ -1,7 +1,5 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
@@ -9,72 +7,69 @@ using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Util;
using Newtonsoft.Json;
namespace ReallifeGamemode.Server.Events
{
public class Inventory : Script
{
[RemoteEvent("getNearVehicles")]
public void SrvEvent_GetNearVehicles(Player client)
{
var user = client.GetUser();
if (!client.IsInVehicle)
{
using (var context = new DatabaseContext())
[RemoteEvent("getNearVehicles")]
public void SrvEvent_GetNearVehicles(Player client)
{
foreach (GTANetworkAPI.Vehicle veh in NAPI.Pools.GetAllVehicles())
{
List<VehicleInventory> vehicleInventory = new List<VehicleInventory>();
if (veh.Position.DistanceTo(client.Position) < 5f)
var user = client.GetUser();
if (!client.IsInVehicle)
{
if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearLeft) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearRight) == DoorState.DoorOpen)
{
vehicleInventory = getVehItem(veh);
}
client.TriggerEvent("setVehiclesInventory", vehicleInventory.ToArray());
return;
using (var context = new DatabaseContext())
{
foreach (GTANetworkAPI.Vehicle veh in NAPI.Pools.GetAllVehicles())
{
List<VehicleInventory> vehicleInventory = new List<VehicleInventory>();
if (veh.Position.DistanceTo(client.Position) < 5f)
{
if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearLeft) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearRight) == DoorState.DoorOpen)
{
vehicleInventory = getVehItem(veh);
}
client.TriggerEvent("setVehiclesInventory", vehicleInventory.ToArray());
return;
}
}
}
}
}
}
}
}
public List<VehicleInventory> getVehItem(GTANetworkAPI.Vehicle veh)
{
List<string> iName = new List<string>();
List<int> iAmount = new List<int>();
List<int> iId = new List<int>();
List<VehicleInventory> vehicleInventory = new List<VehicleInventory>();
var inventoryWeight = 0;
using (var context = new DatabaseContext())
{
ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
List<VehicleItem> vehicleItems = context.VehicleItems.ToList().FindAll(i => i.VehicleId == serverVehicle.Id);
foreach (var vehItem in vehicleItems)
public List<VehicleInventory> getVehItem(GTANetworkAPI.Vehicle veh)
{
IItem iItem = InventoryManager.GetItemById(vehItem.ItemId);
var currentItemWeight = iItem.Gewicht * vehItem.Amount;
inventoryWeight += currentItemWeight;
iName.Add(iItem.Name);
iAmount.Add(vehItem.Amount);
iId.Add(iItem.Id);
List<string> iName = new List<string>();
List<int> iAmount = new List<int>();
List<int> iId = new List<int>();
List<VehicleInventory> vehicleInventory = new List<VehicleInventory>();
var inventoryWeight = 0;
using (var context = new DatabaseContext())
{
ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
List<VehicleItem> vehicleItems = context.VehicleItems.ToList().FindAll(i => i.VehicleId == serverVehicle.Id);
foreach (var vehItem in vehicleItems)
{
IItem iItem = InventoryManager.GetItemById(vehItem.ItemId);
var currentItemWeight = iItem.Gewicht * vehItem.Amount;
inventoryWeight += currentItemWeight;
iName.Add(iItem.Name);
iAmount.Add(vehItem.Amount);
iId.Add(iItem.Id);
}
var vehInv = new VehicleInventory
{
ID = serverVehicle.Id,
currentWeight = inventoryWeight,
totalWeight = 250,
ivehName = iName.ToArray(),
ivehAmount = iAmount.ToArray(),
ivehId = iId.ToArray()
};
vehicleInventory.Add(vehInv);
}
return vehicleInventory;
}
var vehInv = new VehicleInventory
{
ID = serverVehicle.Id,
currentWeight = inventoryWeight,
totalWeight = 250,
ivehName = iName.ToArray(),
ivehAmount = iAmount.ToArray(),
ivehId = iId.ToArray()
};
vehicleInventory.Add(vehInv);
}
return vehicleInventory;
}
}
}

View File

@@ -2,21 +2,21 @@
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Classes;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Classes;
using ReallifeGamemode.Server.DrivingSchool;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Factions.Medic;
using ReallifeGamemode.Server.Finance;
using ReallifeGamemode.Server.Inventory;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Database;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.DrivingSchool;
using ReallifeGamemode.Server.Types;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.WeaponDeal;
/**
* @overview Life of German Reallife - Event Key (Key.cs)
* @author VegaZ
@@ -46,6 +46,7 @@ namespace ReallifeGamemode.Server.Events
tempBlip.Transparency.ToString(), 200.ToString(), tempBlip.ShortRange.ToString(), 0.ToString(), 0.ToString());
player.SendNotification("~y~Blip~s~ erstellt!", false);
break;
case "atm":
SaveManager.OnSaveBlipData(player, "500", "Geldautomat", 0.7.ToString(), "11",
"0", "200", true.ToString(), 0.ToString(), 0.ToString());
@@ -170,7 +171,6 @@ namespace ReallifeGamemode.Server.Events
if (!player.IsLoggedIn()) return;
var user = player.GetUser();
if (user?.FactionId != null)
{
DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
@@ -179,7 +179,63 @@ namespace ReallifeGamemode.Server.Events
ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3));
ClotheshopPoint nearestClotheShopPoint = PositionManager.clotheshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
BehindVehiclePoint nearestBehindVehiclePoint = MarkerBehinVehicle.behindVehiclePoints.Find(s => s.marker.Position.DistanceTo(player.Position) <= 3 && (user.FactionId == 8 || user.FactionId == 7 || user.FactionId == 1 || user.FactionId == 3));
if (nearestBehindVehiclePoint != null)
{
if (player.HasAttachment("ammobox")) return;
using (var dbContext = new DatabaseContext())
{
List<VehicleItem> vehicleItems = dbContext.VehicleItems.Where(f => f.GetVehicle().GetVehicle() == nearestBehindVehiclePoint.vehicle && InventoryManager.GetItemById(f.ItemId) is IWeaponDealItem).ToList();
if (vehicleItems.Count == 0)
{
GTANetworkAPI.Vehicle vehicle = nearestBehindVehiclePoint.vehicle;
if (WeaponDealManager.checkWeaponDbyVehicle(vehicle))
{
vehicle.ResetData("WeaponDealLoad");
}
nearestBehindVehiclePoint.vehicle.RemoveMarkerBehind();
return;
}
foreach (var v in vehicleItems)
{
int itemToAdd = 0;
for (int i = 1; i <= v.Amount; i++)
{
if (InventoryManager.GetUserInventoryWeight(player) + (i * InventoryManager.GetItemById(v.ItemId).Gewicht) > 40000)
{
break;
}
else
{
itemToAdd = i;
}
}
if (itemToAdd == 0)
break;
v.Amount -= itemToAdd;
if (v.Amount <= 0)
dbContext.VehicleItems.Remove(v);
var newItem = new UserItem()
{
ItemId = v.ItemId,
Slot = v.Slot,
Amount = itemToAdd,
UserId = user.Id,
};
InventoryManager.AddItemToInventory(player, newItem.Id, newItem.Amount);
nearestBehindVehiclePoint.usePoint(player);
dbContext.SaveChanges();
return;
}
}
}
if (nearestDuty != null)// Duty Point
{
var nameTagColor = new Color(0, 0, 0);
@@ -259,7 +315,6 @@ namespace ReallifeGamemode.Server.Events
}
if (nearestWeapon != null) // Weapon Point
{
List<string> primarys = new List<string>();
List<string> secondarys = new List<string>();
List<string> melees = new List<string>();
@@ -271,11 +326,13 @@ namespace ReallifeGamemode.Server.Events
melees.Add("Keine");
specials.Add("Keine");
using (var context = new DatabaseContext())
{
if (player.HasAttachment("ammobox"))
{
player.AddAttachment("ammobox", true);
player.StopAnimation();
}
List<UserItem> fItem = context.UserItems.Where(u => u.UserId == user.Id).ToList();
foreach (var item in fItem)
@@ -285,7 +342,11 @@ namespace ReallifeGamemode.Server.Events
{
FactionWeapon weapon = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == iItem.Name).FirstOrDefault();
if (weapon == null)
{
context.Remove(item);
continue;
}
weapon.Ammount += item.Amount;
ChatService.SendMessage(player, item.Amount + " " + iItem.Name + " wurden im Waffenlager hinzugefürgt.");
context.Remove(item);
@@ -311,14 +372,17 @@ namespace ReallifeGamemode.Server.Events
if (user.FactionRank.Order >= weapon.Rank)
primarys.Add(weapon.WeaponModel.ToString());
break;
case 2:
if (user.FactionRank.Order >= weapon.Rank)
secondarys.Add(weapon.WeaponModel.ToString());
break;
case 3:
if (user.FactionRank.Order >= weapon.Rank)
melees.Add(weapon.WeaponModel.ToString());
break;
case 4:
if (user.FactionRank.Order >= weapon.Rank)
specials.Add(weapon.WeaponModel.ToString());
@@ -374,7 +438,8 @@ namespace ReallifeGamemode.Server.Events
public void KeyPressI(Player player)
{
if (!player.IsLoggedIn()) return;
InventoryManager.GetUserItems(player);
player.TriggerEvent("inventoryShow");
InventoryManager.SetBackpackItems(player);
}
[RemoteEvent("keyPress:O")]
@@ -429,9 +494,11 @@ namespace ReallifeGamemode.Server.Events
case 11:
tops.Add(cloth.ClothId.ToString());
break;
case 4:
legs.Add(cloth.ClothId.ToString());
break;
case 6:
shoes.Add(cloth.ClothId.ToString());
break;
@@ -441,7 +508,6 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("showDutyClothMenu", hats.ToArray(), tops.ToArray(), legs.ToArray(), shoes.ToArray());
}
}
}
[RemoteEvent("keyPress:L")]
@@ -526,7 +592,6 @@ namespace ReallifeGamemode.Server.Events
if (!player.IsInVehicle)
{
Vehicle.VehicleMenuLockCarEvent(player);
GroundItem.PickUpGroundItem(player);

View File

@@ -1,16 +1,14 @@
using System.Linq;
using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Wanted;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Database.Entities;
using Newtonsoft.Json;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
@@ -21,138 +19,141 @@ using Newtonsoft.Json;
namespace ReallifeGamemode.Server.Events
{
public class Login : Script
{
[RemoteEvent("CLIENT:Login_LoginRequest")]
public void OnPlayerLogin(Player player, string username, string password)
{
using (var dbContext = new DatabaseContext())
{
var user = dbContext.Users
.Include(u => u.Group)
.Include(u => u.BankAccount)
.SingleOrDefault(b => b.Name == username);
if (user == null)
[RemoteEvent("CLIENT:Login_LoginRequest")]
public void OnPlayerLogin(Player player, string username, string password)
{
player.TriggerEvent("SERVER:Login_Error", "Benutzer existiert nicht! Registriere dich zuerst!");
using (var dbContext = new DatabaseContext())
{
var user = dbContext.Users
.Include(u => u.Group)
.Include(u => u.BankAccount)
.SingleOrDefault(b => b.Name == username);
if (user == null)
{
player.TriggerEvent("SERVER:Login_Error", "Benutzer existiert nicht! Registriere dich zuerst!");
}
else
{
if (user.SocialClubName != player.SocialClubName && user.Password == NAPI.Util.GetHashSha256(password))
{
player.TriggerEvent("SERVER:Login_Error", "Dieser Benutzer gehört dir nicht!");
//TODO ?? Log einbauen für den bösen Bub.
player.Kick();
}
if (user.Password != NAPI.Util.GetHashSha256(password))
{
player.TriggerEvent("SERVER:Login_Error", "Passwort inkorrekt!");
}
else
{
player.Name = username;
player.TriggerEvent("SERVER:Login_Success");
player.SetData("isLoggedIn", true);
player.SetSharedData("isLoggedIn", JsonConvert.SerializeObject(true));
player.SetData("spec", true);
player.SetData("duty", false);
player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney, 0);
Gangwar.Gangwar.loadPlayer(player);
if (user.FactionLeader)
{
player.TriggerEvent("CLIENT:Turf_LoadLeaderBlip");
}
if (user.IsAdmin(AdminLevel.HEADADMIN))
{
player.SetData("editmode", false);
player.SetData("quicksavemode", "none");
}
var userBankAccount = user.BankAccount;
userBankAccount.Balance = userBankAccount.Balance;
user.Wanteds = user.Wanteds;
if (user.Group != null)
{
string msg = $"{player.Name} ist wieder online.";
ChatService.BroadcastGroup(msg, user.Group);
}
if (GlobalHelper.CustomJoinMessages.ContainsKey(player.SocialClubName))
{
ChatService.BroadcastAdmin("!{#FFFF00}*** " + GlobalHelper.CustomJoinMessages[player.SocialClubName] + " [ID: " + player.Handle.Value + "] (" + user.AdminLevel.GetName() + ")", AdminLevel.MAPPING);
}
else if (user.IsAdmin(AdminLevel.MAPPING))
{
ChatService.BroadcastAdmin("!{#FFFF00}*** " + user.Name + " [ID: " + player.Handle.Value + "]" + " hat sich als " + user.AdminLevel.GetName() + " eingeloggt!", AdminLevel.MAPPING);
}
var userItems = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
player.SetData("items", userItems);
switch (user.FactionId)
{
case null:
player.SetSharedData("blipColor", 0);
break;
case 8:
player.SetSharedData("blipColor", 83);
break;
case 7:
player.SetSharedData("blipColor", 52);
break;
case 4:
player.SetSharedData("blipColor", 5);
break;
}
if (user.CharacterId == null)
{
var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension");
currentPlayerCreatorDimension++;
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
player.Position = new Vector3(402.8664, -996.4108, -99.00027);
player.Rotation = new Vector3(0, 0, 180);
player.TriggerEvent("toggleCreator");
}
else
{
CharacterCreator.ApplyCharacter(player);
UpdateCharacterCloth.LoadCharacterDefaults(player);
if (user.JailTime <= 0)
{
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
}
else
{
Jail.Check_PutBehindBars(player);
}
}
player.TriggerEvent("draw", player.Name, player.Handle.Value);
if (user.Dead == true)
{
if (user.IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
player.Health = 0;
}
else
{
player.TriggerEvent("startDeathTimer", false);
player.Health = 0;
}
player.SetData("isDead", true);
}
else
{
player.SetData("isDead", false);
}
}
}
}
}
else
{
if (user.SocialClubName != player.SocialClubName && user.Password == NAPI.Util.GetHashSha256(password))
{
player.TriggerEvent("SERVER:Login_Error", "Dieser Benutzer gehört dir nicht!");
//TODO ?? Log einbauen für den bösen Bub.
player.Kick();
}
if (user.Password != NAPI.Util.GetHashSha256(password))
{
player.TriggerEvent("SERVER:Login_Error", "Passwort inkorrekt!");
}
else
{
player.Name = username;
player.TriggerEvent("SERVER:Login_Success");
player.SetData("isLoggedIn", true);
player.SetSharedData("isLoggedIn", JsonConvert.SerializeObject(true));
player.SetData("spec", true);
player.SetData("duty", false);
player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney, 0);
Gangwar.Gangwar.loadPlayer(player);
if (user.FactionLeader)
{
player.TriggerEvent("CLIENT:Turf_LoadLeaderBlip");
}
if (user.IsAdmin(AdminLevel.HEADADMIN))
{
player.SetData("editmode", false);
player.SetData("quicksavemode", "none");
}
var userBankAccount = user.BankAccount;
userBankAccount.Balance = userBankAccount.Balance;
user.Wanteds = user.Wanteds;
if (user.Group != null)
{
string msg = $"{player.Name} ist wieder online.";
ChatService.BroadcastGroup(msg, user.Group);
}
if (GlobalHelper.CustomJoinMessages.ContainsKey(player.SocialClubName))
{
ChatService.BroadcastAdmin("!{#FFFF00}*** " + GlobalHelper.CustomJoinMessages[player.SocialClubName] + " [ID: " + player.Handle.Value + "] (" + user.AdminLevel.GetName() + ")", AdminLevel.MAPPING);
}
else if (user.IsAdmin(AdminLevel.MAPPING))
{
ChatService.BroadcastAdmin("!{#FFFF00}*** " + user.Name + " [ID: " + player.Handle.Value + "]" + " hat sich als " + user.AdminLevel.GetName() + " eingeloggt!", AdminLevel.MAPPING);
}
var userItems = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
player.SetData("items", userItems);
switch (user.FactionId)
{
case null:
player.SetSharedData("blipColor", 0);
break;
case 8:
player.SetSharedData("blipColor", 83);
break;
case 7:
player.SetSharedData("blipColor", 52);
break;
case 4:
player.SetSharedData("blipColor", 5);
break;
}
if (user.CharacterId == null)
{
var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension");
currentPlayerCreatorDimension++;
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
player.Position = new Vector3(402.8664, -996.4108, -99.00027);
player.Rotation = new Vector3(0, 0, 180);
player.TriggerEvent("toggleCreator");
}
else
{
CharacterCreator.ApplyCharacter(player);
UpdateCharacterCloth.LoadCharacterDefaults(player);
if (user.JailTime <= 0)
{
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
}
else
{
Jail.Check_PutBehindBars(player);
}
}
player.TriggerEvent("draw", player.Name, player.Handle.Value);
if (user.Dead == true)
{
if (user.IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
player.Health = 0;
}
else
{
player.TriggerEvent("startDeathTimer", false);
player.Health = 0;
}
player.SetData("isDead", true);
}
else
{
player.SetData("isDead", false);
}
}
}
}
}
}
}

View File

@@ -1,7 +1,7 @@
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
/**
* @overview Life of German Reallife - Event Register (Register.cs)
@@ -11,7 +11,7 @@ using ReallifeGamemode.Database.Entities;
namespace ReallifeGamemode.Server.Events
{
class Register : Script
internal class Register : Script
{
[RemoteEvent("CLIENT:Login_RegisterRequest")]
public void OnPlayerRegister(Player player, string username, string password, string passwordRepeat)

View File

@@ -1,6 +1,6 @@
using GTANetworkAPI;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Models;
using System.Linq;
/**
* @overview Life of German Reallife - Event ResourceStop (ResourceStop.cs)
@@ -11,24 +11,24 @@ using System.Linq;
namespace ReallifeGamemode.Server.Events
{
public class ResourceStop : Script
{
[ServerEvent(Event.ResourceStop)]
public void OnResourceStop()
{
var users = NAPI.Pools.GetAllPlayers();
foreach (Player user in users)
{
using (var saveUsers = new DatabaseContext())
[ServerEvent(Event.ResourceStop)]
public void OnResourceStop()
{
var saveUser = saveUsers.Users.SingleOrDefault(u => u.Name == user.Name);
var users = NAPI.Pools.GetAllPlayers();
saveUser.PositionX = user.Position.X;
saveUser.PositionY = user.Position.Y;
saveUser.PositionZ = user.Position.Z;
saveUsers.SaveChanges();
foreach (Player user in users)
{
using (var saveUsers = new DatabaseContext())
{
var saveUser = saveUsers.Users.SingleOrDefault(u => u.Name == user.Name);
saveUser.PositionX = user.Position.X;
saveUser.PositionY = user.Position.Y;
saveUser.PositionZ = user.Position.Z;
saveUsers.SaveChanges();
}
}
}
}
}
}
}

View File

@@ -1,11 +1,9 @@
using GTANetworkAPI;
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections.Generic;
using GTANetworkAPI;
namespace ReallifeGamemode.Server.Events
{
class Siren : Script
internal class Siren : Script
{
private readonly Dictionary<NetHandle, bool> _sirenStates = new Dictionary<NetHandle, bool>();
@@ -21,7 +19,6 @@ namespace ReallifeGamemode.Server.Events
pV.SetSharedData("sirenSound", newValue);
NAPI.ClientEvent.TriggerClientEventForAll("toggleVehicleSiren", pV, newValue);
}
}
}

View File

@@ -9,255 +9,253 @@ using ReallifeGamemode.Server.Extensions;
namespace ReallifeGamemode.Server.Events
{
public class UpdateCharacterCloth : Script
{
[RemoteEvent("updateDutyProp")]
public void UpdateDutyProp(Player player, int componentId, int componentVariation)
{
if (componentId != -1)
{
player.SetAccessories(componentId, componentVariation, 0);
}
else
{
player.ClearAccessory(0);
player.ClearAccessory(1);
player.ClearAccessory(2);
}
}
[RemoteEvent("updateDutyCloth")]
public void UpdateDutyCloth(Player player, int componentId, int componentVariation)
{
if (componentId == 11)
{
//TODO Spezielle Duty Kleidung in Datenbank einpflegen (Ergibt bei Cop-Kleidung NULL)
using (var context = new DatabaseContext())
[RemoteEvent("updateDutyProp")]
public void UpdateDutyProp(Player player, int componentId, int componentVariation)
{
var character = player.GetUser().GetCharacter();
var combination = context.ClothCombinations.FirstOrDefault(c => c.Top == componentVariation && c.Gender == character.Gender);
player.SetClothes(11, componentVariation, 0);
if (combination != null)
{
player.SetClothes(3, combination.Torso, 0);
player.SetClothes(8, combination.Undershirt, 0);
}
}
}
else
{
player.SetClothes(componentId, componentVariation, 0);
}
}
[RemoteEvent("saveCharacterCloth")]
public void SaveDutyCloth(Player client, string JSlotType, string JSlotId, string JClothId)
{
using (var context = new DatabaseContext())
{
int[] slotType = JsonConvert.DeserializeObject<int[]>(JSlotType);
int[] slotId = JsonConvert.DeserializeObject<int[]>(JSlotId);
int[] clothId = JsonConvert.DeserializeObject<int[]>(JClothId);
User user = client.GetUser();
user = context.Users.FirstOrDefault(u => u.Id == user.Id);
var character = client.GetUser().GetCharacter();
var charClothes = context.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id);
if (charClothes == null)
{
for (var x = 0; x < slotType.Length; x++)
{
CharacterCloth newCloth = new CharacterCloth
if (componentId != -1)
{
UserId = user.Id,
Duty = true,
SlotType = (byte)slotType[x],
SlotId = slotId[x],
ClothId = clothId[x]
};
context.CharacterClothes.Add(newCloth);
}
if (user.GetCharacter().Gender == false)
{
CharacterCloth newTorso = new CharacterCloth
{
UserId = user.Id,
Duty = true,
SlotType = 0,
SlotId = 3,
ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Torso
};
CharacterCloth newUndershirt = new CharacterCloth
{
UserId = user.Id,
Duty = true,
SlotType = 0,
SlotId = 8,
ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Undershirt
};
context.CharacterClothes.Add(newTorso);
context.CharacterClothes.Add(newUndershirt);
}
}
else
{
for (var x = 0; x < slotType.Length; x++)
{
var loopCloth = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == slotType[x] && u.SlotId == slotId[x]);
loopCloth.ClothId = clothId[x];
}
CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3);
CharacterCloth undershirt = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 8);
torso.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Torso;
undershirt.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Undershirt;
}
context.SaveChanges();
}
LoadCharacterDefaults(client);
}
[RemoteEvent("defaultCharacterCloth")]
public static void LoadCharacterDefaults(Player player)
{
User user = player.GetUser();
using (var context = new DatabaseContext())
{
List<CharacterCloth> charClothes = context.CharacterClothes.ToList().FindAll(c => c.UserId == user.Id && c.Duty == false);
player.ClearAccessory(0);
player.ClearAccessory(1);
player.ClearAccessory(2);
player.ClearAccessory(6);
player.ClearAccessory(7);
foreach (var cloth in charClothes)
{
if (cloth.SlotType == 1)
{
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
}
else
{
player.SetClothes(cloth.SlotId, cloth.ClothId, cloth.Texture);
}
}
}
}
[RemoteEvent("SERVER:BuyCharacterClothes")]
public void RmtEvent_BuyClothes(Player client, string type, string jsonData)
{
/*
* [0] ComponentID
* [1] TextureID
* [2] ClotheID
* [3] TorsoID
* [4] UndershirtID
* [5] UndershirtTextureID
* [6] Price
*/
int[] data = JsonConvert.DeserializeObject<int[]>(jsonData);
User user = client.GetUser();
if (user.Handmoney < data[6])
{
client.TriggerEvent("clothesMenu:Error");
return;
}
if (type == "clothe")
{
if (data[0] == 11)//for tops
{
client.SetClothes(11, data[2], data[1]); //set Top
client.SetClothes(8, data[4], data[5]); //set undershirt
client.SetClothes(3, data[3], 0); //set Torso
}
else
{
client.SetClothes(data[0], data[2], data[1]);
}
using (var dbContext = new DatabaseContext())
{
var clothes = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == data[0] && c.Duty == false);
if(clothes == null)
{
CharacterCloth newCloth = new CharacterCloth
{
UserId = user.Id,
Duty = false,
SlotType = 0,
SlotId = data[0],
ClothId = data[2],
Texture = data[1]
};
dbContext.CharacterClothes.Add(newCloth);
}
else
{
clothes.ClothId = data[2];
clothes.Texture = data[1];
}
if(data[0] == 11)
{
var torso = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 3 && c.Duty == false);
var undershirt = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 8 && c.Duty == false);
if(torso == null)
{
CharacterCloth newTorso = new CharacterCloth
{
UserId = user.Id,
Duty = false,
SlotType = 0,
SlotId = 3,
ClothId = data[3]
};
dbContext.CharacterClothes.Add(newTorso);
player.SetAccessories(componentId, componentVariation, 0);
}
else
{
torso.ClothId = data[3];
player.ClearAccessory(0);
player.ClearAccessory(1);
player.ClearAccessory(2);
}
if(undershirt == null)
}
[RemoteEvent("updateDutyCloth")]
public void UpdateDutyCloth(Player player, int componentId, int componentVariation)
{
if (componentId == 11)
{
CharacterCloth newUndershirt = new CharacterCloth
{
UserId = user.Id,
Duty = false,
SlotType = 0,
SlotId = 8,
ClothId = data[4],
Texture = data[5]
};
dbContext.CharacterClothes.Add(newUndershirt);
//TODO Spezielle Duty Kleidung in Datenbank einpflegen (Ergibt bei Cop-Kleidung NULL)
using (var context = new DatabaseContext())
{
var character = player.GetUser().GetCharacter();
var combination = context.ClothCombinations.FirstOrDefault(c => c.Top == componentVariation && c.Gender == character.Gender);
player.SetClothes(11, componentVariation, 0);
if (combination != null)
{
player.SetClothes(3, combination.Torso, 0);
player.SetClothes(8, combination.Undershirt, 0);
}
}
}
else
{
undershirt.ClothId = data[4];
undershirt.Texture = data[5];
player.SetClothes(componentId, componentVariation, 0);
}
}
[RemoteEvent("saveCharacterCloth")]
public void SaveDutyCloth(Player client, string JSlotType, string JSlotId, string JClothId)
{
using (var context = new DatabaseContext())
{
int[] slotType = JsonConvert.DeserializeObject<int[]>(JSlotType);
int[] slotId = JsonConvert.DeserializeObject<int[]>(JSlotId);
int[] clothId = JsonConvert.DeserializeObject<int[]>(JClothId);
User user = client.GetUser();
user = context.Users.FirstOrDefault(u => u.Id == user.Id);
var character = client.GetUser().GetCharacter();
var charClothes = context.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id);
if (charClothes == null)
{
for (var x = 0; x < slotType.Length; x++)
{
CharacterCloth newCloth = new CharacterCloth
{
UserId = user.Id,
Duty = true,
SlotType = (byte)slotType[x],
SlotId = slotId[x],
ClothId = clothId[x]
};
context.CharacterClothes.Add(newCloth);
}
if (user.GetCharacter().Gender == false)
{
CharacterCloth newTorso = new CharacterCloth
{
UserId = user.Id,
Duty = true,
SlotType = 0,
SlotId = 3,
ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Torso
};
CharacterCloth newUndershirt = new CharacterCloth
{
UserId = user.Id,
Duty = true,
SlotType = 0,
SlotId = 8,
ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Undershirt
};
context.CharacterClothes.Add(newTorso);
context.CharacterClothes.Add(newUndershirt);
}
}
else
{
for (var x = 0; x < slotType.Length; x++)
{
var loopCloth = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == slotType[x] && u.SlotId == slotId[x]);
loopCloth.ClothId = clothId[x];
}
CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3);
CharacterCloth undershirt = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 8);
torso.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Torso;
undershirt.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Undershirt;
}
context.SaveChanges();
}
LoadCharacterDefaults(client);
}
[RemoteEvent("defaultCharacterCloth")]
public static void LoadCharacterDefaults(Player player)
{
User user = player.GetUser();
using (var context = new DatabaseContext())
{
List<CharacterCloth> charClothes = context.CharacterClothes.ToList().FindAll(c => c.UserId == user.Id && c.Duty == false);
player.ClearAccessory(0);
player.ClearAccessory(1);
player.ClearAccessory(2);
player.ClearAccessory(6);
player.ClearAccessory(7);
foreach (var cloth in charClothes)
{
if (cloth.SlotType == 1)
{
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
}
else
{
player.SetClothes(cloth.SlotId, cloth.ClothId, cloth.Texture);
}
}
}
}
[RemoteEvent("SERVER:BuyCharacterClothes")]
public void RmtEvent_BuyClothes(Player client, string type, string jsonData)
{
/*
* [0] ComponentID
* [1] TextureID
* [2] ClotheID
* [3] TorsoID
* [4] UndershirtID
* [5] UndershirtTextureID
* [6] Price
*/
int[] data = JsonConvert.DeserializeObject<int[]>(jsonData);
User user = client.GetUser();
if (user.Handmoney < data[6])
{
client.TriggerEvent("clothesMenu:Error");
return;
}
if (type == "clothe")
{
if (data[0] == 11)//for tops
{
client.SetClothes(11, data[2], data[1]); //set Top
client.SetClothes(8, data[4], data[5]); //set undershirt
client.SetClothes(3, data[3], 0); //set Torso
}
else
{
client.SetClothes(data[0], data[2], data[1]);
}
using (var dbContext = new DatabaseContext())
{
var clothes = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == data[0] && c.Duty == false);
if (clothes == null)
{
CharacterCloth newCloth = new CharacterCloth
{
UserId = user.Id,
Duty = false,
SlotType = 0,
SlotId = data[0],
ClothId = data[2],
Texture = data[1]
};
dbContext.CharacterClothes.Add(newCloth);
}
else
{
clothes.ClothId = data[2];
clothes.Texture = data[1];
}
if (data[0] == 11)
{
var torso = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 3 && c.Duty == false);
var undershirt = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == 8 && c.Duty == false);
if (torso == null)
{
CharacterCloth newTorso = new CharacterCloth
{
UserId = user.Id,
Duty = false,
SlotType = 0,
SlotId = 3,
ClothId = data[3]
};
dbContext.CharacterClothes.Add(newTorso);
}
else
{
torso.ClothId = data[3];
}
if (undershirt == null)
{
CharacterCloth newUndershirt = new CharacterCloth
{
UserId = user.Id,
Duty = false,
SlotType = 0,
SlotId = 8,
ClothId = data[4],
Texture = data[5]
};
dbContext.CharacterClothes.Add(newUndershirt);
}
else
{
undershirt.ClothId = data[4];
undershirt.Texture = data[5];
}
}
client.GetUser(dbContext).Handmoney -= data[6];
dbContext.SaveChanges();
client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
}
client.TriggerEvent("clothesMenu:updateLast", data[2], data[1], data[4], data[5], data[3]);
}
}
client.GetUser(dbContext).Handmoney -= data[6];
dbContext.SaveChanges();
client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
}
client.TriggerEvent("clothesMenu:updateLast", data[2], data[1], data[4], data[5], data[3]);
}
}
}
}

View File

@@ -1,22 +1,18 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using GTANetworkAPI;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Events
{
public class UpdateCharacterElevator : Script
{
[RemoteEvent("sendPlayerToStage")]
public void SaveWeaponSelection(Player client, string stage)
{
ElevatorPoint elevator = PositionManager.ElevatorPoints.Find(e => e.Stage == stage);
if (elevator != null)
{
client.Position = elevator.Position;
}
[RemoteEvent("sendPlayerToStage")]
public void SaveWeaponSelection(Player client, string stage)
{
ElevatorPoint elevator = PositionManager.ElevatorPoints.Find(e => e.Stage == stage);
if (elevator != null)
{
client.Position = elevator.Position;
}
}
}
}
}

View File

@@ -1,5 +1,4 @@
using System.Collections.Generic;
using System.Linq;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
@@ -8,103 +7,101 @@ using ReallifeGamemode.Server.Extensions;
namespace ReallifeGamemode.Server.Events
{
public class UpdateCharacterWeapon : Script
{
[RemoteEvent("updateWeaponSelection")]
public void UpdateWeaponSelection(Player client, string weaponModel, int slot)
{
if (weaponModel == "Keine")
{
client.RemoveAllWeapons();
return;
}
WeaponHash weaponHash = NAPI.Util.WeaponNameToModel(weaponModel);
if (slot == 1)
{
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
}
if (slot == 2)
{
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
}
if (slot == 3)
{
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
}
if (slot == 4)
{
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
}
}
[RemoteEvent("cancelWeaponSelection")]
public void CancelWeaponSelection(Player client)
{
client.RemoveAllWeapons();
}
[RemoteEvent("saveWeaponSelection")]
public void SaveWeaponSelection(Player client, string primaryModel, string secondaryModel, string meleeModel, string specialModel)
{
client.RemoveAllWeapons();
if (!uint.TryParse(primaryModel, out uint primary))
{
if (primaryModel.Contains("mk2") && !primaryModel.Contains("_mk2")) primaryModel = primaryModel.Replace("mk2", "_mk2");
primary = NAPI.Util.GetHashKey($"weapon_{primaryModel}");
}
if (!uint.TryParse(secondaryModel, out uint secondary))
{
if (secondaryModel.Contains("mk2") && !secondaryModel.Contains("_mk2")) secondaryModel = secondaryModel.Replace("mk2", "_mk2");
secondary = NAPI.Util.GetHashKey($"weapon_{secondaryModel}");
}
if (!uint.TryParse(meleeModel, out uint melee))
{
if (meleeModel.Contains("mk2") && !meleeModel.Contains("_mk2")) meleeModel = meleeModel.Replace("mk2", "_mk2");
melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}");
}
client.GiveWeapon((WeaponHash)primary, 50);
client.GiveWeapon((WeaponHash)secondary, 150);
client.GiveWeapon((WeaponHash)melee, 1);
if (specialModel != "Schutzweste")
{
client.Armor = 0;
if (!uint.TryParse(specialModel, out uint special))
[RemoteEvent("updateWeaponSelection")]
public void UpdateWeaponSelection(Player client, string weaponModel, int slot)
{
if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
special = NAPI.Util.GetHashKey($"weapon_{specialModel}");
}
client.GiveWeapon((WeaponHash)special, 50);
}
else
{
client.Armor = 50;
}
if (weaponModel == "Keine")
{
client.RemoveAllWeapons();
return;
}
using (var context = new DatabaseContext())
{
User user = client.GetUser();
FactionWeapon slot1 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == primaryModel).FirstOrDefault();
if (slot1 != null)
slot1.Ammount -= 1;
FactionWeapon slot2 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == secondaryModel).FirstOrDefault();
if (slot2 != null)
slot2.Ammount -= 1;
FactionWeapon slot3 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == meleeModel).FirstOrDefault();
if (slot3 != null)
slot3.Ammount -= 1;
FactionWeapon slot4 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == specialModel).FirstOrDefault();
if (slot4 != null)
slot4.Ammount -= 1;
context.SaveChanges();
}
WeaponHash weaponHash = NAPI.Util.WeaponNameToModel(weaponModel);
if (slot == 1)
{
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
}
if (slot == 2)
{
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
}
if (slot == 3)
{
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
}
if (slot == 4)
{
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
}
}
[RemoteEvent("cancelWeaponSelection")]
public void CancelWeaponSelection(Player client)
{
client.RemoveAllWeapons();
}
[RemoteEvent("saveWeaponSelection")]
public void SaveWeaponSelection(Player client, string primaryModel, string secondaryModel, string meleeModel, string specialModel)
{
client.RemoveAllWeapons();
if (!uint.TryParse(primaryModel, out uint primary))
{
if (primaryModel.Contains("mk2") && !primaryModel.Contains("_mk2")) primaryModel = primaryModel.Replace("mk2", "_mk2");
primary = NAPI.Util.GetHashKey($"weapon_{primaryModel}");
}
if (!uint.TryParse(secondaryModel, out uint secondary))
{
if (secondaryModel.Contains("mk2") && !secondaryModel.Contains("_mk2")) secondaryModel = secondaryModel.Replace("mk2", "_mk2");
secondary = NAPI.Util.GetHashKey($"weapon_{secondaryModel}");
}
if (!uint.TryParse(meleeModel, out uint melee))
{
if (meleeModel.Contains("mk2") && !meleeModel.Contains("_mk2")) meleeModel = meleeModel.Replace("mk2", "_mk2");
melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}");
}
client.GiveWeapon((WeaponHash)primary, 50);
client.GiveWeapon((WeaponHash)secondary, 150);
client.GiveWeapon((WeaponHash)melee, 1);
if (specialModel != "Schutzweste")
{
client.Armor = 0;
if (!uint.TryParse(specialModel, out uint special))
{
if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
special = NAPI.Util.GetHashKey($"weapon_{specialModel}");
}
client.GiveWeapon((WeaponHash)special, 50);
}
else
{
client.Armor = 50;
}
using (var context = new DatabaseContext())
{
User user = client.GetUser();
FactionWeapon slot1 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == primaryModel).FirstOrDefault();
if (slot1 != null)
slot1.Ammount -= 1;
FactionWeapon slot2 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == secondaryModel).FirstOrDefault();
if (slot2 != null)
slot2.Ammount -= 1;
FactionWeapon slot3 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == meleeModel).FirstOrDefault();
if (slot3 != null)
slot3.Ammount -= 1;
FactionWeapon slot4 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == specialModel).FirstOrDefault();
if (slot4 != null)
slot4.Ammount -= 1;
context.SaveChanges();
}
}
}
}
}

View File

@@ -1,286 +1,282 @@
using GTANetworkAPI;
using ReallifeGamemode.Database;
using System;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using System;
namespace ReallifeGamemode.Server.Events
{
public class Vehicle : Script
{
[RemoteEvent("VehicleMenu_ToggleEngine")]
public void VehicleMenuToggleEngineEvent(Player player)
{
if (player.IsInVehicle && player.VehicleSeat == 0)
{
GTANetworkAPI.Vehicle v = player.Vehicle;
User u = player.GetUser();
if (u == null) return;
if (NAPI.Entity.GetEntityVelocity(v).Length() > 1 && v.Class != 16)
[RemoteEvent("VehicleMenu_ToggleEngine")]
public void VehicleMenuToggleEngineEvent(Player player)
{
player.SendNotification("~r~Der Motor kann nur im Stand betätigt werden.", true);
return;
if (player.IsInVehicle && player.VehicleSeat == 0)
{
GTANetworkAPI.Vehicle v = player.Vehicle;
User u = player.GetUser();
if (u == null) return;
if (NAPI.Entity.GetEntityVelocity(v).Length() > 1 && v.Class != 16)
{
player.SendNotification("~r~Der Motor kann nur im Stand betätigt werden.", true);
return;
}
bool state = VehicleStreaming.GetEngineState(v);
ServerVehicle sV = v.GetServerVehicle();
if (sV != null)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(v, false);
return;
}
else if (sV is FactionVehicle fV)
{
if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && GlobalHelper.DutyAdmins.Contains(player)))
{
player.SendNotification("~r~Du hast keinen Schlüssel.");
return;
}
}
else if (sV is GroupVehicle gV)
{
if (gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3))
{
player.SendNotification("~r~Du hast keinen Schlüssel.");
return;
}
}
else if (sV is JobVehicle jV)
{
if (!jV.GetJob().GetUsersInJob().Contains(player) && !u.IsAdmin(AdminLevel.ADMIN3))
{
player.SendNotification("~r~Du hast keinen Schlüssel.");
return;
}
}
else if (sV is UserVehicle uV)
{
if (uV.UserId != u.Id)
{
return;
}
}
}
VehicleStreaming.SetEngineState(v, !state);
}
}
bool state = VehicleStreaming.GetEngineState(v);
ServerVehicle sV = v.GetServerVehicle();
if (sV != null)
[RemoteEvent("VehicleMenu_LockCar")]
public static void VehicleMenuLockCarEvent(Player player)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(v, false);
return;
}
else if (sV is FactionVehicle fV)
{
if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && GlobalHelper.DutyAdmins.Contains(player)))
if (player.IsInVehicle && player.VehicleSeat == 0)
{
player.SendNotification("~r~Du hast keinen Schlüssel.");
return;
}
}
else if (sV is GroupVehicle gV)
{
if (gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3))
{
player.SendNotification("~r~Du hast keinen Schlüssel.");
return;
}
}
else if (sV is JobVehicle jV)
{
if (!jV.GetJob().GetUsersInJob().Contains(player) && !u.IsAdmin(AdminLevel.ADMIN3))
{
player.SendNotification("~r~Du hast keinen Schlüssel.");
return;
}
}
else if (sV is UserVehicle uV)
{
if (uV.UserId != u.Id)
{
return;
}
}
}
VehicleStreaming.SetEngineState(v, !state);
}
}
GTANetworkAPI.Vehicle v = player.Vehicle;
[RemoteEvent("VehicleMenu_LockCar")]
public static void VehicleMenuLockCarEvent(Player player)
{
if (player.IsInVehicle && player.VehicleSeat == 0)
{
GTANetworkAPI.Vehicle v = player.Vehicle;
User u = player.GetUser();
if (u == null) return;
User u = player.GetUser();
if (u == null) return;
bool state = VehicleStreaming.GetLockState(v);
ServerVehicle sV = v.GetServerVehicle();
bool state = VehicleStreaming.GetLockState(v);
ServerVehicle sV = v.GetServerVehicle();
if (sV != null)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(v, false);
return;
}
else if (sV is FactionVehicle fV)
{
if (!fV.GetOwners().Contains(u.FactionId ?? 0))
{
return;
if (sV != null)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(v, false);
return;
}
else if (sV is FactionVehicle fV)
{
if (!fV.GetOwners().Contains(u.FactionId ?? 0))
{
return;
}
}
else if (sV is UserVehicle uV)
{
if (uV.UserId != u.Id)
{
player.SendNotification("~r~Du hast keinen Schlüssel.");
return;
}
}
else if (sV is JobVehicle)
{
return;
}
else if (sV is SchoolVehicle)
{
return;
}
}
state = !state;
VehicleStreaming.SetLockStatus(v, state);
string msg = "Fahrzeug ";
msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen";
player.TriggerEvent("vehsync:OpenCar", state);
player.SendNotification(msg);
}
}
else if (sV is UserVehicle uV)
{
if (uV.UserId != u.Id)
else if (!player.IsInVehicle)
{
player.SendNotification("~r~Du hast keinen Schlüssel.");
return;
GTANetworkAPI.Vehicle vehicle = null;
foreach (var veh in NAPI.Pools.GetAllVehicles())
{
if (player.Position.DistanceTo(veh.Position) <= 3f)
{
vehicle = veh;
break;
}
}
if (vehicle == null)
return;
User u = player.GetUser();
if (u == null) return;
bool state = VehicleStreaming.GetLockState(vehicle);
ServerVehicle sV = vehicle.GetServerVehicle();
if (sV != null)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(vehicle, false);
return;
}
else if (sV is FactionVehicle fV)
{
if (!fV.GetOwners().Contains(u.FactionId ?? 0))
{
return;
}
}
else if (sV is UserVehicle uV)
{
if (uV.UserId != u.Id)
{
return;
}
}
else if (sV is JobVehicle)
{
return;
}
}
state = !state;
VehicleStreaming.SetLockStatus(vehicle, state);
string msg = "Fahrzeug ";
msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen";
player.TriggerEvent("vehsync:OpenCar", state);
player.SendNotification(msg);
}
}
else if (sV is JobVehicle)
{
return;
}
else if (sV is SchoolVehicle)
{
return;
}
}
state = !state;
VehicleStreaming.SetLockStatus(v, state);
string msg = "Fahrzeug ";
msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen";
player.TriggerEvent("vehsync:OpenCar", state);
player.SendNotification(msg);
}
else if (!player.IsInVehicle)
{
GTANetworkAPI.Vehicle vehicle = null;
foreach (var veh in NAPI.Pools.GetAllVehicles())
{
if (player.Position.DistanceTo(veh.Position) <= 3f)
{
vehicle = veh;
break;
}
}
if (vehicle == null)
return;
User u = player.GetUser();
if (u == null) return;
bool state = VehicleStreaming.GetLockState(vehicle);
ServerVehicle sV = vehicle.GetServerVehicle();
if (sV != null)
[RemoteEvent("CLIENT:VehicleMenu_ParkCar")]
public void VehicleMenuParkCarEvent(Player player)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(vehicle, false);
return;
}
else if (sV is FactionVehicle fV)
{
if (!fV.GetOwners().Contains(u.FactionId ?? 0))
if (player.IsInVehicle && player.VehicleSeat == 0)
{
return;
GTANetworkAPI.Vehicle v = player.Vehicle;
User u = player.GetUser();
if (u == null) return;
using (var dbContext = new DatabaseContext())
{
ServerVehicle sV = v.GetServerVehicle(dbContext);
if (sV == null) return;
if (sV is UserVehicle uV)
{
if (uV.UserId != u.Id)
{
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return;
}
}
else if (sV is FactionVehicle fV)
{
if (!fV.GetOwners().Contains(u.FactionId ?? 0) || !u.FactionLeader)
{
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return;
}
}
else if (sV is GroupVehicle gV)
{
if (gV.GroupId != u.Group.Id || u.GroupRank < GroupRank.MANAGER)
{
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return;
}
}
else if (sV is JobVehicle)
{
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return;
}
else if (sV is SchoolVehicle)
{
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return;
}
Vector3 pos = v.Position;
sV.PositionX = pos.X;
sV.PositionY = pos.Y;
sV.PositionZ = pos.Z;
sV.Heading = v.Heading;
player.SendNotification("~g~Das Fahrzeug wurde geparkt.");
dbContext.SaveChanges();
}
}
}
else if (sV is UserVehicle uV)
{
if (uV.UserId != u.Id)
{
return;
}
}
else if (sV is JobVehicle)
{
return;
}
}
state = !state;
VehicleStreaming.SetLockStatus(vehicle, state);
string msg = "Fahrzeug ";
msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen";
player.TriggerEvent("vehsync:OpenCar", state);
player.SendNotification(msg);
}
}
[RemoteEvent("CLIENT:VehicleMenu_ParkCar")]
public void VehicleMenuParkCarEvent(Player player)
{
if (player.IsInVehicle && player.VehicleSeat == 0)
{
GTANetworkAPI.Vehicle v = player.Vehicle;
User u = player.GetUser();
if (u == null) return;
using (var dbContext = new DatabaseContext())
[RemoteEvent("VehicleMenu_ToggleSingleDoor")]
public void VehicleMenuToggleSingleDoorEvent(Player player, int door)
{
ServerVehicle sV = v.GetServerVehicle(dbContext);
if (!player.IsInVehicle) return;
GTANetworkAPI.Vehicle veh = player.Vehicle;
if (sV == null) return;
DoorID doorId = (DoorID)door;
if (sV is UserVehicle uV)
{
if (uV.UserId != u.Id)
{
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return;
}
}
else if (sV is FactionVehicle fV)
{
if (!fV.GetOwners().Contains(u.FactionId ?? 0) || !u.FactionLeader)
{
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return;
}
}
else if (sV is GroupVehicle gV)
{
if (gV.GroupId != u.Group.Id || u.GroupRank < GroupRank.MANAGER)
{
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return;
}
}
else if (sV is JobVehicle)
{
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return;
}
else if (sV is SchoolVehicle)
{
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
return;
}
DoorState state = VehicleStreaming.GetDoorState(veh, doorId);
Vector3 pos = v.Position;
sV.PositionX = pos.X;
sV.PositionY = pos.Y;
sV.PositionZ = pos.Z;
sV.Heading = v.Heading;
player.SendNotification("~g~Das Fahrzeug wurde geparkt.");
dbContext.SaveChanges();
VehicleStreaming.SetDoorState(veh, doorId, state == DoorState.DoorOpen ? DoorState.DoorClosed : DoorState.DoorOpen);
}
[RemoteEvent("VehicleMenu_OpenAllDoors")]
public void VehicleMenuOpenAllDoorsEvent(Player player)
{
if (!player.IsInVehicle) return;
GTANetworkAPI.Vehicle veh = player.Vehicle;
foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
{
VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorOpen);
}
}
[RemoteEvent("VehicleMenu_CloseAllDoors")]
public void VehicleMenuCloseAllDoorsEvent(Player player)
{
if (!player.IsInVehicle) return;
GTANetworkAPI.Vehicle veh = player.Vehicle;
foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
{
VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorClosed);
}
}
}
}
[RemoteEvent("VehicleMenu_ToggleSingleDoor")]
public void VehicleMenuToggleSingleDoorEvent(Player player, int door)
{
if (!player.IsInVehicle) return;
GTANetworkAPI.Vehicle veh = player.Vehicle;
DoorID doorId = (DoorID)door;
DoorState state = VehicleStreaming.GetDoorState(veh, doorId);
VehicleStreaming.SetDoorState(veh, doorId, state == DoorState.DoorOpen ? DoorState.DoorClosed : DoorState.DoorOpen);
}
[RemoteEvent("VehicleMenu_OpenAllDoors")]
public void VehicleMenuOpenAllDoorsEvent(Player player)
{
if (!player.IsInVehicle) return;
GTANetworkAPI.Vehicle veh = player.Vehicle;
foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
{
VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorOpen);
}
}
[RemoteEvent("VehicleMenu_CloseAllDoors")]
public void VehicleMenuCloseAllDoorsEvent(Player player)
{
if (!player.IsInVehicle) return;
GTANetworkAPI.Vehicle veh = player.Vehicle;
foreach (DoorID doorId in Enum.GetValues(typeof(DoorID)))
{
VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorClosed);
}
}
}
}

View File

@@ -8,7 +8,7 @@
namespace ReallifeGamemode.Server.Events
{
class Voice : Script
internal class Voice : Script
{
[RemoteEvent("CLIENT:AddVoiceListener")]
public void AddPlayerVoiceListenerEvent(Player player, Player target)